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Pokemon Analysis: Kingdra http://forums.psypokes.com/forums/viewtopic.php?f=27&t=6574 |
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Author: | Tobey [ Wed Dec 28, 2005 1:35 am ] |
Post subject: | Pokemon Analysis: Kingdra |
This was my first favorite pokemon. Drunken Seahorse. I love this thing. Its typing and stats are solid but it SCREAMS for Sp.Wall switch-ins. Sadly, this pokemon isn't too great because of its relative ease in countering it. Pros + Swift Swim + One Weakness + Awesome Base Stats + Can be physical or Special oriented + Its a Drunken Seahorse Cons - Movepool is very "meh" - Extremely easy to counter - Can't really be a mixed pokemon Counters: Water Pokemon, in general, can counter and set-up on Kingdra relatively easily. Blissey, Regice, Snorlax, Chansey, Groudon & Co. Kingdra (M) @ Leftovers ** S-Talkdra Trait: Swift Swim EVs: 180 HP / 76 Def / 252 SAtk Modest Nature (+SAtk, -Atk) - Sleep Talk - Rest - Ice Beam - Hydro Pump Best Kingdra Set, imo. Great Starter as it can handle CB Mence then Rest Talk the switch-ins. Hydro Pump > Surf because of the raw power. Hydro Pump does solid damage to most pokemon that switch into Kingdra. Kingdra (M) @ Salac Berry / Liechi Berry ** Flaildra Trait: Swift Swim EVs: 40 HP / 252 Atk Adamant Nature (+Atk, -SAtk) - Dragon Dance - Endure / Substitute - Flail - Hidden Power [Ghost] / Hydro Pump 216 EVs to put anywhere. With Hydro Pump, change the nature to a -(Sp.)Def one and put some Evs into Sp.Atk. If you use this in Conjunction with Kyogre, Hydro Pump > Dragon Dance and throw all 216 Evs into Sp.Atk Kingdra (M) @ Leftovers ** Physdra Trait: Swift Swim EVs: 116 HP / 252 Atk / 140 SAtk Lonely Nature (+Atk, -Def) - Dragon Dance - Hidden Power [Rock / Ground / Fight / Fly] - Hydro Pump - Return Dragon Dance a few times and use Return. The hidden power can help you cover other weaknesses in the team. If using with Kyogre, consider Ice Beam/Rest > Dragon Dance. Kingdra (M) @ Leftovers Trait: Swift Swim EVs: 116 HP / 64 Def / 252 SAtk / 76 SDef Modest Nature (+SAtk, -Atk) - Rain Dance / Sleep Talk - Surf - Ice Beam - Hidden Power [Grass / Electric] In 202 format, this thing is a GOD. Only Regice can really hold it down. Surf gets STAB and Rain Boost so it can OHKO quite a few pokemon in 202. Swift Swim makes it faster than all pokemon 'cept Timid Electrode, iirc. Milotic can give you problems. Another route is Sleep Talk > Rain Dance to absorb some sleep then dish out high damage regardless. GREAT on Drizzle Teams. Kingdra also likes Snorlax on its team. Most people will switch in a Water-Type and start Ice Beaming. Throw Snorlax's large butt in the way of the ice and the thick fat will do minimal damage. You'll also want Magneton, Nosepass, and/or Metagross to handle Gengar and Skarmory/Forretress for the physical Kingdra. --- Try to avoid being reckless with Kingdra. It can take a few hard hitting attacks. A well played Rest could win you the battle later on. Absorbing Sleep is also nice. A lot of people won't expect Sleep Talk/Hydro Pump and will usually lose a pokemon for that mistake. Kingdra can OHKO a lot. |
Author: | Synchronize [ Wed Dec 28, 2005 1:06 pm ] |
Post subject: | |
tis a pity it can't get Earthquake. Waste of a Dragon Dance IMO. |
Author: | Tobey [ Wed Dec 28, 2005 3:23 pm ] |
Post subject: | |
Synchronize wrote: tis a pity it can't get Earthquake. Waste of a Dragon Dance IMO. So True. However, Kyogre Teams don't need 6 Beam/Surf/Bolt pokemon on them...so..Physical/Flail Kingdra actually serve a purpose...somewhat... |
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