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It is currently Tue Feb 25, 2025 2:14 pm
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Competitive Movesets Guide v.2
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Synchronize
Psychic Trainer
Joined: Mon Nov 28, 2005 8:05 am Posts: 55
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Tobey wrote:
Best thing to do for the analysis volumes is, after a lot are posted, make a single topic with links to the analysis and sticky that single page. Then you could click the link to the particular pokemon.
Lynx wrote: maybe link the name of each poke on the competitive movesets guide to its corresponding pokemon analysis, that way if they just want a quick set to throw together they can go there, but if they wanna go more in depth, they can click the link to a specific pokemon..
Synchronize wrote: You can always make like an analysis index, where you give any good movesets for each pokemon in separate posts. Then you can sticky a post with links to all those analysis. That gives move room for detailed explanation of both pokemon and their movesets.
<slogan>Synchronize: The Repetition is Contagious. </slogan>
_________________ ^Bluefox owns for these.
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Wed Dec 14, 2005 9:30 am |
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Tobey
Dragon Tamer
Joined: Fri Jun 17, 2005 1:46 pm Posts: 199 Location: My house.
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i  synchronize
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Wed Dec 14, 2005 2:26 pm |
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Lynx
Ace Trainer
Joined: Tue Mar 22, 2005 7:02 am Posts: 350 Location: Undisclosed
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i think you may have misunderstood my post... i said make THIS thread the list (ie make the names of the pokemon above the competitive movesets in this thread links to their correstponding pokemon analysis when each analysis is made), first of all so you dont waste another sticky thread on a bunch of links, but also so that everything to do with movesets and individual pokemon strategies can be accessed from this guide by clicking on this thread for some basic movesets for each poke and then by clicking on a specific pokemon's name above its' competitive set(s) to get to the more indepth "pokemon analysis"
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Wed Dec 14, 2005 5:46 pm |
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daveshan
Pokemon Master
Joined: Thu Nov 03, 2005 2:23 pm Posts: 1959 Location: Va
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Does anyone have a good moveset to beat
Gyarados@leftovers
-EQ
-taunt
-HP Flying
-Dragon Dance
Whenever I bring in a Skarmory, Aerodactyl, or any thing that looks like it may use thunderbolt, my friend always switches out. I'm particularly looking for a moveset that can surprise him.
_________________  ^Image by dragoni_slayer2014^
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Fri Dec 23, 2005 9:26 am |
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Tobey
Dragon Tamer
Joined: Fri Jun 17, 2005 1:46 pm Posts: 199 Location: My house.
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daveshan wrote: Does anyone have a good moveset to beat
Gyarados@leftovers
-EQ
-taunt
-HP Flying
-Dragon Dance
Whenever I bring in a Skarmory, Aerodactyl, or any thing that looks like it may use thunderbolt, my friend always switches out. I'm particularly looking for a moveset that can surprise him.
Weezing owns Tauntrados. Switch in and then IMMEDIATELY assult with Sludge Bomb. They will Taunt like you are going to Haze/Wisp, so you just own with Sludge Bomb. It is a 3-5hko, methinks.
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Fri Dec 23, 2005 5:26 pm |
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Hicky
Bug Catcher
Joined: Mon Sep 04, 2006 2:55 am Posts: 6 Location: Rochdale, England
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- Hidden Power Ground is more standard on Dodrio than the other ones you listed
- Hidden Power Bug is not really necessary on Primeape. It doesn't really hit anything major in UU
- On Charizard, it has Rock Slide and that can help you flinch Skarmory and whatnot.
- The Standard Golem is not the CB Variant; Earthquake / Roar / Rock Blast / Rest or Explosion Standard I think. On that set, use 156 HP / 116 Atk / 236 Def
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Mon Sep 04, 2006 9:03 am |
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Nuetral777
Dragon Tamer
Joined: Sat Sep 18, 2004 1:03 pm Posts: 147 Location: 777 of my name
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Hicky wrote: - Hidden Power Ground is more standard on Dodrio than the other ones you listed
STAB Frustration hits Electric-Types harder than HP Ground and HP Fight does more damage to Ttar than HP Ground. Thus, HP Fighting is more effecient than HP Ground.
- Hidden Power Bug is not really necessary on Primeape. It doesn't really hit anything major in UU
That set is for OU Primeape to hit Celebi/Claydol. In UU, you probably wouldn't need it but I'm sure someone can figure out something to put there on their own.
- On Charizard, it has Rock Slide and that can help you flinch Skarmory and whatnot.
Skarm has high defense and low Sp.Def. Charizard has Good Atk AND Sp.Atk. Why Flinch KO Skarm in 5-8 turns when you could 1-2HKO it with Flamethrower/Fire Blast?
- The Standard Golem is not the CB Variant; Earthquake / Roar / Rock Blast / Rest or Explosion Standard I think. On that set, use 156 HP / 116 Atk / 236 Def
Meh. The Standard IS the CB. However, there is another Golem set that is equally as standard and it is similar to the one you posted.
In short: This thing needs a case of updating.
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Mon Sep 04, 2006 10:45 am |
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Hicky
Bug Catcher
Joined: Mon Sep 04, 2006 2:55 am Posts: 6 Location: Rochdale, England
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Primeape is never used in OU play, as they're too many things that outclass it.
HP Ground is for the 2HKO (iirc) on Aggron in UU.
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Mon Sep 04, 2006 12:24 pm |
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Nuetral777
Dragon Tamer
Joined: Sat Sep 18, 2004 1:03 pm Posts: 147 Location: 777 of my name
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Hicky wrote: Primeape is never used in OU play, as they're too many things that outclass it.
HP Ground is for the 2HKO (iirc) on Aggron in UU.
meh.
I already made your point clear...
this beast needs to be updated...
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Sat Sep 16, 2006 10:36 am |
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Peanut-Lover
Site Administrator
Joined: Wed Jul 05, 2006 10:32 am Posts: 1917 Location: Brooklyn, NY
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Blissey needs help. See the creative moveset guide.
I came up with flamethrower/Psychic combo (hits normal or SE on all but t-tar and houndoom)
Look at psydex, and use those EVs. make sure to give 00 Attack IVs
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Sat Nov 04, 2006 8:26 pm |
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Gnaaye
Pokemon Ranger
Joined: Thu Sep 21, 2006 11:22 am Posts: 815
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The Kabutops moveset is just too bad;
~Why Rain Dance? You have no Water-moves nor you have Thunder. I know, Swift Swim but Kabutops has enough speed to overspeed T-Tar, Miltank and CurseLax.
~If not combined with Endure, Flail sucks. With that solid Defense, Flail is just a waste of move slot.
~Adamant is alright, but give Choice Band to make her attack even godlier. This beast has 360 unboosted attack, so prefer CBand over Liechi to raise its attack to even a more godlier attack. Go with this instead;
 F @Choice Band
Ability: Battle Armor
EVs: 252 A, 252 D, 6 Spd / Adamant Nature (+Atk, -SA)
~Swords Dance
~Rock Slide
~Confuse Ray
~Aerial Ace
*Confuse, Dance and destroy...
_________________(\__/) (='.'=) This is Bunny. Copy and paste bunny into your ('')_('') signature to help him gain world domination The Jonatron wrote: Xatu Unlickely this guy wont get powered.
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Mon Feb 05, 2007 2:52 am |
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The Obsidian Wolf
Pokemon Master
Joined: Wed Sep 27, 2006 12:03 am Posts: 1559 Location: Dragon's Den
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Gnaaye wrote: The Kabutops moveset is just too bad;
~Why Rain Dance? You have no Water-moves nor you have Thunder. I know, Swift Swim but Kabutops has enough speed to overspeed T-Tar, Miltank and CurseLax.
~If not combined with Endure, Flail sucks. With that solid Defense, Flail is just a waste of move slot.
~Adamant is alright, but give Choice Band to make her attack even godlier. This beast has 360 unboosted attack, so prefer CBand over Liechi to raise its attack to even a more godlier attack. Go with this instead;
 F @Choice Band
Ability: Battle Armor
EVs: 252 A, 252 D, 6 Spd / Adamant Nature (+Atk, -SA)
~Swords Dance
~Rock Slide
~Confuse Ray
~Aerial Ace
*Confuse, Dance and destroy...
I agree with you, Choice Band is a more desired move, however, isn't CB a little pointless if you'll be using Swords Dance? I mean, you'll be stuck with SD over and over. Perhaps you could take out SD, and put in Brick Break. That will help you take out the Steel and Rock types that can't be hit by AAce and Rock Slide.
Also, you might want to take out Confuse Ray. Otherwise, you'll be confusing, switching, then switching back in, because of CB. Perhaps Rapid Spin to take out the layers of Spikes?
_________________"Play with fire and expect to be burned."
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Mon Feb 05, 2007 3:14 am |
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Chaoswarper
Bug Catcher
Joined: Tue Jan 02, 2007 11:50 am Posts: 8 Location: Los Angeles, CA
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Gnaaye wrote: The Kabutops moveset is just too bad;
~Why Rain Dance? You have no Water-moves nor you have Thunder. I know, Swift Swim but Kabutops has enough speed to overspeed T-Tar, Miltank and CurseLax.
~If not combined with Endure, Flail sucks. With that solid Defense, Flail is just a waste of move slot.
~Adamant is alright, but give Choice Band to make her attack even godlier. This beast has 360 unboosted attack, so prefer CBand over Liechi to raise its attack to even a more godlier attack. Go with this instead;
 F @Choice Band
Ability: Battle Armor
EVs: 252 A, 252 D, 6 Spd / Adamant Nature (+Atk, -SA)
~Swords Dance
~Rock Slide
~Confuse Ray
~Aerial Ace
*Confuse, Dance and destroy...
 F @Salac
Ability: Battle Armor
EVs: 252 A, uhm dunno / Adamant Nature (+Atk, -SA)
~Swords Dance
~sub
flail
hpghost
i guess..
maybe rock slide for stab against skarm > hp ghost
AND kabutops is rock so sandstorm wont murder it when its doing sub
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Mon Feb 05, 2007 5:59 pm |
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Peanut-Lover
Site Administrator
Joined: Wed Jul 05, 2006 10:32 am Posts: 1917 Location: Brooklyn, NY
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Its too slow without rain dance.
@Salac Berry
252 Speed, Jolly/Adamant Nature. HP must be 1 mod 4 (be it 301, 353, etc.).
~Rain Dance
~Sub/Endure
~Flail
~HP Ghost/Ancient Power (speed boost) 
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Mon Feb 05, 2007 6:37 pm |
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Gnaaye
Pokemon Ranger
Joined: Thu Sep 21, 2006 11:22 am Posts: 815
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Peanut-Lover wrote: Its too slow without rain dance.
@Salac Berry
252 Speed, Jolly/Adamant Nature. HP must be 1 mod 4 (be it 301, 353, etc.).
~Rain Dance
~Sub/Endure
~Flail
~HP Ghost/Ancient Power (speed boost) 
1- Rain Dance is a sucky move on Kabutops. It has enough speed to overspeed TTar and CurseLax. Give Battle Armor> SSwim so it can survive CHits.
2- Kabutops has solid defenses. SubFlailing doesn't work on him. Give AAce and AP/RockSlide > Substitute and Flail.
3- Why not Lefties? No need to speed boost.
A good moveset would be:
 @ Lefties / ADAMANT
252 Spd, 252 Atk, the rest on Def
~ Swords Dance
~ Rock Slide / AP
~ Confuse Ray
~ HP Ghost / Aerial Ace / Hydro Pump / Rapid Spin / SToss
_________________(\__/) (='.'=) This is Bunny. Copy and paste bunny into your ('')_('') signature to help him gain world domination The Jonatron wrote: Xatu Unlickely this guy wont get powered.
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Sun Feb 11, 2007 7:15 am |
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Peanut-Lover
Site Administrator
Joined: Wed Jul 05, 2006 10:32 am Posts: 1917 Location: Brooklyn, NY
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Again, that was for a flail set. The rain dance may help it outspeed a magneton (I think), and the salac berry is an extra kick.
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Sun Feb 11, 2007 7:25 am |
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Gnaaye
Pokemon Ranger
Joined: Thu Sep 21, 2006 11:22 am Posts: 815
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The other moveset can stay but, Tobey, may you add this to the list?
 @ Lefties / ADAMANT
252 Spd, 252 Atk, the rest on Def
~ Swords Dance
~ Rock Slide / AP
~ Confuse Ray
~ HP Ghost / Aerial Ace / Rapid Spin
_________________(\__/) (='.'=) This is Bunny. Copy and paste bunny into your ('')_('') signature to help him gain world domination The Jonatron wrote: Xatu Unlickely this guy wont get powered.
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Mon Feb 12, 2007 7:55 am |
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Serenity
Bug Catcher
Joined: Sat Mar 17, 2007 7:10 am Posts: 6
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Hm, here are some 'updated' sets that's been noted around Netbattle:
Blastoise: Ice beam, Surf, Toxic, Rest w/ Leftovers
Nidoking: Sludge Bomb, Earthquake, Ice Beam, Megahorn w/ Leftovers
Vileplume: Leech Seed, Aromatherapy, Sleep Powder, Hidden Power Grass w/ Leftovers
Venomoth: Psychic, Sleep Powder, Stun Spore, Giga Drain w/ Petaya Berry
Victreebel: Sleep Powder, Sludge Bomb, Swords Dance, Razor Leaf w/ Leftovers
Tentacruel: Rapid Spin, Sludge Bomb, Swords Dance, Hydro Pump w/ Leftovers
Golem: I would like to just say that on your set you have Explosion as a side move, that is incorrect. Explosion is a critical move needed for Golem. Put Focus Punch as a side option rather than Explosion.
Slowbro: Thunderwave is not an option over Rest, Thunderwave should be an option over one of the possible special move slot.
Cloyster: Explosion is usually more used than Surf so it should be a side move.
Gengar: Will-o-Wisp, Hypnosis, Ice Punch, Thunderbolt w/ Leftovers
Hypno: Toxic, Seismic Toss, Wish, Reflect/Light Screen/Psychic w/ Leftovers
I could go on but I'm getting bored hehe, might bother to add more stuff later.
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Sat Mar 17, 2007 7:26 am |
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koipen
Ace Trainer
Joined: Mon Sep 24, 2007 9:01 am Posts: 274
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I use this set of Jirachi, and it works on netbattle:
Jirachi @ Lefties
Bold | Serene grace
Evs: 252 Hp 136 Def 88 SpA 32 Spd
-Fire punch
-Psychic
-Calm mind
-Wish
Smogons Wishing sweeper set. Fire punch hits a lot of stuff like Metagross, Sceptile, Celebi and other Jirachis. It also can suprise things.
_________________ By St. Jimmy. If you have any problems with breeding, Egg moves, IV:s or EV:s, you can ask me. Feel free to ask other things related to competive battling.
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Fri May 16, 2008 8:41 am |
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fullerfast
Psychic Trainer
Joined: Sat Jul 10, 2010 7:24 am Posts: 77 Location: the other side of darkrai's dark void
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omg love the guide but I got lost in the easy page and a half of it and was a little dissapointed when i couldnt find a moveset for any fourth gen pokemon as i have a few in my current team maybe add in an updated version for fourth gen guys sorry i cant help much i am trying to get started in competitive battling
_________________a participant in the nuzlocke challenge  help my pokefarm expand
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Wed Aug 18, 2010 4:15 pm |
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MasonTheChef
Pokemon Master
Joined: Sun Jan 13, 2008 5:02 am Posts: 1577 Location: Michigan
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This thread is 2-3 years old >.>
http://www.smogon.com/dp/articles/intro_comp_pokemon
^ This is a good introduction if your wanting to get into competitive battling.
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Wed Aug 18, 2010 4:30 pm |
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