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Dragon Tamer
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I is gotz a new one:

Tangrowth @ Big Root
? | whatever ability he has
128 Def, 252 S. Atk, 130 HP

Ingrain/Leech Seed
Energy Ball
Shockwave
???

Oh, nd thankyz fur dze Gar rayte.

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Mon Jan 14, 2008 5:58 pm
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Bug Catcher
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ok this is a team in the making so dont be surprised if the pokemon moves and everything are so bad. sorry but i dont have any idea about what items to give the pokemon so if u could maybe suggest something if not doesnt matter.

Gallade @ ???, steadfast
adamant atk255 spd 255

leaf blade
psycho cut
night slash
swords dance

physical sweeper

weavile@ ??, pressure
naughty atk 255 spd 255

night slash
aerial ace
ice punch
anything i can teach by tm if possible.

physical sweeper

Gliscor@ ???, hyper cutter
impish def 252 sp.def 129 spd 129

night slash
poison jab
x-scisor
swords dance/aerial ace

defense guy lol

magmortar@ ???, flame body
modest/mild sp.atk 252 sp.def 129 def 129

flamethrower
focus blast
psychic
thunderbolt

special sweeper

well thats all for now its a team in the making.

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Thu Jan 17, 2008 3:42 pm
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Ace Trainer
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baller wrote:
ok this is a team in the making so dont be surprised if the pokemon moves and everything are so bad. sorry but i dont have any idea about what items to give the pokemon so if u could maybe suggest something if not doesnt matter.

Gallade @ ???, steadfast
adamant atk255 spd 255

leaf blade
psycho cut
night slash
swords dance

physical sweeper

this build is OK, with scope lens as held item. scope lens boosts the chance in landing a critical hit, and all these moves already have a high critical-hit ratio, so scope lens will improve your chances.

However, there is a slightly better option to consider:

Gallade@leftovers
steadfast
adamant; if possible, move some EVs from speed into HP
thunderwave/will-o-wisp
hypnosis
psycho cut
close combat

this takes advantage of gallade's good support options. will o wisp can decapitate physical sweepers but you do need to look out for heracross. That's why I would go with thunderwave; heracross wouldn't like the notion of losing some speed, but if you're opponent is willing to take the risk, you'll have psycho cut ready to punish heracross. the last move is mainly up to you -- other options are night slash, stone edge, and shadow sneak.


weavile@ ??, pressure
naughty atk 255 spd 255

night slash
aerial ace
ice punch
anything i can teach by tm if possible.

physical sweeper

naughty? jolly could work better. put in pursuit or brick break in the final spot. @life orb/expert belt if opting with pursuit or @choice band with brick break.

Gliscor@ ???, hyper cutter
impish def 252 sp.def 129 spd 129

night slash
poison jab
x-scisor
swords dance/aerial ace

defense guy lol

make its moveset a little more defensive oriented if you want to make gliscor a physical sponge:

Gliscor@leftovers
get sand veil for the ability if possible
impish 252hp/252def/6atk or 252hp/129atk/129def
earthquake
knock off/aerial ace
roost
stealth rock

this set is the reason why gliscor is one of the best heracross counters in the game. knock off is a great move to carry, disabling enemy choice items, leftovers, and the like. knock off can ruin heracross' precious choice band/scarf as well, or you can go with aerial ace to get straight to the point in beating the said heracross. roost, at the right moment, might save you from ice beams and lessen the damage from stone edge.


magmortar@ ???, flame body
modest/mild sp.atk 252 sp.def 129 def 129

flamethrower
focus blast
psychic
thunderbolt

special sweeper

your magmortar should get used to choice specs. expert belt can also work in a pinch, if you don't have choice specs. you should invest at least some speed in magmortar, or else it will get manhandled by tyranitar: around 152EVs in speed should outspeed jolly non-scarfed tyranitar, depending on what IV its speed is.

well thats all for now its a team in the making.


Thu Jan 17, 2008 4:16 pm
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Bug Catcher
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Post 
4ever_bug_catcher wrote:
baller wrote:
ok this is a team in the making so dont be surprised if the pokemon moves and everything are so bad. sorry but i dont have any idea about what items to give the pokemon so if u could maybe suggest something if not doesnt matter.

Gallade @ ???, steadfast
adamant atk255 spd 255

leaf blade
psycho cut
night slash
swords dance

physical sweeper

this build is OK, with scope lens as held item. scope lens boosts the chance in landing a critical hit, and all these moves already have a high critical-hit ratio, so scope lens will improve your chances.

However, there is a slightly better option to consider:

Gallade@leftovers
steadfast
adamant; if possible, move some EVs from speed into HP
thunderwave/will-o-wisp
hypnosis
psycho cut
close combat

this takes advantage of gallade's good support options. will o wisp can decapitate physical sweepers but you do need to look out for heracross. That's why I would go with thunderwave; heracross wouldn't like the notion of losing some speed, but if you're opponent is willing to take the risk, you'll have psycho cut ready to punish heracross. the last move is mainly up to you -- other options are night slash, stone edge, and shadow sneak.


weavile@ ??, pressure
naughty atk 255 spd 255

night slash
aerial ace
ice punch
anything i can teach by tm if possible.

physical sweeper

naughty? jolly could work better. put in pursuit or brick break in the final spot. @life orb/expert belt if opting with pursuit or @choice band with brick break.

Gliscor@ ???, hyper cutter
impish def 252 sp.def 129 spd 129

night slash
poison jab
x-scisor
swords dance/aerial ace

defense guy lol

make its moveset a little more defensive oriented if you want to make gliscor a physical sponge:

Gliscor@leftovers
get sand veil for the ability if possible
impish 252hp/252def/6atk or 252hp/129atk/129def
earthquake
knock off/aerial ace
roost
stealth rock

this set is the reason why gliscor is one of the best heracross counters in the game. knock off is a great move to carry, disabling enemy choice items, leftovers, and the like. knock off can ruin heracross' precious choice band/scarf as well, or you can go with aerial ace to get straight to the point in beating the said heracross. roost, at the right moment, might save you from ice beams and lessen the damage from stone edge.


magmortar@ ???, flame body
modest/mild sp.atk 252 sp.def 129 def 129

flamethrower
focus blast
psychic
thunderbolt

special sweeper

your magmortar should get used to choice specs. expert belt can also work in a pinch, if you don't have choice specs. you should invest at least some speed in magmortar, or else it will get manhandled by tyranitar: around 152EVs in speed should outspeed jolly non-scarfed tyranitar, depending on what IV its speed is.

well thats all for now its a team in the making.



ok thanks i have a few more i thought of

raichu@magnet, static
sp.atk 252 spd 252 sp.def 6

thunderbolt
thunder wave
grass knot
focus blast

blissey@ leftovers, serene grace
(not sure of nature) hp 252 spd 129 sp.def 129 /hp 255 sp.def 255 (not sure)

sesimic toss
softboiled
thunder wave
???

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Thu Jan 17, 2008 4:54 pm
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Post Re:
har har first post since the forums got blown up :violin:

baller wrote:
ok thanks i have a few more i thought of

raichu@magnet, static
sp.atk 252 spd 252 sp.def 6

thunderbolt
thunder wave
grass knot
focus blast

if you're going with a raichu, then you have to use the one thing that stands out between raichu and light-ball pikachu: nasty plot. Put that over thunderwave or focus blast. I could see thunderwave + nasty plot working; thunderwave to paralyze to force a switch or hope the foe is fully paralyzed, and get a free nasty plot. IMO, light-ball pikachu can sweep way better than it's evolved counterpart.

blissey@ leftovers, serene grace
(not sure of nature) hp 252 spd 129 sp.def 129 /hp 255 sp.def 255 (not sure)

sesimic toss
softboiled
thunder wave
???

??? meets ice beam. with the increased liability in thunderwave in DP, sing is an alternate option; horrible accuracy, but it prevents the likes of electivire, garchomp, and rhyperior from coming in and cracking blissey's egg. bold nature, 252 defense EVs are a must to keep blissey alive on the physical side. split the remaining EVs into HP and special attack. A good act to follow is find your blissey's HP IV, and put in EVs to make her HP stat divisible by 16, making it for maximum leftovers recovery; from there, you can drop any remaining EVs in special attack.


manually typing color tags ftl... must adapt :|


Sat Jan 19, 2008 11:30 pm
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Dragon Tamer
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Location: Riding on Salamence, looking for Bidoof to kill
Post Re:
Roar Of Time wrote:
AKART wrote:
Well a good team is always needed :P :

Magikarp @ Focus Sash. Swift Swim
Adamant, 252 Att 129 Spd 129 HP

Splash
Tackle
Flail
???

(I seriously want to change this one, but there's nothing else I can think of) Basically your opponent laughs at you, attempts a OHKO, and ends up screaming in terror as Flail jolts their happy moods.

Magikarp... :lol: ,....your opponent will outspeed you, thus avoiding Flail and Magikarps...atk is too low...get it to G-does and then teach this moveset...

{gyarados} @Wacan Berry/Lefties/Life Orb
Adamant/Jolly 252 ATK 252 SPD 6 HP
Dragon Dance
Aqua Tail/Waterfall
Ice fang
EQ


Mr. Mime @ Light Clay. Levitate
Impish, 252 Def 252 Sp. Def 6 Att

Reflect
Light Screen
U-Turn
???

This is some sort of Poke that sets up Light Screen and Reflect and then runs away. I don't think a fourth move would be neccassary, but what do you think? Anyway, I'm U-Turning to...

Mr. Mime's Defense are too weak, the def and HP really gets it down
If you want a U-turn pokemon have...

{azelf} @Life Orb
Naive 252 Sp atk 220 speed remaining EVs in atk
Explosion
U-Turn
Flamethrower
Psychic

This will also prevent SKarmBliss form ruining your team


Well, you see, the point of Mr. Mime wasn't to U-Turn, it was to Light Screen and Reflect. Do you think Lunatone/Solrock would help as an alternative to Mr. Mime? Their Defenses are decent enough.

Umbreon @ Leftovers. Synchronize
Bold, 252 Def 252 Sp. Def 6 Spd Nope. 252 129 def 129 sp def
Double Team Good for non-competetive, but for competetive use...Wish
Calm Mind
Substitute
Baton Pass

Its a basic Baton Passer. I'm asking you to help me spot anything that might screw up this defensive guy. I don't find it too possible. Anyway, Baton Pass to...

Alakazam @ Lum Berry. Synchronize Life Orb
Modest, 252 Sp. Att 252 Spd 6 HP

Psychic
Shadow Ball
Energy Ball
Focus Blast

A basic Sp. Sweeper. Double Team protects Alakazam on the Baton Pass and good ol' Substitute prevents Shadow Punch from doing serious damage. Lets hope Focus Blast doesn't miss too much, as if we run out we are totally screwed by Blissey. Anyway, on the rare occasion this guy faints...

Subby will protect Zam for a limited time, and once you baton pass CMs your Zam will be powerful, Life Orb if you want to switch moves

Ninjask @ Brightpowder Lefties for competive
Calm, 252 Def 252 Sp. Def 6 HP Adamant/Jolly

Double Team Aerial Ace/ X-ScissorI see how it would be needed, but even in an evasion clause, this would still be legit, as long as I keep Wish on Umbreon. And Double Team's there to protect my half-uber. Why Lefties?
Swords Dance
Substitute
Baton Pass

See Umbreon for details and requests.

Salamence @ Muscle Band. Intimidate
Adamant, 252 Att 252 Spd 6 HP

Earthquake
Stone Edge
Aerial Ace Flamethrower/Fire Fang
Brick Break Dragon ClawDo you suggest that I replace Stone Edge with Dragon Claw instead of Brick Break? Brick Break's sort of going to help if Lunatone or Solrock appear with their annoying Light Screen and Reflect. I also need a way of putting Blissey to shame, and Brick Break should be the perfect solution.

Ah... my team's pride and joy. This dragon here basically rips through everything, and totally rids the Physical Sweeper's reputation of `screwed by Skarm`. Uh... Anything I could do to improve? Like Alakazam, this guy doesn't need stat boosters because of Ninjask.

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Sun Jan 20, 2008 12:32 pm
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Ace Trainer
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Quote:
Umbreon @ Leftovers. Synchronize
Bold, 252 Def 252 Sp. Def 6 Spd Nope. 252 129 def 129 sp def
Double Team Good for non-competetive, but for competetive use...Wish
Calm Mind
Substitute
Baton Pass


IIRC, umbreon doesn't get calm mind. put in mean look or yawn or something useful instead.

As for the Mr. Mime:

Mr. Mime@leftovers/light clay
soundproof
(get a timid one)
reflect
calm mind
baton pass
psychic

reflect up for team support and help out Mr. Mime's staying power. Calm mind up and *spam* psychics. when you're up against something you can't beat (read: dark types), baton pass away safely, passing along any calm mind boosts and reflect.

For the EVs: Max speed is needed so you can baton pass safely to that Alakazam of yours without getting hit hard. From there, you can max out HP, defense, any of its special stats - you name it. however, HP and defense is recommended (something like 252spd/129HP/129def).

If you want light screen, I guess you can put it over baton pass/calm mind.


Sun Jan 20, 2008 1:06 pm
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Can I get an opinion on these?

Lanturn @ Lefties
Bold, 252 Def, 128 Sp Def, 128 HP
Ice Beam/Surf
Charge Beam/Thunderbolt
Thunderwave
Confuse Ray/Rest/Ice Beam (if not above)


Lapras @ Lefties
Careful, 252 Sp Def, 252 HP
Curse
Waterfall/EQ
Rest
Return/Avalanche

Ground-Ice or Water-Normal for hitting most types, or Water-Ice for double STAB.

Bronzong @ Lefties (...)
Nature? (- speed) , EV's?
EQ/Gyro Ball
Psychic
Stealth Rock
Rest

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Sun Jan 20, 2008 1:22 pm
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4ever_bug_catcher wrote:
Quote:
Umbreon @ Leftovers. Synchronize
Bold, 252 Def 252 Sp. Def 6 Spd Nope. 252 129 def 129 sp def
Double Team Good for non-competetive, but for competetive use...Wish
Calm Mind
Substitute
Baton Pass


IIRC, umbreon doesn't get calm mind. put in mean look or yawn or something useful instead.

As for the Mr. Mime:

Mr. Mime@leftovers/light clay
soundproof
(get a timid one)
reflect
calm mind
baton pass
psychic

reflect up for team support and help out Mr. Mime's staying power. Calm mind up and *spam* psychics. when you're up against something you can't beat (read: dark types), baton pass away safely, passing along any calm mind boosts and reflect.

For the EVs: Max speed is needed so you can baton pass safely to that Alakazam of yours without getting hit hard. From there, you can max out HP, defense, any of its special stats - you name it. however, HP and defense is recommended (something like 252spd/129HP/129def).

If you want light screen, I guess you can put it over baton pass/calm mind.


o/, I forgot that it doesn't learn CM :oops: , anyway I just suggested a better U-Turner than Mr.Mime, so in the future, I'll just suggest a moveset for that Particulaur Pokemon. Oh yeah, and DarkAmulius, I'll edit and rate your team in this post in about a couple of minutes.

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Mon Jan 21, 2008 6:48 am
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DarkAmulius wrote:
Bronzong @ Lefties (...)
Nature? (- speed) , EV's?
EQ/Gyro Ball
Psychic
Stealth Rock
Rest


Two builds pop out here. The tanking build, and the TR build. Here:

@Lum/Macho brace/Life orb
Brave (-speed, +ATK)
252ATK, 129SPDEF, 129DEF
Trick room
EQ
Gyro ball
Explosion

For trick room. On your first turn use TR. Then kill as necessary. EQ hits nape and the usual suspects, and gyro ball is STAB'ed and massively powerful. Explosion almost guarantees you take someone with you, and allows you some set-up. As in, use TR then use explosion. Presto! You can switch in whoever (Rampardos, Rhyperior) risk free. Lum helps you be a better opener, brace halves your speed (and 1.5's GB's power) and life orb is for sweeping. Of note, paralysis is a good thing here, it increases gyro balls' power.

@Leftovers
252 HP / 152 Atk / 8 Def / 96 SpD
Brave (or a + either DEF, -SPD)
Hypnosis
Steath Rock
Gyro ball
EQ/reflect/light screen

This is the opener version of bronzong. SR on the first turn, then sleep somthing. There! You already have two advantages. Gyro ball benifits for the same reasons, and the last slot is preference. Do you want team support, or EQ? This is from smogon, so you know it works

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Mon Jan 21, 2008 3:52 pm
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Yeah, just wanted to get a team i'm working on rated, make sure there's nothing seriously wrong w/ it. For the record, I'm not pacient enough to breed for attacks, so unless it's absolutley necessary, I'd rather not have to do that.

{scizor} - Jolly, 252 atk, 129 def, 129 spd
X-Scissor
Night Slash
Swords Dance
Brick Break (?)

{mew} - Quirky (lame, i know, but hey, it's better than other natures i could've gotten) 252 sp atk, 252 spd, 6 hp
Psychic
Dark Pulse
Aura Sphere
Nasty Plot

{charizard} - Hasty, 252 sp atk, 252 spd, 6 hp
Flamethrower
Solar Beam
Sunny Day
Air Slash

{electivire} - Adament, 252 atk, 252 spd, 6 hp
Thunderpunch
EQ
Fire Punch
Brick Break

{gyarados} - Adament, 252 atk, 129 spd, 129 sp def
Waterfall
Stone Edge
EQ
Dragon Dance

{umbreon} - Bold, 252 def, 252 sp def, 6 hp @leftovers
Moonlight
Mean Look
Toxic
Baton Pass/Dark Pulse (Not sure which would be more useful)

So yeah, that's it. Please rate w/o mercy. Oh and suggestions for items would be useful aslo.


Tue Jan 22, 2008 2:41 pm
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ancientmew411 wrote:
Yeah, just wanted to get a team i'm working on rated, make sure there's nothing seriously wrong w/ it. For the record, I'm not pacient enough to breed for attacks, so unless it's absolutley necessary, I'd rather not have to do that.

{scizor} - Jolly, 252 atk, 129 def, 129 spd
X-Scissor
Night Slash
Swords Dance
Brick Break (?)

baton pass in the final spot? if you're keep brick break, you'll find that agility will be a lot of help compared to swords dance. Roost is also an option up there. if opting with agility, 252atk/252spd/6hp, but (I guess) you can stay with those EVs if you want roost. @leftovers; if you're not opting with baton pass and/or you're playing under item clause, shed shell can work in a pinch.

{mew} - Quirky (lame, i know, but hey, it's better than other natures i could've gotten) 252 sp atk, 252 spd, 6 hp
Psychic
Dark Pulse
Aura Sphere
Nasty Plot

you'll get more initial damage output from mewtwo, but meh. psychic/flamethrower/aura sphere is a nice trio of attacks to back up mew, so all you have to do is replace dark pulse with flamethrower. Grass knot is also an option to take down bulky waters. Due to the shortage of special sweepers on your team, baton pass would not be that good of an option, but then it makes the moveset look more fitting for a mewtwo. :( @leftovers

{charizard} - Hasty, 252 sp atk, 252 spd, 6 hp
Flamethrower
Solar Beam
Sunny Day
Air Slash

why do you have hasty? go with modest/timid. if you have a petaya berry, go with substitute>air slash to get down to petaya and blaze range. with sunny day + spAtk boost from petaya + blaze + flamethrower/fire blast = X_X from your opponent. @petaya if you have.

{electivire} - Adament, 252 atk, 252 spd, 6 hp
Thunderpunch
EQ
Fire Punch
Brick Break

maybe a little bit too late, but how about ice punch>fire punch? otherwise, electivire (as with most electric types) cry in the presence of ground types. @expert belt/life orb.

{gyarados} - Adament, 252 atk, 129 spd, 129 sp def
Waterfall
Stone Edge
EQ
Dragon Dance

at least 184spd EVs (maybe even more, depending on your speed IV) will outspeed jolly TTar and the likes of starmie and azelf after a DD. EQ + SE + waterfall does provide excellent type coverage, but your team looks like it will die to dragon types (salamence, dragonite, garchomp in particular) so consider ice fang as an option (maybe over EQ, since you have electric attacks covered w/ Electivire) @life orb

{umbreon} - Bold, 252 def, 252 sp def, 6 hp @leftovers
Moonlight
Mean Look
Toxic
Baton Pass/Dark Pulse (Not sure which would be more useful)

baton pass ftw. Try to get wish instead of moonlight, since moonlight will heal trash with TTar and the hippo running around (only heals 25% in sandstorm). the EV spread you have can work, but 252hp/129def/129spDef is the norm.

So yeah, that's it. Please rate w/o mercy. Oh and suggestions for items would be useful aslo.


Tue Jan 22, 2008 3:06 pm
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I'm gonna post my team semi monotype Flying: "Sky High"

Tanla
{salamence} @choice Band
Jolly
Ev:Att & Speed Max
-Dragon Claw
-Earthquake
-Stone Edge
-Aerial Ace

Classic.But stills works well.

Doom Gaze
{gliscor} @Life Orb
Impish
Ev:Hp:252 Att:108 Def:150
-Earthquake
-Aerial Ace
-Knock Off
-Roost

Phisical Staller.He can resist and destroy heracross,and use knock off to drop foes items...
and even 2hko or 3hko blissey and metagross using EQ...

Salion
{togekiss} Lum Berry
Modest
Ev:Hp:200 Def:58 S.Att:252
-Air Slash
-Aura Sphere
-Flamethrower
-Shadow Ball

Special sweeper.He can take on many enemies with his hig defense S.defense and Hp and his
S.Attack is good too,and he can stall slow pokes using flinch-hax...

Kurosaki
{tyranitar} Leftovers
Quiet
Ev: Hp:252 Att:38 S.Att:220
-Focus Punch
-Thunderbolt
-Dark Pulse
-Substitute

Boah.Looks like somenoe still use it...

Selenne
{blissey} Focus Sash
Bold
HP & Defense Max
-Seismic Toss
-Counter
-Softboiled
-Aromatherapy

Special Staller...

Pixter
{empoleon} ????
Modest
Hp & S.Att Max
-Hidro Pump
-Ice Beam
-Grass Knot
-Stealth Rock

Special Sweeper and SR Spiker...

Rate for me plz?

Thanxs in advance.

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Wed Jan 23, 2008 6:44 am
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This team has been quite affective over shoddy battle, just wondering what you guys think of how it'll do in real wifi battle?

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Gyarados@Leftovers
Adamant
252 HP, 210 Def, 46 Sp. Def
- Thunder wave
- Taunt
- Waterfall
- Ice Fang

My lead has gone under much scrutiny. However, he's proven to be quite useful on shoddy. He's a little bulkier than the average bulky gyarados. He's not reallly a sweeper actually, but more of a t-waving, taunting, mixed wall. He's already faster than most annoying people like blissey and forretress, so he won't have a problem taunting them. Gliscor is the only one I can think of that lays stealth rock and outspeeds gyarados, but at least got an Ice attack for it. He's quite usefull against these choice scarfed, outraging garchomps that are popular on shoddy, and a combination of t-wave with it's flinching attacks makes it a little haxful.

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Gengar@Wide Lens
Timid
252 Sp. Attack, 252 Speed
- Hypnosis
- Thunderbolt
- Shadow Ball
- Focus Blast

Pretty standard, just your plain old gengar here.

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Swampert@Leftovers
Adamant
252 HP, 252 Def, 4 Attack
- Stealth Rock
- Roar
- Waterfall
- Earthquake

Similar to a skarmory. A physical wall to switch into if I'm expecting a thunder attack or something. Quite affective against jolteons, and roar is there to roar away people who have used stat-up moves or substitutes.

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Tyranitar@Expert Belt
Adamant
252 Attack, 252 Speed, 4 HP
- Dragon Dance
- Crunch
- Earthquake
- Rock Slide

Fairly common tyranitar. I was debating on whether to have either muscle band or expert belt, but because of pretty good type coverage, I'm going with Expert Belt.

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Blissey@Leftovers
Bold
252 HP, 252 Def, 4 Sp. Def
- Counter
- Thunder Wave
- Seismic Toss
- Softboiled

Though it can't damage ghosts, it can at least paralyze them so I can switch to someone else to finish them. Except for Dusknoir, most ghosts aren't that sturdy I don't think. Counter is pretty cool, I swear that counter has killed like 30 Dugtrios on shoddy, it seems that dugtrio is used as a counter for blissey somehow, not sure how though, but it seems counter screws them over. Counter can kill many physical people that try to one-shot blissey without a stat-up move. Thunderwave makes people fustrated as usual and seismic toss for standard damage.

Image

Garchomp@Bright Powder
Adamant
252 Attack, 252 Speed, 4 HP
- Sword Dance
- Dragon Claw
- Earthquake
- Fire Fang

A pretty standard garchomp. Bright Powder makes it even more evasive along with sand veil. I make it adamant so it can one-shot a blissey after a sword dance.

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Wed Jan 23, 2008 6:22 pm
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bushin wrote:
I'm gonna post my team semi monotype Flying: "Sky High"

Tanla
{salamence} @choice Band
Jolly
Ev:Att & Speed Max
-Dragon Claw
-Earthquake
-Stone Edge
-Aerial Ace

Classic.But stills works well.

dragon claw is a near KO against heracross already, so aerial ace isn't needed so much. Brick break is a worthy option if you're opponent is stupid enough to switch in a blissey, thinking you have a specsmence at your hands.

Doom Gaze
{gliscor} @Life Orb
Impish
Ev:Hp:252 Att:108 Def:150
-Earthquake
-Aerial Ace
-Knock Off
-Roost

Phisical Staller.He can resist and destroy heracross,and use knock off to drop foes items...
and even 2hko or 3hko blissey and metagross using EQ...

knock off ftw. @leftovers is a much better, and bulkier, and standard, version. having aerial ace here (which I do like) gives further justification for giving salamence brick break>aerial ace.

Salion
{togekiss} Lum Berry
Modest
Ev:Hp:200 Def:58 S.Att:252
-Air Slash
-Aura Sphere
-Flamethrower
-Shadow Ball

Special sweeper.He can take on many enemies with his hig defense S.defense and Hp and his
S.Attack is good too,and he can stall slow pokes using flinch-hax...

you really need some form of paralysis if you want to flinch with togekiss. (gotta go first to flinch, ya kno?). Go with modest/timid, 252spd EVs, @choice scarf, or thunderwave/body slam over shadow ball. the first one (@choice scarf) is the better option. If you opt with the second option, air slash/aura sphere/roost/thunderwave, @leftovers, provides a much steadier 'kiss and flying + fighting is only resisted by zapdos and rotom.

Kurosaki
{tyranitar} Leftovers
Quiet
Ev: Hp:252 Att:38 S.Att:220
-Focus Punch
-Thunderbolt
-Dark Pulse
-Substitute

Boah.Looks like somenoe still use it...

good. EV spread is somewhat original for BOAH, but i digress; no probs here.

Selenne
{blissey} Focus Sash
Bold
HP & Defense Max
-Seismic Toss
-Counter
-Softboiled
-Aromatherapy

Special Staller...

oh man, counter ftw. ClericBliss has its downsides now in DP, since numerous switch-ins can set up right in front of you (BOAH, ChainChomp, BulkyGyara are examples that can run thru your team is set up) and your team is not a resting team, so aromatherapy might be wasted. consider thunderwave and ice beam instead of aromatherapy.

Pixter
{empoleon} ????
Modest
Hp & S.Att Max
-Hidro Pump
-Ice Beam
-Grass Knot
-Stealth Rock

Special Sweeper and SR Spiker...

@leftovers. since you maxed out spAtk, surf is a safer and better option over hydro pump.

Rate for me plz?

Thanxs in advance.


Thu Jan 24, 2008 1:05 pm
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Hi everyone! Been a long time, I just need a bunch of New Pokemon to be rated. (Note: This is NOT a team)

{togekiss} @Life Orb
Serene Grace|Modest
~Air Slash
~Aura Sphere
~Flamethrower
~Shadow Ball

I deleted Tri-Attack by accident :frustrated: :frustrated: probably just gonna hack it back on.

{rampardos} @Choice Scarf
Mold Breaker|Naughty
~Zen Headbutt
~Head Smash
~Earth Quake
~Brick Break

Sorry I just got so sick of hatching egg after egg so I stuck with Naughty. (At least it gets +ATK)

{spiritomb} @Leftovers
Pressure|Lax
~Will-O-Wisp
~Sucker Punch
~Calm Mind
~Shadow Ball


{drifblim} @Leftovers
AfterMath|???
~Shadow Ball
~Will-O-Wisp
~Double Team
~Baton Pass

Sorry forgot the nature.....

{manaphy} @Damp Rock
Hydration|Rash
~Rain Dance
~Rest
~Surf
~Ice Beam

This set works wonders for me! Won me quite a few battles too.

{bastiodon} @Leftovers
Sturdy|Brave
~Toxic
~Stealth Rock
~Metal Burst
~Roar

I thought Bastiodon was able to actually learn Gyro Ball!? But it does not want to learn it....

{giratina} @???
Pressure|Hardy
~Shadow Ball
~Earth Power
~Dragon Pulse
~Will-O-Wisp

It doesn't have an item "yet" just need to think of one....


Sorry if this is a lot to rate. Haven't been online to much. Oh and can someone tell me what the Ability Serene Grace does exactly???

EDIT: Forgot a Pokemon.


{rhyperior} @Expert Belt
Solidrock|Adamant
~Dragon Rush
~Mega Horn
~Earth Quake
~Stone Edge

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Thu Jan 24, 2008 3:36 pm
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I'm working on a somewhat dog-based team, so here it is (What I have of it planned so far)

Arcanine @ Lefties | Intimidate
Adamant, 252 ATK 252 SPD 6 HP

ExtremeSpeed
Aerial Ace
Thunder Fang
Fire Fang

Physical Sweeper. Everything you see here is already made, and he is currently a pretty effective level 52 Arcanine, however the rest are all just plans.

Houndoom @ Lefties | Early Bird (I doubt anyone I battle will use Fire-type attacks on him, meaning Flash Fire wouldn't activate often enough to be of use)
Timid, 252 SPD X Sp.Atk X Hp (See note below)

Flamethrower
Fire Spin
Toxic
Dark Pulse

Special Sweeper and Toxi-trapper. I know that he'd get 252 speed EVs, but I'm not sure if he'd value more defense or more attack. I'm leaning towards Special Attack.

Mightyena @ Lefties | Quick Feet

Crunch
Ice Fang
Fire Fang
Thunder Fang

Somewhat of a versatile physical sweeper. I'd think that what it loses in it's stats it makes up for in versatility compared to my Arcanine. It also looks awesome when it's Shiny, so I might, for the hell of it, try to chain for a shiny one.

Manectric @ Lefties | Static
Adamant or Jolly | 252 SPD 252 SPATK 4 HP

Thunder/Thunderbolt
Flamethrower
Hidden Power (If it turns out to be a good type)
Spark?

Special Sweeper. I honestly don't know what to do with the moves. Since Spark doubles the power of electric moves I figure I'd start with Spark, then go Thunder or Thunderbolt.

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Thu Jan 24, 2008 4:15 pm
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uh, about my Tangrowth.......never mind, i don't want one, actually.

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Thu Jan 24, 2008 6:31 pm
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If you put {} around a lower-case name of a pokemon, you can make a {gyarados}
finallegacy wrote:
This team has been quite affective over shoddy battle, just wondering what you guys think of how it'll do in real wifi battle?

Image

Gyarados@Leftovers
Adamant
252 HP, 210 Def, 46 Sp. Def
- Thunder wave
- Taunt
- Waterfall
- Ice Fang

My lead has gone under much scrutiny. However, he's proven to be quite useful on shoddy. He's a little bulkier than the average bulky gyarados. He's not reallly a sweeper actually, but more of a t-waving, taunting, mixed wall. He's already faster than most annoying people like blissey and forretress, so he won't have a problem taunting them. Gliscor is the only one I can think of that lays stealth rock and outspeeds gyarados, but at least got an Ice attack for it. He's quite usefull against these choice scarfed, outraging garchomps that are popular on shoddy, and a combination of t-wave with it's flinching attacks makes it a little haxful.

I don't really have much of an opinion on this. The only thing really going for it is it's bulkyness and uniqueness. I'd really need to see it in battle, but by your description it seems fine. You might want to boost the attack a tiny bit by taking EV's from HP, as max is unecessary but usefull anyway.

Image

Gengar@Wide Lens
Timid
252 Sp. Attack, 252 Speed
- Hypnosis
- Thunderbolt
- Shadow Ball
- Focus Blast

Pretty standard, just your plain old gengar here.

Yep, standard. Just try to outpredict them :p

Image

Swampert@Leftovers
Adamant
252 HP, 252 Def, 4 Attack
- Stealth Rock
- Roar
- Waterfall
- Earthquake

Similar to a skarmory. A physical wall to switch into if I'm expecting a thunder attack or something. Quite affective against jolteons, and roar is there to roar away people who have used stat-up moves or substitutes.

IMO, I think that Mirror Coat would be perfect for a set like this, but that would defeat the purpose. You might want to move a little bit of defense into attack or Special defense, but that's just me.

Image

Tyranitar@Expert Belt
Adamant
252 Attack, 252 Speed, 4 HP
- Dragon Dance
- Crunch
- Earthquake
- Rock Slide

Fairly common tyranitar. I was debating on whether to have either muscle band or expert belt, but because of pretty good type coverage, I'm going with Expert Belt.

Expert belt is only a x1.3 to SE moves; I think Leftovers would be better here. Switch in on a special sweeper (not starm <.<), they run away while you DD, DD again maybe, then outlast and destroy them. You could always attempt Life Orb, but I wouldn't recommend it.

Image

Blissey@Leftovers
Bold
252 HP, 252 Def, 4 Sp. Def
- Counter
- Thunder Wave
- Seismic Toss
- Softboiled

Though it can't damage ghosts, it can at least paralyze them so I can switch to someone else to finish them. Except for Dusknoir, most ghosts aren't that sturdy I don't think. Counter is pretty cool, I swear that counter has killed like 30 Dugtrios on shoddy, it seems that dugtrio is used as a counter for blissey somehow, not sure how though, but it seems counter screws them over. Counter can kill many physical people that try to one-shot blissey without a stat-up move. Thunderwave makes people fustrated as usual and seismic toss for standard damage.

Looks good to me. Dugtrio can switch in on a T-Wave from Bliss and EQ it right back while Bliss can't escape. Er... yay for standard?

Image

Garchomp@Bright Powder
Adamant
252 Attack, 252 Speed, 4 HP
- Sword Dance
- Dragon Claw
- Earthquake
- Fire Fang

A pretty standard garchomp. Bright Powder makes it even more evasive along with sand veil. I make it adamant so it can one-shot a blissey after a sword dance.

I see where you're going with the OHKO'ing Bliss, but in that scenario I'd just Sword Dance again. Bliss shouldn't be staying in with you anyway. Brightpowder is looked down upon, but I don't see why you can't use it. My vote goes to Jolly, but then again mine doesn't matter much >.>


It's a good team, but you might want to watch out for Mixape if Gengar and Garchomp ever go down. Everyone else might soon follow ;)

Another note, without Bliss a Starmie would rip through this team, likely with only TTar living through a hit.

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Thu Jan 24, 2008 8:32 pm
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I am...really not one for EVs. I don't keep track of them. Also, this is mostly in-game until I get a solid Wifi connection.

Glaceon@Icy Rock
[Snow Cloak; Quiet]
Hail
Blizzard
Water Pulse
??? (Ice Beam, though I don't want two same-type moves, or maybe Double Team to capitalize on Snow Cloak?)

I normally dislike Hail, but Snow Cloak sort of makes it stupid not to use it.

Umbreon@Leftovers
[Synchronize; Careful]
Wish
Double Team
Baton Pass
Faint Attack

I don't want it to get stuck with no offensive means. I also don't like the dual weakness to Fighting it and Glaceon give, but I really want this Umbreon. I've not bred the Eevee for it yet, I'm working on the chain to breed Wish onto it.

Togekiss@???
[Hustle; Relaxed]
Yawn/Sweet Kiss/Wish
Double-Edge
Air Slash
Baton Pass

Yes, I love Baton Pass, why?

Lanturn@Wise Glasses
[Illuminate/Volt Absorb; Modest]
Rain Dance
Thunder
Confuse Ray
Surf

I prefer the Lanturn with Volt Absorb, but I'll have to do more breeding, since the only Modest Chinchou I have has Illuminate. [It also has Amnesia and Rest, not sure if either of those work well on a Lanturn.] Spec. Sweep, naturally.

Last two I'm blank on. I have a few ideas, but.

Any two of these:

Mismagius@???
[Levitate; Quiet]
Shadow Ball
Mean Look
Psychic/Pain Split
Spite/Grudge

Designed to cripple an attacker. Could put something else over Spite/Grudge, dunno what. Wish Mis learned Will-O-Wisp like Shuppet.

Drapion@???
[Battle Armor; Adamant]
Ice Fang
X-Scissor
Poison Fang
Crunch

Physical Sweeper. Maybe get something to BP Swords Dance to it.

Jumpluff@Meadow Plate/Miracle Seed/Grass Incense
[Chlorophyll; Calm]
Sunny Day
Solarbeam
Sleep Powder
Aromatherapy/Synthesis

Sunnybeamer. Fairly standard I believe. Most people don't use 'pluff though, don't think.

Dragonair@???/Lum Berry (if Outrage)
[Shed Skin; Bashful]
Dragon Rush/Outrage
Aqua Tail
Dragon Dance
Thunder Wave/Safeguard (for Outrage)

NOT Dragonite. Hate Dragonite, love Dragonair, and 'nair has decent enough stats to work. Unsure if Safeguard still protects from Outrage confusion. Dragon Rush/Thunder Wave allows for Paraflinch. Not sure which route to go; Dragon Dance is a must either way of course.

I rather like the Dragonair and Mismagius better, because Jumpluff is my signature in GSC and while Drapion is good, I used it vs. the E4 and don't want to keep using it. But I'm not sure, really.

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Fri Jan 25, 2008 9:49 am
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Pre-processing a semi-competitive team. Mostly tweaks of standard sets, but I'm having trouble filling in the blanks.

{venusaur} @ Black Sludge
Impish or Careful, whichever I breed first :P
EV: 204 HP, 56 Spd, 132 and 116 D/SD as dictated by nature
Sleep Powder
Leech Seed
Sludge Bomb
Synthesis

{suicune} @ Leftovers
[TIMID] <-- hey, it's what I got
EV: 240 HP, 136 D, 92 SA, 40 SD
Calm Mind
Surf
Ice Beam
Roar

{zapdos} @ Life Orb
[MODEST] <-- lucked out
EV: 60 HP, 40 D, 120 Spd, 252 SA, 36 SD
Rest
HP Grass/Ice
Thunder Wave
Thunderbolt

{regigigas} @ ...
[HARDY] <-- it'll do
EV: 84 HP, 172 A, 96 D, 96 SD, 60 Spd
Fire Punch
Ice Punch
Substitute
Focus Punch

Regigigas is total left field; I'm just looking for something to take out SkarmBliss and serve a little mixed-wall action. Maybe some troubleshooting with Ice Punch and sub/punching. I know it can be done better; plz help thx. :(

{marowak} @ Thick Club
Jolly or Adamant, whichever breeds first; Rock Head
EV: 4 HP, 252 A, 252 Spd
Swords Dance / HP Bug
EQ
Rock Slide
Double-Edge


I don't feel like the team has any real punch to it - Regi can back up Marowak for attack purposes, but Zapdos isn't exactly a broad-spectrum sweeper. I'm also concerned about Weavile. Any ideas as to who I can bring in to plug up the holes?

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Fri Jan 25, 2008 10:53 pm
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hello i am trying to do battle frontier
so far my team is :

Milotic@Leftovers
252 hp/252def/4sp.A
Rash
moveset:
Ice beam
Hypnosis
Surf
Recover

Swampert@Mystic Water
random
Naughty
moveset:
Ice beam
Surf
Rock slide
EQ

need another pokemon
i was thinking venusaur/starmie
plz help me with the team

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Sat Jan 26, 2008 4:44 pm
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here is my team (im currently training my {blissey} )

{rayquaza} lvl 74 @leftovers
air lock, hardy nature
moves:
overheat
extremespeed
outrage
fly

{giratina} lvl 100 @spooky plate
pressure, lonely nature
moves:
shadow force
shadow claw
earth power
aura sphere

{empoleon} lvl 100 @mystic water
torrent, mild nature
moves:
grass knot
hydro pump
surf
blizzard

{mewtwo} lvl 100 @leftovers
pressure, sassy nature
moves:
earthquake
stone edge
flamethrower
psychic

{lucario} lvl 66 @leftovers
steadfast, serious nature
moves:
dark pulse
dragon pulse
extremespeed
psychic

{blissey} lvl 33 @exp. share
natural cure, quiet nature
moves:
fling
softboiled
sing
doubleslap


rate fast...

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Sun Jan 27, 2008 1:31 pm
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Pokemaniac wrote:
Hi everyone! Been a long time, I just need a bunch of New Pokemon to be rated. (Note: This is NOT a team)

{togekiss} @Life Orb
Serene Grace|Modest
~Air Slash
~Aura Sphere
~Flamethrower
~Shadow Ball

I deleted Tri-Attack by accident :frustrated: :frustrated: probably just gonna hack it back on.

choice scarf or metronome are prime candidates for other held items. Life orb doesn't fit with togekiss, as it is more bulky than you think. tri attack is better suited for its fellow 4th-gen, Porygon-Z

{rampardos} @Choice Scarf
Mold Breaker|Naughty
~Zen Headbutt
~Head Smash
~Earth Quake
~Brick Break

Sorry I just got so sick of hatching egg after egg so I stuck with Naughty. (At least it gets +ATK)

won't make much of a difference when it gets pummeled by aura spheres, surfs, and the like. head smash is meh, but this thing will go down with one attack anyway

{spiritomb} @Leftovers
Pressure|Lax
~Will-O-Wisp
~Sucker Punch
~Calm Mind
~Shadow Ball

eh, lax? moveset is also all over the place; spiritomb has a lot of practical uses, so try to focus on one, maybe two, uses. calm mind, IMO, doesn't fit with spiritomb; it can take on specsmence much better than w/o it, but there's no pain split to successfully counter said specsmence. Try this moveset: WoW/sucker punch/taunt/pain split. sucker punch works very well with taunt and pain split is a bad, but only way of this thing healing itself.

{drifblim} @Leftovers
AfterMath|???
~Shadow Ball
~Will-O-Wisp
~Double Team
~Baton Pass

Sorry forgot the nature.....

if double team is available, I guess use it. In 99% of the time it isn't allowed, go with substitute instead. Aftermath is the crummier ability here, since petaya + unburden can allow drifblim to BP 1 substitute, +1 SpAtk, and +1 Speed all at once. In this case, calm mind instead of WoW can fix this one up pretty easily.

{manaphy} @Damp Rock
Hydration|Rash
~Rain Dance
~Rest
~Surf
~Ice Beam

This set works wonders for me! Won me quite a few battles too.

sure. might want energy ball or shadow ball for better type coverage, but since you're apparently up against plenty of dragons, keep ice beam.

{bastiodon} @Leftovers
Sturdy|Brave
~Toxic
~Stealth Rock
~Metal Burst
~Roar

I thought Bastiodon was able to actually learn Gyro Ball!? But it does not want to learn it....

toxi-shuffler? nature should be a defensive one, but being that you wanted gyro ball on this one, I'd see why you trained a brave one. maybe impish to take EQs a little bit better. Keep this away from OU and you should be fine.

{giratina} @???
Pressure|Hardy
~Shadow Ball
~Earth Power
~Dragon Pulse
~Will-O-Wisp

It doesn't have an item "yet" just need to think of one....

Giratina is a tank and its moveset should reflect as such: WoW/dragon pulse/rest/sleep talk. Giratina has such great defenses and HP that makes it arguably the best resttalker in the game. calm mind/shadow ball can replace rest/sleep talk if you do not care for much about healing, but giratina really needs rest to wall the best (when it comes to ubers)

Sorry if this is a lot to rate. Haven't been online to much. Oh and can someone tell me what the Ability Serene Grace does exactly???

serene grace doubles the chances of a side effect happening, for instance: Air slash has a 30% flinch rate, but on serene-kiss, the flinch rate is 60%. Ice beam/flamethrower/thunderbolt all have a 10% chance of inflicting status, but the chance doubles to 20% on serene grace pokes.

EDIT: Forgot a Pokemon.


{rhyperior} @Expert Belt
Solidrock|Adamant
~Dragon Rush
~Mega Horn
~Earth Quake
~Stone Edge

you'll find that ice fang is much better (and accurate) at taking down dragons, but you already have stone edge, which takes down any dragon not named Garchomp. If possible, fire punch can actually deal something to skarmory and bronzong, so consider that as well (along with ice fang) instead of dragon rush. slap on choice band and you're set.


Mon Jan 28, 2008 12:19 pm
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Metagross - Life Orb
Adamant | Clear Body
252 Attack - 152 HP - 104 Speed
Earthquake
Meteor Mash
Explosion
Agility

Starmie - Leftovers
Modest | Natural Cure
252 Special Attack - 252 Speed - 4 HP
Thunderbolt
Ice Beam
Psychic/Surf/Rapid Spin
Recover

Tangrowth - Leftovers
Impish - Leaf Guard
252 HP - 129 Attack - 129 Defense
Power Whip
Leech Seed
Knock Off
Stun Spore

Blissey - Leftovers
Bold | Natural Cure
252 Def, 252 Sp Def, 4 HP
Aromatherapy
Softboiled
Thunder Wave
Seismic Toss

Togekiss - Leftovers
Timid | Serene Grace
252 Special Attack - 252 Speed - 4 HP
Nasty Plot
Air Slash
Thunder Wave
Roost

Gliscor - Leftovers
Impish | Hyper Cutter
252 Hp - 252 Att - 4 Def
Earthquake
Thunder Fang
Taunt
Roost

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