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Strange and Unusual Sets http://forums.psypokes.com/forums/viewtopic.php?f=27&t=23990 |
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Author: | Kraleck [ Sun Feb 08, 2009 9:11 am ] |
Post subject: | Strange and Unusual Sets |
Hey all. First topic I've made, I hope it helps me and some other players out. I'm trying to make unusual teams for both Single and Double sets. I allow any Pokemon except hacked and legendaries. For the rest, I completely throw out all that tier stuff and go with it, way too complex. There are very few other rules with my battles (Unique Pokemon, Unique Items, and the Sleep Clause). Now to the meat of the topic. Here are a few sets that I have created. The key note is that these sets only reveal the Pokemon, Ability Choice (if presented with one), Moves, Items, and general training they've received. The stranger the setup, the better. Always keep 'em guessing. I'd like to see the same in your sets. Don't say Physical Sweeper or Special Sponge, just say something like "trained for endurance" (high Defense or Sp.Def. EVs), "trained for stamina" (high HP EVs), "trained to run" (high Speed EVs), and "trained for power" (high Attack or Sp.Atk. EVs) for the one key stat it needs to work. Keeping EVs secret helps people experiment with these sets. Also, if some notes like "trained to run" on a Spiritomb with Shadow Sneak, Dark Pulse, Spite, and Pain Split sounds unusual, it might be because it specializes in taking down certain others. Just say what it was trained to fight or counter. In this case, it is a Wobbuffet counter. I'll also want to hear about odd single Pokemon or combinations, like a Heatproof Bronzong with Imprison, Hidden Power, and Earthquake or a Normalize Delcatty with Foresight (Skitty learns it in Platinum), Thunder Wave, Zen Headbutt, and Last Resort. Finally, give a cryptic idea (and a team nickname if you want) to the strategy for the team. Tell what you lead with by labelling it 1st (and 2nd in the case of a Doubles team) and put the others under reserves. I'll give an example with the two from my signature and more. Vanilla Sun - Double Worry, Sun, Drum, and cripple foes with Serene Grace. 1st Cherrim Heat Rock, trained for endurance Sunny Day, Worry Seed, Solarbeam, Helping Hand 2nd Slaking Muscle Band, trained for power, designed to fight in the hot sun Fire Punch, Earthquake, Body Slam, Brick Break Reserves Blissey - Serene Grace Leftovers, trained for power, designed to fight physical walls and sweepers Iron Tail, Water Pulse, Flamethrower, Return Linoone - Gluttony Salac Berry, trained to run Belly Drum, Return, Iron Tail, Shadow Claw Kangaskhan - Scrappy Persim Berry, trained for power, designed to fight big threats Double Hit, Outrage, Brick Break, Aerial Ace Togekiss - Serene Grace Wise Glasses, trained for stamina Secret Power, Ancientpower, Aura Sphere, Air Slash That seems like standard fare with a few tweaks, doesn't it folks. It kind of is, but the fact that most members will pull attention away from Linoone, lulling the opponent into a false sense of security. That and the fact the Blissey here is trained to cripple a foe's fighting ability with added effects of confusion, lowered defense, and burns is the most unusual part. Here's another: Hit & Run - Double Critical hacked information was destroyed by a bone thrown in Close Combat. Attacker Overheated the Motor Drive and ran off. 1st Honchkrow - Super Luck Salac Berry, trained to run, designed for wider Type coverage Steel Wing, Drill Peck, Psychic, Night Slash 2nd Drapion - Sniper Scope Lens, trained for power Cross Poison, Slash, Night Slash, Ice Fang Reserves Absol - Super Luck Razor Claw, trained to run Stone Edge, Slash, Psycho Cut, Night Slash Infernape Expert Belt, trained to run, designed to get in hard hits and get out quick Overheat, Close Combat, U-Turn, Thunderpunch Electivire Liechi Berry, trained for endurance Thunderpunch, Ice Punch, Fire Punch, Brick Break Smeargle - Technician King's Rock, trained for power, designed to fight Substitutes Bonemerang, Smellingsalt, Force Palm, Bite The unusual Infernape set is for type coverage, hit and run tactics (Close Combat or Overheat then U-Turn out), and boosting Electivire with Thunderpunch when not facing a Water Type or out of options. Smeargle is designed to smash a Substitute, Paralyze the foe, Flinch them as much as possible, then a paralysis doubled STAB Smellingsalt to finish them. Lesson three: Odd Weather - Single Hail in the desert? Sand in the tundra? Odd foes running amok? Was that a mammoth back there? 1st Tyranitar Focus Sash, trained for endurance Dragon Dance, Earthquake, Crunch, Stone Edge Reserves Milotic Leftovers, trained for stamina Recover, Mirror Coat, Ice Beam, Surf Abomasnow Occa Berry, trained for endurance Seed Bomb, Earthquake, Blizzard, Focus Blast Golduck - Cloud Nine Petaya Berry, trained for power Surf, Psychic, Mud Bomb, Ice Beam Hippowdon Salac Berry, trained for power Earthquake, Crunch, Fire Fang, Thunder Fang Mamoswine - Snow Cloak Liechi Berry, trained to run, designed to pick off weakened foes and cripple others Earthquake, Rock Slide, Ice Shard, Body Slam Tricky set here designed for switching up the weather at a moment's notice once Tyranitar drops. Mixed sets of Physical and Special moves allow for strong offensives to occur. Final set for today: Tank Room - Double How did we get overrun by those slow things? They got by our fastest fighters and are sucking our reserves dry. 1st Bastiodon Liechi Berry, trained for endurance Iron Head, Earthquake, Avalanche, Rock Slide 2nd Probopass - Magnet Pull Petaya Berry, trained for endurance, designed to fight problematic Steels. Earth Power, Flash Cannon, Thunderbolt, Stone Edge (soon to be replaced by Power Gem when Platinum comes out) Reserves Vespiquen Focus Band, trained for power Attack Order, Aerial Ace, Power Gem, Roost Bronzong (named Ringer) - Levitate Quick Claw, trained for stamina Trick Room, Payback, Gyro Ball, Psychic Dusknoir Shell Bell, trained for endurance, designed to fight high HP foes and Skarmory Shadow Sneak, Pain Split, Brick Break, Thunderpunch Spiritomb Expert Belt, trained for endurance, designed to fight high HP foes and Grounds Shadow Sneak, Pain Split, Water Pulse, Dark Pulse Swap out Bastiodon and Probopass for Vespiquen and Bronzong to learn who the Surf and Earthquake users are (Pressuring extra PP in the process), Trick Room, and clean house. Beware of Mold Breaker adjusted Earthquakes. Use Dusknoir and Spiritomb's Pain Splits to take huge chunks out of Blissey, Snorlax, Drifblim, and other high HP foes Enjoy! |
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