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 Adv Gen Standard Moveset Guide 
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Feel free to read the following quote, but don't think that that's all I have on the subject; I have other things to say as well.

First post wrote:
Also remember, this guide only gives you suggested movesets for every fully-evolved Pokemon, and there are bound to be some variations of the movesets that you can make on your own that work just as well or perhaps better. This means that if you use one of these sets, it

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Sat Sep 23, 2006 6:54 pm
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http://psypokes.com/forums/viewtopic.ph ... &start=940

Right there. Searched all morning (yeah, I was bored)


Sat Oct 07, 2006 6:33 am
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thanks this guide has helped me a lot

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Sun Oct 22, 2006 8:01 am
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Im not sure if anyone has suggested this yet but,for Ho-oh what about the

sunny day
Flamethrower/sacred ash
solar beam
recover/calm mind

Special sweeper.Open with calm mind then sunny beam with a bit of fire attacks.


Sun Oct 29, 2006 5:05 am
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We already have a similar set in the guide, and I don't think that it's very necessary to add the part about Sunny Day because that's a common strategy anyway. After all, there's already a small note at the beginning of the guide regarding similar sets.

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Sun Oct 29, 2006 6:42 pm
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Preblooch wrote:
Im not sure if anyone has suggested this yet but,for Ho-oh what about the

sunny day
Flamethrower/sacred ash
solar beam
recover/calm mind

Special sweeper.Open with calm mind then sunny beam with a bit of fire attacks.
Sacred ash is an item. You mean sacred fire.

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Sun Oct 29, 2006 7:47 pm
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I'd like to thank Tiger10x and myself for throwing in the new Calm Mind Blissey sets.

The BoltBeam set was already in the main psydex but I stated that it was easy enough to pull off in game, and that Flamethrower/Fireblast and Psychic works just as well.

Be wary though. Just as with bolt-beam, two pokemon do resist the fire/psychic combo. They are both darks. They are T-tar and Houndoom, neither of which are seen in-game, in the wild.

Oh, yes, and Tiger, add in the set for Mewtwo too (just change softboiled to recover) and alakazam (change flamethrower to fire punch).


Sat Nov 04, 2006 7:34 pm
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Yes, I would personally be honored to thank myself as well.

Actually, Alakazam already had Fire Punch and Recover in the moveset, so there was no edit necessary there. Mewtwo's set was edited slightly. I really don't see why the options weren't there in the first place, but thanks anyway.

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Sat Nov 04, 2006 8:12 pm
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Im not sure if anyone has suggested this yet but,for Rayquaza what about the classic bolt-beam-quake-crunch?

>Thunderbolt
>Ice Beam
>Earthquake
>Crunch


Tue Nov 21, 2006 11:49 am
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Too late I posted that in the rating center, and proposed it to the Creative Moveset Guide. Apparently, they had something too similiar.

For those that don't do Uber, Nidoqueen does it, too.


Wed Dec 06, 2006 9:41 pm
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Congratulations, gret guide. I think counter should be used on {regice}


Sun Dec 10, 2006 8:59 pm
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What about a pure special-sweeping Zard that don't use HP?

{charizard}
~ Flamethrower
~ Beat Up
~ Dragon Claw
~ Counter/Toxic/Scary Face/Smokescreen/Roar/Sunny Day/Double Team

An excellent PKMN for the lead slot. On the first turn, Beat Up. If you have a Physical Sweeper in your team like TTar or TankSaur, unless your opponent is a Sponge, it should die. If your opponent survives the attack, use FThrower or DragonClaw (FThrower is for steels and bugs, DClaw is for everything else) and the last slot is filler. These are all I can think of. Counter to cover its not-so-good-nor-so-bad defense, Toxic to deal damage each turn, Scary Face attack before your opponent, (just {ninjask} and {yanma} can attack before Zard if you use Scary Face) Smokescreen to lower your opponents accuracy, Roar for PsuedoHazing, Sunny Day to boost FThrower's BP and cover its water weakness, Double Team for evasion.

EDIT: I know, the Paratractafusioner Raichu is a classic but SToss>TBolt makes it the deadliest PKMN ever. You may change it, though.

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Sun Jan 14, 2007 10:04 am
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A special zard would have to have something that all fires need - HP grass.

So, ...

Charizard @Lefties/Petaya
~Sunny Day
~Flamethrower
~HP Grass
~Dragon Claw

Edit: Special zard for the guide is #3
Charizard @ Lefties
Timid | Blaze
252 SA, 252 Spd, 6 HP
~Flamethrower/Heat Wave
~Dragon Claw
~HP Grass
~Roar

Special Sweeper.


It has a bad special movepool, unfortunately. And, it lacks calm mind. So, it is subjected to physical sweeping, and beating up skarms.


Sun Jan 14, 2007 8:35 pm
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1*:
A anti-Blissey ...

{blissey} @Leftovers
Bold-Ev:Hp & Def:Max
Natural Cure
-Seismic toss
-Toxic
-Snatch
-Aromatherapy or softboiled

Toxic and the use snatch to suck all pp of the aromatherapy and
softboiled and if she doesn't withdraw she is dead ...
Works better with dusclops...

{dusclops} @Lum Berry
Relaxed-Ev:Hp:220 Def:100 Sp.Def:180
Pressure
-Seismic Toss
-Snatch
-W-o-W or Toxic
-Mean Look

Same as above ...But better because of pressure.

2:Mind War

{gardevoir} @Lum B.
Modest-Ev:Hp:Max Sp.Att:158 Sp.Def:100
Syncronize
-Psychic
-Ice/Fire Punch or Thunderbolt
-Snatch
-Calm mind

First use calm mind against someone who also use it
so use snatch them they will attack for avoiding the snatch
them use Calm mind again for the prediction war...
Specialy effective for showing the big time legendaries
who is the boss...
And have the anti-para/Pyro/Venom function...
Return the status with syncronize and cure with lum.
And if they don't have lum and try cure(Refresh or aromatherapy)...
Too bad snatch in the face...

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Mon Jan 15, 2007 6:24 am
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I've made some for various Pokemon.

Venusaur @ Miracle Seed
Rash Nature, Overgrow
-Sunny Day
-Solarbeam
-Sludge Bomb
-Earthquake

Take out Grass-types with Sludge Bomb, Water-types with Solarbeam and Fire-types with Earthquake.

Charizard @ Charcoal
Rash Nature, Blaze
-Sunny Day
-Fire Blast
-Earthquake
-Solarbeam

Take out Grass-types with Fire Blast, Water-types with Solarbeam and Fire-types with Earthquake.


Blastoise @ Mystic Water
Rash Nature, Torrent
-Rain Dance
-Hydro Pump
-Hyper Beam
-Blizzard

Take out Grass-types with Blizzard, Water-types with Hyper Beam (Can't learn any super effective moves.) and Fire-types with Hydro Pump.

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Mon Jan 15, 2007 9:45 am
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My fellow Midnightian, Charizard can't learn SolarBeam. Similarly, it would be more beneficial for Blastoise to have Ice beam instead of Blizzard (higer accuracy) and Body Slam or return instead of Hyper Beam. (Again, higher accuracy.)

I would just like to point out that Slaking has been given Hyper Beam. I understand that it doesn't matter about the "waster turn" curse, but I thought that Return was stronger? Also, in D/P Return will be better because Hyper Beam will become special (although there is always Giga Attack. :wink:

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Mon Jan 15, 2007 10:09 am
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Blissey - In game people don't usually care about powering up, so thus, you won't snatch anything. The only move that I would reccomend instead of Softboiled is wish. But, A healing move is necessary (too fragile for rest). Samething with Dusclops. And, NightShade > S-toss (S-toss is tutor).

Gardevoir - Again, they won't power up, in-game.
Snatch only takes from what the opponent does that move. not from all previous moves. Anyway, CM wars usually end with Roar or death. A better thing would be hypnosis and then safely powering up.

Sableye - Venusaur is very tankish, in case you haven't noticed. Synthesis or leech seed is really neccesary. Sunny Beamers are owned by the likes of dragons. Charizard is quite similar to the ones I 've been reccomending. The only sunnybeaming fires are houndoom and rapidash.
Your Blastoise has both inaccurate moves and is way too similar. Htydro pump is less accurate than surf, and has less pp. Surf has 3x the pp, and 100% accuracy (not perfect, but close). Blizzard is the same. Ice Beam is always Preffered. Hyper Beam has you losing a turn, so, yeah.

TOW, Hyper Beam has 150 power, Return has 102 @max happiness.
Return is sometimes preffered on Slaking, so you can switch out immediately. I wouldn't but whatever.

While I'm here, I don't know if special Blaziken may be good...
Blaziken @Leftovers
~Flamethrower
~T-Punch
~HP Grass
~SunnyDay/Brick Break/Sky Uppercut.


Mon Jan 15, 2007 4:25 pm
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Ah. Thanks Peanut.

However, another thing; Lanturn makes for a good Paratracafusionist.

Lanturn@Leftovers
Defensive Nature, minus the attack (sorry, I'm awful at remembering natures.)
252HP
126Def
126Sp. Def

Attract
Thunder Wave
Confuse Ray
Surf/Thunderbolt

This is great IMO, because, unlike Raichu and Xatu, it has better stats, and with the boost of HP, it will be able to take whatever hits manage to break through (helped along by Leftovers.)

I don't know if this belongs in the creative moveset thread, but I always thought this was standard. :wink:

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Tue Jan 16, 2007 10:34 am
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They don't list all possible movesets, thats impossible.

Plus, Lanturn has fire-power. It thunder dances, and benefits from both ends (STAB Surf, STAB Thunder)

Submit it to the CreativeMoveset Thread, and see what you get. It probably will be a response similar to "Its too similar to what we have. Sorry. Here's a Psybuck for your effort". Maybe even take out the psybuck.


Tue Jan 16, 2007 9:21 pm
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P-L, this isn't absolutely based towards in-game battling, like against gym leaders or that. I'd suppose that it's more directed towards battling friends and using simple, easy-to-obtain movesets, unlike NetBattle when you can have perfect EVs, DVs, Natures, Hidden Powers, special event moves or whatever with just a click. So basing opinions on things like "oh, well the game wouldn't be smart enough to power up first" isn't really the point. Sure, these movesets can work excellently in-game, and they should do that. That's not too hard to do, really. :P Another concept to this is that not all of the movesets are necessarily the best ones that the Pokemon can use, but can still use anyway. There are some exceptions to that, too, like if a Pokemon is much more suited towards Special Sweeping, but knows a few Physical moves, as well.

Anyway, I've changed and added a few of the movesets based on the ones proposed:

Charizard: Added a /Sunny Day option to the Special Sweeper set.

Blaziken: Added.

Lanturn: Also put in.

Thanks for your efforts. :wink:

As for most of the other movesets, feel free to go to the first and read the note about variations to existing movesets and that stuff.

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Wed Jan 17, 2007 11:31 am
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I saw Dusclops and i know that it has horrible base HP and the EV's were disterbuted like 252HP 129Def 129SD
could it be 252SD 252Def 6 HP

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Fri Jan 19, 2007 7:53 am
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SAIRAM wrote:
I saw Dusclops and i know that it has horrible base HP and the EV's were disterbuted like 252HP 129Def 129SD
could it be 252SD 252Def 6 HP


SAIRAM it's EV's are shared out like that because he gains more defensive power from an increase in HP than in Defense.

This is because he already has good defenses so pumping them up all the way is pointless if the HP is going to let it down. A prime example of this is Shuckle, titanic defenses but still dies in 2/3 hits because of his poor HP


Fri Jan 19, 2007 12:36 pm
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Peanut-Lover wrote:
A special zard would have to have something that all fires need - HP grass.

So, ...

Charizard @Lefties/Petaya
~Sunny Day
~Flamethrower
~HP Grass
~Dragon Claw

Edit: Special zard for the guide is #3
Charizard @ Lefties
Timid | Blaze
252 SA, 252 Spd, 6 HP
~Flamethrower/Heat Wave
~Dragon Claw
~HP Grass
~Roar

Special Sweeper.


I wrote:
What about a pure special-sweeping Zard that don't use HP?


I gave that moveset to people who are not lucky enough to get HP Grass *coughmecough*. Besides, if this is for in-game, HP is a no-no.


Tue Mar 06, 2007 11:53 am
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Should'nt this be stickied?

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Tue Apr 17, 2007 8:03 am
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I see no reason to sticky this. All guides here are noticed because it's a special forum for the guides. Thus, they don't need to be stickied. The new DP one was an exception because it's likely to attract more attention and these types of guides don't usually have much discussion. And because it's so good. :P

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