Psypoke http://forums.psypokes.com/forums/ |
|
Team Analysis: Youngster Team http://forums.psypokes.com/forums/viewtopic.php?f=27&t=6636 |
Page 1 of 1 |
Author: | Tobey [ Sat Dec 31, 2005 6:20 pm ] |
Post subject: | Team Analysis: Youngster Team |
Basic Idea: Construct a usable team with pokemon that are not fully evolved. Staples and Standards: - Trapinch: It has a Base 100 Atk and a very decent movepool. Earthquake, Rock Slide, HP: Bug and Quick Attack is the basic set. This guy can deal impressive damage AND has Arena Trap. Parasupport makes this better than Duggy. - Cubone: Thick Club doubles Attack. It is a tough little cookie and can take a good bit of physical attacks for a pre-evo. - Pikachu: Light Orb makes this thing dangerously strong. It is pretty speedy as well. - Chansey: It is Blissey with less HP. - Clamperl: The special version of Trapinch, minus the trapping. DeepSeaTooth makes this thing have violent special attack power. Surf and Ice Beam alone can heavily damage those that resist. - Vigoroth: Vital Spirit can absorb sleep and It can Rev, Flail, or both. Bulk Up is nice too. - Kadabra: This evo-line was made for usefulness. Kazam for standard, Abra for Level Balance, this for pre-evo teams. - Shelgon: Decent Def. Dragon Dance + Double-Edge + Rock Head. What more needs to be said? Others to Consider: - Machoke: Guts + CB + Sleep Talk make this like the Heracross of standard play. - Onyx: Beefy Defense. Earthquake weakness makes it sort of meh, though. - Haunter: It is just as good as Gengar however you can't abuse the punches. - Magby: If played right, this thing can deal exceptional damage with Fire Blast and Cross Chop. - Elekid: Can make for Parasupport and Thunderbolt + Ice Punch mixed with Cross Chop. - Nuzleaf: CB Nuzleaf makes an awesome Celebi Counter...much like Shiftry. - Pupitar: It can boast nice Def and Dragon Dance. Shed Skin allows for status absorbing. - Skiploom: Fast, Sleep Potential, Leech Seed, Encore. It can be just as annoying as Jumpluff. - Duskull: CURSE SNORLAX COUNTER ALERT. Imprison, Curse, Rest, Shadow Ball. It can't be harmed by it. Pass a Mean Look to it and BLAM. No more Curselax. My Thoughts: If you want to be successful here, you are going to need to have a LOT of skill and prediction. You'll also need to remember that most of these pokemon won't be able to take more than 2 or 3 hits. |
Author: | Synchronize [ Wed Jan 04, 2006 1:31 pm ] |
Post subject: | |
And don't forget to add that these are most effective in Level Balance/NU play. |
Author: | Tobey [ Wed Jan 04, 2006 4:06 pm ] |
Post subject: | |
Synchronize wrote: And don't forget to add that these are most effective in Level Balance/NU play. They can actually rock the OU Meta with a bit of practice. |
Page 1 of 1 | All times are UTC - 8 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |