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 Yay finally (Houndoom running animation ) 
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Dragon Tamer
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Joined: Fri May 19, 2006 1:03 am
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I spent hours on it, first off getting the anatomy of the body right, I used some other gif's of running wolfs and dogs as reference for each frame, but mainly drew them myself.
Then I did the highlights and shadows on the body, continuing with the mouth, eyes, horns, and the back (

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Wed Jun 28, 2006 4:17 am
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Ace Trainer
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[Makes impressed whistle sound] Thats amazing you got some real skill

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Wed Jun 28, 2006 4:49 am
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Pokemon Ranger
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that's REALLY good

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Wed Jun 28, 2006 5:58 am
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Pokemon Ranger
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Location: England, UK 3497 Psybucks
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[Pokemaniac!]

That's really good JD! I love it! Great job there! Perfect outlines. Now just for a little work on the shading.

It's {absol} utely awesome. Really. I'd just edit the shading a little, and then it'd be perfect.

[Also, the feet don't have bones around them]

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Wed Jun 28, 2006 9:16 am
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Dragon Tamer
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Thanks for the nice comments, and I left the bones around his feet away on purpose( I mentioned ), I guess it's pretty hard to make them there ( on such small canvas ) and about the shading, where do you want me to add more ? I used the same type of shading as in the houndoom sprites, maybe give me some techniques? My guess is that only the feet look a bit flat.

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Wed Jun 28, 2006 9:20 am
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Dragon Tamer
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Joined: Sun Jun 25, 2006 11:03 pm
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Exellent!

Kryten already stated the exact two qualms I had with the sprite. Give it some improved shading, and give it some bonecuffs or whatever they are, and you'll have a Grade Yay sprite, there!

For shading, it's a bit wonky right now; the shading looks like the light is... Bouncing... everywhere, or something.


Wed Jun 28, 2006 9:28 am
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Bug Catcher
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that's awsome 8-) !!!!

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Thu Jun 29, 2006 4:57 pm
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Pokemon Ranger
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I like it a lot :!: :!: :!:

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Fri Jun 30, 2006 2:27 am
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