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 The Rating Center (IMPORTANT UPDATE FOR RATERS) 
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Pokemon Ranger
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sorry, i request another rate, my actual "battle" team this time though:

ninjask@lefties BP'er
jolly

swords dance
protect
subby
baton pass

Ttar@lefties sweeping
adamant

crunch
rock slide
earthquake
thunder fang

blastoise@??? spinner
bold

ice beam
R spin
rest
hydro pump/surf

torterra@shell bell (greatly helps recoup lost HP from WH) tank/sweep

crunch
leech seed
wood hammer
EQ

dragonite@persim berry (should i change FT for brick break?)
jolly

outrage
t-wave
flamethrower
roar

infernape@charcoal (i know - i just can't think what else to put) sweeper

swords dance
close combat
flare blitz
grass knot

i pass off ninjask depending on what they are throwing at me. sometimes i pass to TTAR, sometimes torterra, somtimes 'nite. nite stops BP'ers.

what are the best EV spreads for these pokes?

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Last edited by KOL40 on Fri Oct 12, 2007 9:34 pm, edited 1 time in total.



Thu Oct 11, 2007 4:32 am
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was thinkin...

metagross @ sacred ash
typical nat + ev spread
1. EQ
2. Meteor Mah
3. Explosion
4. Sword dance?

basically sacred ash cos u send it out when all ur othe pokes r dead, use explosion, it kill their okemon and fully revives all urs so... wud this work?

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Thu Oct 11, 2007 12:42 pm
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lets get this out of the way first...

monkeyboi07 wrote:
was thinkin...

metagross @ sacred ash
typical nat + ev spread
1. EQ
2. Meteor Mah
3. Explosion
4. Sword dance?

basically sacred ash cos u send it out when all ur othe pokes r dead, use explosion, it kill their okemon and fully revives all urs so... wud this work?

agility>swords dance. gross needs speed more than it needs attack. also, it means u can explode when u want to (ie. u wont get knocked out when u wanna explode). also, sacred ash or not, most people dont allow self-KO if its down to ur last poke. go with lefties/life orb (orb to really make sure u have ur opponent KOed)

now onto other business

Pichu_Bro wrote:
ok this is my competitive team so rate away

{aerodactyl} @ Expert Belt/ Shell Bell
Jolly
Thunder Fang
Iron Head
Earthquake
Aerial Ace
Evs: 252 speed/attk 6 hp

@choice band (unless its ur opener, but this set doesnt suit to be an opener) rock slide/stone edge>iron head for strong STAB.


{gengar} @ Fous Sash
Timid
Hypnosis
Shadow Ball
Psychic
T-bolt
Evs: 252 speed/ sp. attk 6 hp

why focus sash? with timid, u can either sweep away with shadow ball or outspeed others to get a hypnosis in. @lefties. or u can switch hypnosis for sludge bomb, and slap on choice specs.


{glaceon} @ Leftovers
Modest
Ice Beam
Water Pulse
Mirror Coat
???????
Evs: 252 speed/ sp. attk 6 hp

I have no idea what to put in for the last move. I was thinking maybe shadow ball?

not a big fan of glaceon, but yea... HP fighting is good to put a dent into steels and rocks. also, shadow ball(or anything else u can find)>water pulse

{ambipom} @ Life Orb
Jolly
Fake Out
Last Resort
Evs: 252 speed/ attk 6hp
this move set is very deadly... trust me

ehh... only two moves? what if u get walled by ghosts/steels? shadow claw and brick break to hit ghosts and steels.

{infernape} @ Scope Lens?
Jolly
Thunderpunch
Flare Blitz
Close Combat
??????????
Evs: 252 attk/ speed 6hp
i call him suicidal ape. He can take out a couple of pokes befor he dies.

suicidal pokes usually have life orb, so that the recoil damage dont affect much. EQ/stone edge in the final spot

{porygon-z} @ quick claw
Modest
Dark Pulse
Psychic
Ice Beam
T-bolt / Flamethrower doesnt learn it/ Hyper Beam
Evs: 252 speed/ sp. attk 6 hp
i need help on the last move. I am worried about bronzong so i want flamethrower but idk if that is the best choice

go with t-bolt of the last move. psychic is for fighting types but brick break is like EQ now, alot of pokes regardless of type can carry it. go with tri attack>dark pulse (must) and shadow ball>psychic (if u want).

ok so this is my team and do your best plz. thx


Thu Oct 11, 2007 3:33 pm
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lozza wrote:

Please don't blame me if I didn't go by the first come first serve basis...things are pretty chaotic right now....
Rate this team please? Suggestions anywhere are liked.



{salamence} Salamence @ Focus Sash
Jolly | Intimidate
252 Atk, 252 Spd, 6 HP
~Dragon Dance
~Dragon Claw
~Earthquake
~Crunch

Dragon Dance, then sweep through whatever possible.
Am I right to say that you gave it a Focus Sash because you knew how Salamance can easily be taken out with one Ice Attack? If so, I would suggest a Yache Berry instead. Other than that, a good moveset.

{mamoswine} Mamoswine @ Muscle Band
Adamant | Oblivious
252 Atk, 252 Spd, 6 HP
~Return
~Earthquake
~Avalanche
~Stone Edge

Physical Sweeper. Return's only really there as a filler.
Since you said Return is a Filler, I suppose you can switch that with the Rest + Chesto Berry combo cos you'll be able to heal yourself and thus Sweep more right?

{gengar} Gengar @ Wise Glasses
Modest | Levitate
252 Sp Atk, 129 Spd, 129 HP
~Thunderbolt
~Shadow Ball
~Sludge Bomb
~Substitute

Set up substitute, then sweep away!
Hmmm...I don't think Substitute works well on Gengar, (Cos Gengar has a high Speed and therefore the order of turns would badly affect how well Substitute works) so it would be better if you can swap that with Hypnosis. I know Sludge Bomb gets a STAB bonus but I'll advise against that cos it only grants you an advantage against Grass Types, so I suggest Energy Ball as it grants more advantages against other types. In this case, you would have max out its Speed and Sp. Atk with 252 EVs and I suggest you give it a Focus Sash so that it can survive better.

{metagross} Metagross @ Leftovers
Impish | Clear Body
252 HP, 129 Atk, 129 Sp Def
~Iron Defense
~Sunny Day
~Meteor Mash
~Earthquake

Tank/Sunny Day support. Use sunny Day if in trouble, then I send out my next pokemon:
I don't understand why so many people like to use Metegross as a Tanker when it really shines better as a Sweeper, so I suggest an Adamant/Jolly nature Metagross with a moveset consisting of Meteor Mash, Earthquake, Zen Head Butt and Explosion OR Ice Punch, Thunder Punch, Earthquake/Rest + Chesto berry combo and Meteor Mash along with 252 EVs in Atk & Spd.

{magmortar} Magmortar @ Wise Glasses
Modest | Flame Body
252 Sp Atk, 252 Spd, 6 HP
~Flamethrower
~Thunderbolt
~Psychic
~Solarbeam

Special Sweeper. Solarbeam against ground/bulky water types that threaten it. Can work effectively without Sunny Day support though.
If I'm not wrong, you can still do heavy damage without Psychic so I think you can fit a Sunny Day in there. Just sunny day the first turn and blast away with Solarbeam/Flamethrower. Also, if you feel like it, Overheat can be an alternative to Flamethrower. Just give it a White Herb and with the boost from Sunny Day you'll most likely take out the Foe in 1 hit (Assuming that the foe is not resistant towards Fire types and also if the foe is not a Special Wall.)....works pretty much like a Kyogre except it's a Fire Type. Or, you can get another Pokemon with Sunny Day to use it when it's fainting and when it fainted the next turn just switch out your Magmortar. Use up your White Herb with Overheat and then switch out to another Pokemon so that the next time Magmortar gets switched out it can blast the Foes with full power again.

{milotic} Milotic @ Leftovers
Calm | Marvel Scale
252 HP, 129 Def, 129 Sp Def
~Toxic
~Aqua Ring
~Recover
~Surf

Double Wall. Sponges any hit.

A pretty neat Milotic to me, although you'll have to worry about Pokemon that have overwhelming Sp.Atk/Atk along with Super Effective attacks. If you're wondering what they here are SOME Examples(NO Ubers included): An Electrivire with max Atk & Spd and Thunder Punch, a Gengar with Max Sp. Atk along with Thunderbolt, a Leafeon with Max Atk along with Leaf Blade (May not be faster but can deal max 400+ damage to your Milotic in one hit), a Swords Dancing Sceptile/Gallade with Leaf blade, a Torterra with max Atk along with Wood Hammer(Again, may not be faster but assures a 400+ Damage in one hit). All these are common Pokemon that you may encounter when battling other trainers, so do consider switching if you meet up with any of these Pokemon cos however much a Milotic can tank, it won't stand a chance against these Pokemon.

Edit: Remembered I forgot Milotic.


Thu Oct 11, 2007 10:09 pm
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undertaker wrote:
My group:

Empoleon @ Focus Sash/ NvrmeltIce
Lonley
Moves: Drill Peck
Grass Knot
Surf
Avalanche
ehh you might wanna rebreed so get calm as empoleon is not fit for mixed/physical sweeping. grass knot i feel is a filler move in this moveset. focus sash is there for no reason >.> try to go with a spec. sponge/sweeper set:
empoleon@leftovers/chesto
calm 252hp/129spDef/129spAtk
surf
rest/aqua ring
yawn
stealth rock
rest with chesto. you can take advantage of yawn, to (hopefully) force switches and SR kicks in.


Swellow @ Destiny Knot/ Focus Sash
Hasty
Aerial Ace
Quick Attack
Endure
Endeavor
if u have focus sash, then endure really isnt nessecary. make sure that ur opponent doesnt have a ghost-type to switch in. there are also too many counters to this combo nowadays... a simple switch (ghost type or not) can take this down easily. go with endure w/salac or return w/focus sash. a facade-sweeper is much better in DP than this outdated combo though:
@toxic orb
aerial ace
facade
u-turn
quick attack
aerial ace and facade to sweep, u-turn to damage and switch out, and quick attack to make of quick work


Salamence @ Draco Plate
Mild
Crunch
Dragon Claw/ Dragon Dance
Dragon Breath/ Dragon Dance
Flamethrower
meh... mild is... not great, but could be much better (@lonely/naughty if u really want a mixed sweeper) fire blast>flamethrower to make quick work of skarms, dragon claw/brick break/stone edge(or fire fang) in the other 3 slots. @life orb

Ampharos @ Quick Claw
Lonley
Power Gem
Discharge
Signal Beam
Fire Punch
rebreed for modest plz. t-bolt>discharge for obvious reasons, and thunderwave>fire punch (cant run physical). @lefties (just not quick claw.

Lucario @ Black Belt
Sassy
Dark Pulse
Dragon Pulse
Reversal
Aura Sphere
doesnt black belt raise the power of physical moves? that only benefits one move here. run either physical, special, or endure-rev movesets for lucario:
@choice band/scarf/black belt
blaze kick/EQ
close combat/shadow claw/stone edge
bullet punch/extremespeed
swords dance/shadow claw/blaze kick
physical set.

@choice specs/scarf/lefties
almost any 4 moves from aura sphere, vacuum wave, dragon pulse, shadow ball, psychic, flash cannon, calm mind
special sweeper.

@salac
endure
reversal
bullet punch/extremespeed
another move
another popular one for lucario, the endure-rev combo.


Torterra @ Miracle Seed
Adamant
Woodhammer
Crunch
Earthquake
Leech Seed
torterra fits more as a physical sponge. leech seed is good, and EQ as well. (choose 2 from) curse/rest/seed bomb>crunch/woodhammer and @chesto for rest.

Let me know which moves should be switched.
Big Thanks to you KOL40.


Fri Oct 12, 2007 8:21 pm
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{gyarados} {umbreon} {skarmory} {snorlax} {garchomp} {starmie}

6v6 Standard with Standard Clauses (Item clause off)

{gyarados}
Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 212 HP, 16 Att, 168 Def, 112 Spd
-Dragon Dance
-Earthquake
-Waterfall
-Taunt

Taunts to mess with the opponent and DD whenever it can.

{umbreon}
Umbreon @ Leftovers
Ability: Synchronize
Nature: Impish
EVs: 252 HP, 4 Def, 252 Sp Def
-Mean Look
-Curse
-Yawn
-Baton Pass

Sets up the ML/Yawn trap then curses and passes to lax.

{skarmory}
Skarmory @ Shed Shell
Ability: Keen Eye
Nature: Impish
EVs: 252 HP, 96 Att, 156 Def
-Stealth Rock
-Roost
-Whirlwind
-Drill Peck

SR and physical wall

{snorlax}
Snorlax @ Leftovers
Ability: Thick Fat
Nature: Careful
EVs: 76 HP, 182 Def, 252 Sp Def
-Curse
-Rest
-Crunch
-Body Slam

Gets some curse from umbreon then curse/rest as much as possible to own

{garchomp}
Garchomp @ Choice Scarf
Ability: Sand Veil
Nature: Adamant
EVs: 252 Atk, 224 Spd, 32 Sp Def
-Outrage
-Crunch
-Earthquake
-Fire Blast.

Late game sweeper with outrage. Fire blast is for skarm

{starmie}
Starmie@ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 172 HP, 120 Sp Atk, 216 Spd
-Thunderbolt
-Rapid Spin
-Recover
-Surf

Anti gyarados and Rapid Spinner/sp sweeper


Basically waht i do with this team is try to get curselax up. umbreon can yawn then curse once or twice then pass to lax who then proceedes to curse and rest whilst trying to kill things. If i dont have lax to pass to, i could always go to skarmory with a curse or two. tauntridos is amazing, and since he is so amazing...i need starmie to protect against him.

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Sat Oct 13, 2007 3:04 am
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Guess who's back, and just in time?



bushin wrote:

My Blizzard of Death Team

Abomasnow @Choice Band
Adamant-Ev:Hp & Att Max
-Ice Punch
-Wood Hammer
-Earthquake
-Rock Slide
Your speed sucks - go for ice shard > ice punch. may get rid of end-rev heracross, and a couple others. WoodHammer - interesting choice considering recoil damage - Seed Bomb or razor leaf instead, as I'm not really a fan of recoil.

Cloyster @Leftovers
Naughty-Ev:Hp:160 Att:200 Def:150
-Surf
-Ice Beam
-Explosion
-Spikes
Rapid Spin > Ice Beam - there are better users for a hail team.

Articuno @Lum B.
Modest-Ev:SP.Att & Speed Max
-Ice Beam
-Water Pulse
-Ancient Power
-TailWind
Blizzard > Ice Beam - you need power more than PP. Water Pulse is good, Ancient Power is okay. Something > Tailwind. A good hidden power, or reflect.


Sat Oct 13, 2007 7:35 am
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Togekiss @ King's Rock
Timid | Serene Grace
EVs : 252 sp def, 252 def, 4 HP

Air Slash
FlameThrower
Shadow Ball
Nasty Plot




Ninjask @ Leftovers
Jolly | ?????
EVs : 252 spd, 252 def(For the subby)

Substitute
Swords Dance
Agility
Baton Pass




Garchomp @ Choice Scarf
Adamant | ????
EVs : 252 spd, 252 atk

Dragon Rush
Earthquake
Stone Edge
Flamethrower




Would this be a good 3on3 team? I also plan on using it for the Battle Tower.

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Sat Oct 13, 2007 7:50 am
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Peanut-Lover wrote:
Guess who's back, and just in time?


WOOT!!!

now back to business...

brian wrote:
{infernape}

close combat
flame wheel
rock slide
calm mind

infernape doesnt have the defenses to CM. also, flamethrower>flame wheel for a good skarmbliss killer; otherwise, flare blitz will do just fine. EQ>calm mind and @life orb

(planning to change to those moves){azelf}

psychic
thunderbolt
flamethower
energy ball
its good. @choice specs/scarf

{palkia}

Aura sphere
ancientpower
dragon claw/dragon pulse/spacial rend
ice beam
wheres surf? surf>ancientpower. spacial rend in the 4rd spot.

{floatzel}

dig
crunch
brick break
surf/ice beam
dig!??!?! wtf. waterfall and ice fang>surf and dig. also consider bulk up, maybe over ice fang.


Sat Oct 13, 2007 2:35 pm
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{shedinja} @focus Sash/Band

Giga Drain/SolarBeam
??/Sunny Day
Aerial Ace
Shadow ball

focus sash/band makes super effective stop at 1hp even if its 1hp right?

that will make it like unkilleble only by pinsir and cranidos+evo and weather/status/spikes aerial ace finish pinsir and giga drain/solarbeam cranidos+evo active sunny day before using solarbeam will need luck that it uses a move that gets stopped

shadow ball for other oppents


Sun Oct 14, 2007 8:51 am
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Request list wrote:
Page 32
<s>DaltonTrigger</s>
<s>Da best</s>
<s>Da best(2)</s>
<s>ancientmew411</s>
<s>luxraystrike</s>
<s>pearlman15</s>

Page 33
hubba
KOL40
lin2213
Ghett0


brian wrote:
{shedinja} @focus Sash/Band

Giga Drain/SolarBeam
??/Sunny Day
Aerial Ace
Shadow ball

focus sash/band makes super effective stop at 1hp even if its 1hp right?

that will make it like unkilleble only by pinsir and cranidos+evo and weather/status/spikes aerial ace finish pinsir and giga drain/solarbeam cranidos+evo active sunny day before using solarbeam will need luck that it uses a move that gets stopped

shadow ball for other oppents


That would be focus sash - guaranteed to wrk, even if it is for one turn.
X-scissor/bug bite, Shadow Sneak (speed sucks)m swirds dance, and dig is good - you don't get hit when you dig, you can score a super fast move on dusknoir (not hurting it much, but meh). Your other options are heal block (if you are doing uber), swords dance, baton pass (both are opportunistic - more the baton pass, but still)


Last edited by Peanut-Lover on Wed Oct 17, 2007 7:47 pm, edited 1 time in total.



Sun Oct 14, 2007 11:35 am
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{electivire}
physical sweeper
nature: adamant
ability: motor drive
item: wide lens
moves:
earthquake
thunder punch
brick break
fire punch

{glaceon}
special sweeper
nature: quiet
ability: snow cloak
item: icicle plate
moves:
mirror coat
hail
blizzard
ice beam

{scizor}
physical sweeper
nature: naughty
ability: technician
item: muscle band
moves:
swords dance
night slash
aerial ace
iron head

{kingdra} (putting in team, need good nature, moveset, and item)
mixed sweeper
nature: ?????
ability: ?????
item: ?????
moves:
?????
?????
?????
?????

{palkia}
special sweeper
nature: serious
ability: pressure
item: lustrous orb
moves:
aura sphere
earth power
surf
spacial rend

{darkrai} (last resort pokemon)
special sweeper
nature: modest
ability: bad dreams
item: blackglasses
moves:
dark void
dark pulse
dream eater
nightmare


Sun Oct 14, 2007 1:30 pm
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Should I keep Torterra and Lucario's natures the same?

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Sun Oct 14, 2007 1:55 pm
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undertaker wrote:
Should I keep Torterra and Lucario's natures the same?

torterra's nature is fine, but impish can be better. for lucario, it depends: go with modest/timid for spec. sweeping, adamant/jolly for physical sweeping, or adamant for endure-rev.

ancientmew411 wrote:
Hey, working on a team for D/P and I was wondering if I could get a little help:

{blissey} @Leftovers/Natural Cure
Softboiled
Aromatharapy
Siesmic Toss
Thunder Wave/Toxic/Wil-O-Whisp (if it learns it, I can't remember right now...)

Basically, just an average Blissey set. Softboiled keeps it around forever while Aromatherapy and the stat move are for team support. Siesmic Toss for damage.

go with thunderwave, it doesnt learn WoW (otherwise, it will be omgzuberness)

{dragonite} @???/Inner Focus
Outrage
Steel Wing/Brick Break
Fire Punch/ Thunderpunch
Dragon Dance

I'm not sure what to do for Dragonite. Steel Wing and Brick Break are both for rocks and ice types, but i think Brick Break has a better type coverage. I'm also confused on which punch to use.
outrage, DD, brick break, thunderpunch and your set. @persim for optimal DD/outraging.

{scizor} @Metrenome/Technician
Iron Head
Fury Cutter/X-Scissor
Agility
???

For Scizor, I kind of want to go with Fury Cutter because Technician gives it a boost for the earlier hits and combined with Agility, it could make him a formidible sweeper. Also, I don't know what to do with the last move at all.

iron head is for STAB but it has bad type coverage. if you want, go with brick break instead. you can go 2 routes with scizor, which is sweeping and baton passing (or both, but meh):
@lefties
-swords dance
-agility
-baton pass
-x.scissor/brick break/iron head/roost
its a lot sturdier than ninjask too

@lefties
-agility
-brick break/iron head
-x.scissor
-u.turn/roost/night slash/BB/iron head
also a possible set


{gyarados} @???/Intimidate
Aqua Tail
EQ
Ice Fang
Dragon Dance

Basically, he speaks for himself. Dragon Dance and Sweep.

im not a big fan of aqua tail, i would take waterfall (lower base but 100% accurate) because of accuracy and flinch possibilities. @lefties or something.

{magnezone} @Leftovers/Magnet Pull
Thunderbolt
Thunder Wave
Barrier
Flash Cannon

I like Magnezone a lot, but I haven't been able to come up with a good moveset for him. Ideally, i'd like him to be a strong hitter who can act as a staller against phisical sweepers, but too many of them carry EQ. Really need help on this one.

really, i've come to realize that magnezone needs to have magnet rise to wall physical sweepers, but thats just my opinion. mag rise>barrier and consider HP ground/ice. ground to hit fire types or ice for a boltbeam effect. you can put that over flash cannon.

{alakazam} @Focus Sash/Synchronize
Focus Blast
Shadow Ball
Psychic
???

I know the last move needs to be a supporting move, but I can't choose between Calm Mind (which works well with focus sash) or Recover (which doesn't, but might keep him around longer).

zam cant recover; it'll just faint when it gets hit with anything. go sash-upping, go with calm mind. u can also go with energy ball in the final spot and slap on specs/scarf.

Well, that's it. Some of them are basic, yet effective, sets so sorry if you've seen them a million times before.

hey, seeing the usual sets means less work for us :D


Sun Oct 14, 2007 2:15 pm
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Tolafanodara....Greetings...
link2213 wrote:
{gyarados} {umbreon} {skarmory} {snorlax} {garchomp} {starmie}

6v6 Standard with Standard Clauses (Item clause off)

{gyarados}
Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 212 HP, 16 Att, 168 Def, 112 Spd
-Dragon Dance
-Earthquake
-Waterfall
-Taunt

Taunts to mess with the opponent and DD whenever it can.
Taunt in my opinion would have twarted the foe's ability to raise stats and heal in a sense but I don't think it's a suitable choice for many Pokemon. Here's the reason why: First of all, you are already putting your HP on a risk if you are teaching Dragon Dance as it requires the usage of at least one valuable turn, and foes usually do as much as they can to take out your Gyarados before Dragon dance can become a big problem to them. So if you're going to use Taunt on top of Dragon Dance, I don't think your Gyarados would be able to tank that much. Therefore, I suggest you teach Ice Fang instead. Also, in my opinion, Aqua Tail would work better than Waterfall cos it deals more Damage but if you're the kind who doesn't take chances (I understand that Aqua Tail has a tiny little chance of missing) than I guess Waterfall won't hurt.

{umbreon}
Umbreon @ Leftovers
Ability: Synchronize
Nature: Impish
EVs: 252 HP, 4 Def, 252 Sp Def
-Mean Look
-Curse
-Yawn
-Baton Pass

Sets up the ML/Yawn trap then curses and passes to lax.
Ok, I understand what you're trying to do here but I have a combo here that will allow your Umbreon to aid any of your other Pokemon: Wish, Yawn/Attract, Double Team and Baton Pass. Just Attract/Yawn to make the foe switch out (Attract/Yawn is just there to play Mind Games cos when they switch out, you gain from the free turns cos they would have wasted turns switching out and if they don't you still gain from it because the foe might not be able to hit you at all as they either fall asleep or become Attracted, making it even easier for you to use Double Team.) so that you can use those "Free" turns to Double Team away. Then when you've stacked it up several times, just Baton Pass out to any Pokemon and you'll see how you've turned this match into a Nightmare for the foe. Wish can also be used before you Baton Pass to heal the Pokemon you're switching out to.

{skarmory}
Skarmory @ Shed Shell
Ability: Keen Eye
Nature: Impish
EVs: 252 HP, 96 Att, 156 Def
-Stealth Rock
-Roost
-Whirlwind
-Drill Peck

SR and physical wall
Since you said Item clauses are off, I suppose it won't hurt to give your Skarmory a Leftovers huh? Cos Shell Bell is basically one of the last things you'll want to give to your Pokemon and also considering that this Skarmory's not really the kind that can do that much damage for Shell Bell to even be of use and therefore Leftovers is many times better.

{snorlax}
Snorlax @ Leftovers
Ability: Thick Fat
Nature: Careful
EVs: 76 HP, 182 Def, 252 Sp Def
-Curse
-Rest
-Crunch
-Body Slam

Gets some curse from umbreon then curse/rest as much as possible to own
If you decide to use my version of the support Umbreon I think it won't hurt to use the Belly Drum + Rest + Chesto Berry Combo along with Ice Punch/Crunch and Thunder punch/Earthquake. Otherwise, I think you can replace Body Slam with Earthquake or Brick Break. (Counter more Pokemon.)

{garchomp}
Garchomp @ Choice Scarf
Ability: Sand Veil
Nature: Adamant
EVs: 252 Atk, 224 Spd, 32 Sp Def
-Outrage
-Crunch
-Earthquake
-Fire Blast.

Late game sweeper with outrage. Fire blast is for skarm
Oh well, another Garchomp without Swords Dance....I'll have to explain again... Once again, Garchomp is one of my favourite Pokemon to teach Swords dance because all it has many values that can be maxed out with Swords Dance. Etc: High Speed, High Attack, Natural Sweeper Capabilities, ok Defensive Capabilities...what can be a better candidate? Swords Dance is Perfect for it. Once more, never teach Special Moves to a Physical Sweeper...that's what I always think. Think about it, you have a maxed out attack of 394 (Also considering that you're going to use Swords dance) and a pathetic Sp. Atk of 185 or lowest, 157. Also, you have a choice between Fire Fang and Fire Blast, one of power 65, the other 120. You would be suprised...despite the difference of 55 power, Fire Fang would do alot more Damage in many cases because stats matter most here. Further more, Fire Fang would gain from Swords Dance and I don't think its wise to teach a move so that you can counter 1 particular Pokemon...what if you don't meet up with this particular Pokemon? Your move would have been wasted then. Ok, 1 last thing, Outrage isn't really a good move...you won't be able to use moves that would otherwise have done more damage because it would have been Super Effective. Therfore, I suggest this moveset: Swords Dance, Earthquake, Crunch/Rock Slide and Fire Fang. On top of that, Garchomp is already fast so I do not see the need to give it a Choice Scarf...so do give it a Yache Berry so that it won't need to fear Ice Type attacks that much.

{starmie}
Starmie@ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 172 HP, 120 Sp Atk, 216 Spd
-Thunderbolt
-Rapid Spin
-Recover
-Surf

Anti gyarados and Rapid Spinner/sp sweeper
Ice beam > Rapid Spin because you'll be able to counter more types and also because the moves that Rapid Spin counters aren't really that common. Also, if you want a Sweeper, I suggest you max out its Speed completely.

Basically waht i do with this team is try to get curselax up. umbreon can yawn then curse once or twice then pass to lax who then proceedes to curse and rest whilst trying to kill things. If i dont have lax to pass to, i could always go to skarmory with a curse or two. tauntridos is amazing, and since he is so amazing...i need starmie to protect against him.

It seems that you like training one Pokemon so that it can counter another Particular Pokemon...this, in my opinion isn't wise cos it may leave you helpless against other Pokemon that your Pokemon wasn't designed to counter. Do change your strategy...it is better for one pokemon to be able to counter many others than it being able to counter one very Uber Pokemon but is useless against others.



Sun Oct 14, 2007 9:06 pm
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Post 
Sapphirath wrote:
Tolafanodara....Greetings...
link2213 wrote:
{gyarados} {umbreon} {skarmory} {snorlax} {garchomp} {starmie}

6v6 Standard with Standard Clauses (Item clause off)

{gyarados}
Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 212 HP, 16 Att, 168 Def, 112 Spd
-Dragon Dance
-Earthquake
-Waterfall
-Taunt

Taunts to mess with the opponent and DD whenever it can.
Taunt in my opinion would have twarted the foe's ability to raise stats and heal in a sense but I don't think it's a suitable choice for many Pokemon. Here's the reason why: First of all, you are already putting your HP on a risk if you are teaching Dragon Dance as it requires the usage of at least one valuable turn, and foes usually do as much as they can to take out your Gyarados before Dragon dance can become a big problem to them. So if you're going to use Taunt on top of Dragon Dance, I don't think your Gyarados would be able to tank that much. Therefore, I suggest you teach Ice Fang instead. Also, in my opinion, Aqua Tail would work better than Waterfall cos it deals more Damage but if you're the kind who doesn't take chances (I understand that Aqua Tail has a tiny little chance of missing) than I guess Waterfall won't hurt.
taunt is used to stop things like whirlwind, stat boosters, status, and anything else that helps the opponent set up. If i can get a taunt up, then i can DD on the switch. Waterfall is there for the chance of flinching.

{umbreon}
Umbreon @ Leftovers
Ability: Synchronize
Nature: Impish
EVs: 252 HP, 4 Def, 252 Sp Def
-Mean Look
-Curse
-Yawn
-Baton Pass

Sets up the ML/Yawn trap then curses and passes to lax.
Ok, I understand what you're trying to do here but I have a combo here that will allow your Umbreon to aid any of your other Pokemon: Wish, Yawn/Attract, Double Team and Baton Pass. Just Attract/Yawn to make the foe switch out (Attract/Yawn is just there to play Mind Games cos when they switch out, you gain from the free turns cos they would have wasted turns switching out and if they don't you still gain from it because the foe might not be able to hit you at all as they either fall asleep or become Attracted, making it even easier for you to use Double Team.) so that you can use those "Free" turns to Double Team away. Then when you've stacked it up several times, just Baton Pass out to any Pokemon and you'll see how you've turned this match into a Nightmare for the foe. Wish can also be used before you Baton Pass to heal the Pokemon you're switching out to.
Double Team is banned since it is an evasion increasing move. also, wish doesnt seem to work well for me, idk why, ive used it before. Also, curse is too valuable for my team.

{skarmory}
Skarmory @ Shed Shell
Ability: Keen Eye
Nature: Impish
EVs: 252 HP, 96 Att, 156 Def
-Stealth Rock
-Roost
-Whirlwind
-Drill Peck

SR and physical wall
Since you said Item clauses are off, I suppose it won't hurt to give your Skarmory a Leftovers huh? Cos Shell Bell is basically one of the last things you'll want to give to your Pokemon and also considering that this Skarmory's not really the kind that can do that much damage for Shell Bell to even be of use and therefore Leftovers is many times better.

Shed Shell is used to protect against Magnet Pullers.

{snorlax}
Snorlax @ Leftovers
Ability: Thick Fat
Nature: Careful
EVs: 76 HP, 182 Def, 252 Sp Def
-Curse
-Rest
-Crunch
-Body Slam

Gets some curse from umbreon then curse/rest as much as possible to own
If you decide to use my version of the support Umbreon I think it won't hurt to use the Belly Drum + Rest + Chesto Berry Combo along with Ice Punch/Crunch and Thunder punch/Earthquake. Otherwise, I think you can replace Body Slam with Earthquake or Brick Break. (Counter more Pokemon.)
body slam is STAB and paralyzes at times. i never likes BD lax.

{garchomp}
Garchomp @ Choice Scarf
Ability: Sand Veil
Nature: Adamant
EVs: 252 Atk, 224 Spd, 32 Sp Def
-Outrage
-Crunch
-Earthquake
-Fire Blast.

Late game sweeper with outrage. Fire blast is for skarm
Oh well, another Garchomp without Swords Dance....I'll have to explain again... Once again, Garchomp is one of my favourite Pokemon to teach Swords dance because all it has many values that can be maxed out with Swords Dance. Etc: High Speed, High Attack, Natural Sweeper Capabilities, ok Defensive Capabilities...what can be a better candidate? Swords Dance is Perfect for it. Once more, never teach Special Moves to a Physical Sweeper...that's what I always think. Think about it, you have a maxed out attack of 394 (Also considering that you're going to use Swords dance) and a pathetic Sp. Atk of 185 or lowest, 157. Also, you have a choice between Fire Fang and Fire Blast, one of power 65, the other 120. You would be suprised...despite the difference of 55 power, Fire Fang would do alot more Damage in many cases because stats matter most here. Further more, Fire Fang would gain from Swords Dance and I don't think its wise to teach a move so that you can counter 1 particular Pokemon...what if you don't meet up with this particular Pokemon? Your move would have been wasted then. Ok, 1 last thing, Outrage isn't really a good move...you won't be able to use moves that would otherwise have done more damage because it would have been Super Effective. Therfore, I suggest this moveset: Swords Dance, Earthquake, Crunch/Rock Slide and Fire Fang. On top of that, Garchomp is already fast so I do not see the need to give it a Choice Scarf...so do give it a Yache Berry so that it won't need to fear Ice Type attacks that much.
swords dance has no use on a Choice Scarf Garchomp. His job is to come in late in game and sweep with outrage. He will outspeed practically everything. Fire Fang does get more power but doesnt hit skarmory or bronzong hard.

{starmie}
Starmie@ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 172 HP, 120 Sp Atk, 216 Spd
-Thunderbolt
-Rapid Spin
-Recover
-Surf

Anti gyarados and Rapid Spinner/sp sweeper
Ice beam > Rapid Spin because you'll be able to counter more types and also because the moves that Rapid Spin counters aren't really that common. Also, if you want a Sweeper, I suggest you max out its Speed completely.
Rapid Spin gets rid of spikes and Stealth rock, which are very common. Starmie's primary function is to Spin. then it can be used to sweep.

Basically waht i do with this team is try to get curselax up. umbreon can yawn then curse once or twice then pass to lax who then proceedes to curse and rest whilst trying to kill things. If i dont have lax to pass to, i could always go to skarmory with a curse or two. tauntridos is amazing, and since he is so amazing...i need starmie to protect against him.

It seems that you like training one Pokemon so that it can counter another Particular Pokemon...this, in my opinion isn't wise cos it may leave you helpless against other Pokemon that your Pokemon wasn't designed to counter. Do change your strategy...it is better for one pokemon to be able to counter many others than it being able to counter one very Uber Pokemon but is useless against others.
Although there is a theme to the team, it doesnt have to just use snorlax to win. Garchomp, although used mainly as an endgame sweeper, is good at killing most things. I may take him out tho and replace it with an Aerodactyl with white herb so that i can pass some curses onto it and have it not lose speed


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Mon Oct 15, 2007 1:49 pm
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luxray strike wrote:
hay this is my newest team. give me your thoughts, thanks

Torterra@shell bell
stealth rock
leech seed
wood hammer
EQ

He leads, sets up stealth rock for flying/ice types that want to switch in. Leech seed to cause more switching + HP recovery. Shell bell cuts the recoil from STAB wood hammer in half and with leech seed active the recoil is virtually non-existant. EQ for STAB.

EQ is good, but not sure about wood hammer. shell bell is only there because of it, and its not a good item. if you still want a grass move, consider seed bomb, or even razor leaf. point is, wood hammer, a recoil move, is not good on a SR/tankish pokemon. seed bomb/razor leaf/curse>wood hammer.


Skarmory@lefties
Spikes
Stealth rock
Roar
Steel Wing

Spiker with stealth rock incase torterra cant get it up (lol). Physical Wall.

spikes or SR, not both. go with spikes since you already have a SR-spiker. that way, you'll have room for roost, a must have on a skarm. i like steel wing, but thats just me. i'd say keep it for a STAB, and you already have a flying move on ur team (drill peck is usually the norm on skarms).


Milotic@Lefties
Hypnosis
Recover
Ice Beam
Surf

Special Wall

good job getting hypnosis on it. rest>recover so you can take advantage of marvel scale (dont put an awesome ability to waste). otherwise, looks good.

Dragonite@Life Orb
Dragon Dance
Outrage
Waterfall
Thunderpunch

Physical sweeper

ice punch>waterfall for that boltbeam effect. also consider persim berry over life orb, so you can evade that confusion after outrage and possible outrage again.

Charizard@Expert Belt
flamethrower
Air Slash
Focus Blast
Solar Beam/Dragon Pulse

Special Sweeper. Last Attack depends on last poke.

how about choice scarf? a good HP like grass/water/ground would fit into the last spot.

Either:
Dusclops@?????
Pain Split
WoW
Shadow Sneak
Curse

This things just rapes anything it comes across. Rapid spin killer and HP drainer

go with dusknoir (assuming that you are evolving it) for anti-rapid spin. curse is bad, go with brick break (ghost+fighing=no resist) or an elemental punch (thunderpunch prefered). @lefties

or

Umbreon@Heat Rock
Sunny Day
Moonlight
Toxic
Confuse Ray

Annoyer/Tank/supporter for Charizard


Mon Oct 15, 2007 3:43 pm
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when you use the Woodhammer and Shell Bell combo the recoil>recovery?

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Mon Oct 15, 2007 5:21 pm
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Ok...to my surprise and agony :cry: ...I just found out that Double Team is banned...I thought it was just a rumour... and a cowardly thing to do :mad: on top of that... So here's what... :

To: link2213
Double team is banned in competitive battling but you can always use it in the battle tower...Any way for your Umbreon I guess your old one could do wuthout Mean Look so you should replace it with wish because wish pretty much is one of the best support moves around. It works very well...just that you don't know how to use it properly...anyone who can use it properly will find it useful...

For Gyarados, taunt would twart whatever that you said the foe would try to do but you forgot one very Important thing...what if the foe doesn't intend on using a defensive move at all? What if its a Full-time offensive sweeper with Thunderbolt etc.? Your Gyarados would pretty much get owned then because there are countless trainers who like to use full-time offensive Sweepers. Also, I believe my reason on the part where your Gyarados won't be able to tank that much is sufficient enough already.

For Skarmory...never ever ever ever devil..oops...give an item to your Pokemon so that it can counter an ability that very few Pokemon may have cos you might have just wasted an item slot. Think about it...how many Pokemon have this ability called "Magnet Pull". And think about how commonly they are used in battle....I don't think the the Magnets are used that often..only Magnezone..but would you want to pit a Skamory against a Magnezone with Thunderbolt? The other one is Probopass...this Pokemon I don't think is used commonly at all...in fact, I don't remember seeing one in the battle tower at all. (Where many other uncommon Pokemon are used....)

For your Snorlax, i already gave you the reason why I don't think Body Slam is a good choice...there are countless trainers who like to use Dialgas, Metagrosses etc. As your main Killing Pokemon...how are you going to defeat these powerful Steel Types? Therefore, because it is your main Pokemon that is used to take out other foes, it has to be able to counter as many types as possible.

For Garchomp...I thought I explained so clearly...looks like you still don't understand...I'm not suggesting that a Choice Scarf Garchomp is useless...its just that Garchomp is already very fast and Swords Dance must be taught in order for you to max out its potential...therefore, Choice Scarf is a no can do. Fire Fang would work great against Bronzong etc. once you Swords Danced...you see, alot of things can be boosted just by teaching Swords Dance cos it doubles Garchomp's already very High Attack.

Lastly...your Starmie, as a Sweeper, doesn't have the ability to tank damage that much if you're going to use up a turn using Rapid Spin...I know how nice it sounds to be able to counter certain strategies but you have to consider the fact that you have to use up valuable turns to do so. For example, your Starmie Rapid Spins to get rid of Stealth Rock. The foe blasts your Starmie with Thunderbolt and your Starmie is left with a tiny bit of Hp. You fight back with let's just say Surf but you fail to KO the foe. The foe blasts you again and your Starmie Faints. The next turn, your foe sets up Stealth Rock again. What do you think? Is it worth it? You wasted a turn taking out Stealth Rock and your Starmie gets KOed, only to have another Stealth Rock Set Up again. When you compare this using turns, the foe does alot more Damage to you.

Whew...so much explanations, hope you understand...but if by any negligible chance you don't, please pm. Thank You. :|


Mon Oct 15, 2007 8:06 pm
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undertaker wrote:
when you use the Woodhammer and Shell Bell combo the recoil>recovery?


Well, it depends, but MOST of the time, recoil>recovery cos Wood Hammer's recoil is 1/4 of the damage you do to the foe while Shell Bell recovers 1/8 of your Hp each time you land an attack.


Mon Oct 15, 2007 10:04 pm
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Towashakoal...another rate.... feel free to pm if you don't understand anything. :)

evil_charizard wrote:
{electivire}
physical sweeper
nature: adamant
ability: motor drive
item: wide lens
moves:
earthquake
thunder punch
brick break
fire punch
Why do you want a give it a Wide Lens? All your moves already have a 100% accuracy, so I guess a Leftovers/Shuca Berry would work better. Also, I think Ice Punch would be better than Brick Break.

{glaceon}
special sweeper
nature: quiet
ability: snow cloak
item: icicle plate
moves:
mirror coat
hail
blizzard
ice beam
If you're intending to Hail first then I think you really have to get a Timid one because if you're slow, the foe gets to strike first, and on top of that you have to use up a turn hailing. A total of 2 turns where the foe gets to blast your Glaceon with possibly Super effective attacks, leaving your Glaceon with possibly 1 turn left to fight back before it faints, meaning your Glaceon would faint before KOing anything. If you want to use the Hailing Glaceon then I guess Shadow Ball would be better than Ice Beam cos Blizzard already gets a 100% accuracy from Hail. Other than that, I guess you might want to try out this less risky one: Ice Beam, Shadow Ball, Yawn/Attract and Wish. Don't worry about the foe switching out cos you'll be needing the "Free turns" for wish to take effect.

{scizor}
physical sweeper
nature: naughty
ability: technician
item: muscle band
moves:
swords dance
night slash
aerial ace
iron head
You're not teaching any Special Moves right? So what's the point of getting a naughty one? You would be better off with a Jolly one. Also, you should replace Aerial Ace and Iron Head with Brick Break and X-Scissors if you want to counter more Types.

{kingdra} (putting in team, need good nature, moveset, and item)
mixed sweeper
nature: ?????
ability: ?????
item: ?????
moves:
?????
?????
?????
?????

My version of a Good Special Sweeper Kingdra would look like this:
Nature: Modest
EVs: 252 in Spd & Sp. Atk
Ability: Swift Swim if you have any another pokemon in your team who knows Rain Dance. otherwise, Sniper.
Item: Chesto Berry
Moves:
Signal Beam
(This may be hard to get cos you'll have to breed but it is very worthwhile.)
Ice Beam
Surf
Rest

Or

Everything else is the same except that it must have Swift Swim as an Ability and the moveset must consist of:
Rain Dance
(Make sure you use this at the start of the Battle.)
Hydro Pump
Dragon Pulse
Rest


{palkia}
special sweeper
nature: serious
ability: pressure
item: lustrous orb
moves:
aura sphere
earth power
surf
spacial rend

I hope I'm not too late at correcting you....Palkia works best if it's a Modest/Timid one, so do consider catching one with either of these natures.
Also, I think this moveset would work better: Ice beam, Surf, Thunderbolt and Spacial Rend.


{darkrai} (last resort pokemon)
special sweeper
nature: modest
ability: bad dreams
item: blackglasses
moves:
dark void
dark pulse
dream eater
nightmare

Darkrai is a Nightmare Pokemon to fight against so I don't see why you want to use it as a last resort Pokemon because it really shines if you use it from the start. Here's my Uber Moveset: Dark Void, Dark Pulse, Double Team and Thunderbolt. Put the foe to Sleep and Double team away. This will ensure that you've turned this match into a Nightmare for him/her. If the foe wakes up just put it to Sleep again. Continue doing this until you've used Double Team 6 times and then it'll be time to start Blasting with Dark Pulse/Thunderbolt. You would most likely own throughout if Dark Void doesn't miss so Pray hard that you won't miss. Seriously... :)


Last edited by Sapphirath on Tue Oct 16, 2007 10:14 pm, edited 2 times in total.



Tue Oct 16, 2007 2:17 am
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^ triple post lol... at least they were posted at different times of the day, unlike other instances in the past =l

nonetheless, a rate a day keeps the doctor away (right? :D)

Da best wrote:
Here my other team my 1st is for game play N battles

Slowking
Own Tempo
Modest
Surf
Ice Beam
Shadow Ball
Flamethrower
psychic>shadow ball for a strong STAB, consider calm mind/nasty plot in there, maybe over flamethrower?

Lucario
Inner Focus
Modest
Aura Sphere
Water Pulse
Psychic
Dragon Pulse
shadow ball>water pulse (ghost+fighting=no resist). again, calm mind is an option (over dragon pulse)

Weavile
Pressure
Jolly
Aerial Ace
Brick Break
Ice Punch
Night Slash
good. AA, i think wouldnt fit here, since not only fighting types carry fighting attacks. ice shard/quick attack is an option over aerial ace to take out ninjasks and end-rev heracross or (insert another pokemon's name).

Aerodactyl
Pressure
Jolly
Stone Edge
Iron Head
EQ
Dragon Claw
iron head is meh... go with aerial ace. go with an elemental fang (preferably fire) over dragon claw, but you can leave that as is.

Torterra
Overgrow
Adamant
Seed Bomb
EQ
Curse
Stone Edge
curse is good, consider stealth rock over stone edge so your opponent would be as readily to switch in flying or ice types into this guy. good job getting seed bomb though.

Magmortar
Flame Body
Modest
Flamethrower
Sunny Day
Solarbeam
Thunderbolt
my concern with sunnyboom magmortar is that you have to make sure it survives one (and maybe two, since it has questionable speed) hit(s) to get a sunny day in. try to go with timid to solve some of its spd problems. otherwise, its great.


Tue Oct 16, 2007 3:06 pm
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i got a new team for some tournys.....

{gengar}
special sweeper
nature: serious
ability: levitate
item: ?????
moves:
night shade
psychic
giga drain
?????

{crobat}
annoyer
nature: adamant(i know its not a good nature for my moveset but its shiny)
ability: inner focus
item: wide lens
moves:
attract
double team
confuse ray
toxic

{butterfree}
special sweeper
nature: rash
ability: compoundeyes
item: ?????
moves:
giga drain
supersonic
psychic
poisonpowder

{nidoking}
mixed sweeper
nature: serious
ability: poison point
item: life orb
moves:
brick break
flamethrower
thunderbolt
earthquake

{luxray}
mixed sweeper
nature: quirky
ability: rivalry
item: focus sash
moves:
thunder fang
charge
swagger
crunch

{alakazam}
special sweeper
nature: modest
ability: inner focus
item: wise glasses
moves:
recover
calm mind
psychic
shadow ball


Tue Oct 16, 2007 3:19 pm
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since i have some free time i'll rate the other team by Da Best

Da best wrote:
My other teams :

Swampert
Torrent
Waterfall
EQ
Avalanche
Brick Break
curse>brick break, so you wouldnt lose much from going last due to avalanche. if u cant readily get it, go with the rest+chesto combo for quick healing.

Pinsir
Moldbreaker
Adamant
Stone Edge
EQ
Faint Attack
Megahorn
PINSIR WOOT!!! brick break>faint attack, since swampert could be losing it. jolly would be best (unless it has choice scarf, dunno)

Roserade
Modest
Natural Cure
Energy Ball
Shadow Ball
Extrasensory
Sludge Bomb
on first glance, this can get walled by common steel typed tanks. consider leech seed>extrasensory so they might switch out. HP fire is also a common option as well.

Spirtomb
Psychic
Nasty Plot
Memento
Dark Pulse
i see that you're going for a sweeper set, but it doesnt fit spiritomb that well (craptastic speed, not so good spAtk). calm mind>nasty plot to raise spDef as well (more tankish, which fits spiritomb naturally). WoW>memento (the opponent can just switch out after you KO urself). spite>psychic for a PP-drainer, or pain split>psychic to keep it alive.

Salamence
Intimidate
Jolly
Dragon Dance
Dragon Claw
EQ
Fire Blast
nice, no changes this time.

Tyranitar
Sand Stream
Adamant
Crunch
EQ
Stone Edge
Aerial Ace
dragon dance would work nicely in here over AA. if you can get that, an elemental fang of your choosing or dragon claw would be better (not only fighting types will carry fighting attacks).


Tue Oct 16, 2007 4:29 pm
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I believe this is the 2nd time I'm rating your team...
One thing I have to say...for your previous team, I suppose you're not using it for competitive battling cos Darkrai and Dark Void is banned via Clauses.

evil_charizard wrote:
i got a new team for some tournys.....

{gengar}
special sweeper
nature: serious
ability: levitate
item: ?????
moves:
night shade
psychic
giga drain
?????

For a Sweeper Gengar I would suggest a Timid or a Modest one along with a Focus Sash cos Gengar has extremely poor Defensive capabilities and is thus easily taken out in 1 hit. Also, in my opinion, this moveset is better:

Shadow Ball
Energy Ball
Hypnosis
Destiny Bond


{crobat}
annoyer
nature: adamant(i know its not a good nature for my moveset but its shiny)
ability: inner focus
item: wide lens
moves:
attract
double team
confuse ray
toxic

Ok, if you're planning on entering this in Competitive Battles I think the Mixed Sweeper class would be better cos Double Team is Banned. here's an example:
Item: Life Orb
Moves:
Hypnosis
Roost
Brave Bird
X-Scissors

Note: Crobat is helpless against Steel Types cos it can't really learn any moves that can counter them......


{butterfree}
special sweeper
nature: rash
ability: compoundeyes
item: ?????
moves:
giga drain
supersonic
psychic
poisonpowder

Since Butterfree has Compound Eyes, Sleep Powder is a must cos it now works as well as Spore. So replace Poison Powder with Sleep Powder. Do replace Giga Drain with Bug Buzz cos you'll be able to counter more types and if you're going to teach Sleep Powder I suppose Supersonic won't be needed so replace that with Roost.

Note: I don't encourage you to use Butterfree at all...seriously...it is quite weak.


{nidoking}
mixed sweeper
nature: serious
ability: poison point
item: life orb
moves:
brick break
flamethrower
thunderbolt
earthquake

In my opinion, you should choose between a Special or Physical Sweeper for Nidoking cos it works best only if you focus entirely on Physical or Special Sweeping and not Both.Therefore, this is what I think would work nicely:
Moves:
Mega Horn
Earthquake
Ice Punch
Thunder Punch


{luxray}
mixed sweeper
nature: quirky
ability: rivalry
item: focus sash
moves:
thunder fang
charge
swagger
crunch

Luxray works better as a Physical sweeper so I suggest you get a Jolly one instead. Also, it isn't poor in its Defenses so I think a Choice Band would work better. Lastly, this moveset should be better:
Moves:
Spark
Ice Fang
Fire Fang
Crunch


{alakazam}
special sweeper
nature: modest
ability: inner focus
item: wise glasses
moves:
recover
calm mind
psychic
shadow ball

Basically, Alakazam is useless against Physical Sweeprs so take note, always attack from the start if you see one, Don't use Calm Mind cos your Alakazam most likely won't survive. Your moveset is fine.


Tue Oct 16, 2007 10:05 pm
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