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Pokemon Ranger
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ClUeLeSs wrote:
Hey, I don't have a team this time, just a couple of Pokemon I wanted an opinion on:

{togekiss} @ Leftovers
Timid/Modest - Serene Grace
252 Sp Atk, 252 Spd, 6 HP
~Nasty Plot
~Aura Sphere
~Flamethrower/Roost
~Air Slash

Which nature should I use, Timid or Modest? And can Togekiss survive a Roost, or should I just go with Flamethrower?

Well, I would use Modest for more power. With more EVs on HP he can survive a Roost.

{snorlax} @ Leftovers
Impish - Thick Fat/Immunity
252 Atk, 129 Def, 129 HP
~Curse
~Rest
~Return
~Crunch

Which ability should I use? Immunity prevents Toxic, but I'm not sure if it's worth gving up a fire and ice resistance.

I would go with Thick Fat since you already have Rest for healing the Toxic. :wink:
And you're using curse and is bulky enough, so you can put all this Attack EVs on S.Def and use a Careful Nature


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Tue Jul 29, 2008 7:21 am
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Well I have a Timid Lucario with good IV's in SP.ATK(20) and SPD(30) Here are the moves I have for him. And Pokemon from Emerald.

{lucario} @Life Orb
Timid-Steadfast
EV's 252 SP ATK 252 SPD 6 DEF
~Psychic
~Dragon Pulse
~Aura Sphere
~Hidden Power Fire/???

{sharpedo} @Focus Sash
Timid-Rough Skin
~Ice Beam
~Dark Pulse
~Hydro Pump
~Agility

{aggron} @Chesto Berry
Gentle-Rock Head
~Aerial Ace
~Earth Quake
~Iron Tail
~Rest

{shiftry} @Shell Bell
Relaxed-Early Bird
~Giga Drain
~Shadow Ball
~Extrasensory
~Brick Break

{dusclops} @Leftovers
Careful-Pressure
~Shadow Punch
~Will-O-Wisp
~Confuse Ray
~Hidden Power Fighting

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Tue Jul 29, 2008 2:03 pm
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I'm wanting my team to be built for battles against other real life trainers, but quite frankly I think my team is no good. I still haven't worked out a 6th pokemon for my team so any suggestions would be great.

{ninetales} @ Charcoal (flashfire)
Naughty

Fire blast
Will-o-wisp
Flamethrower
Ember

{luxray} @ Scope lens (intimidate)
Hasty

Crunch
Discharge
Thunder Fang
Bite

{staraptor} (intimidate)
Lax

Aerial Ace
Fly
Close Combat
Brave Bird

{gyarados} @ Mystic Water (intimidate)
Rash

Ice Fang
Surf
Waterfall
Hyper Beam

{roserade} @ Big Root (Natural Cure)
Calm

Absorb
Mega Drain
Toxic
Cut

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Last edited by Eevee on Wed Jul 30, 2008 9:24 am, edited 2 times in total.



Tue Jul 29, 2008 6:02 pm
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Posts: 451
Location: Suwanee, GA, USA
Bushin wrote:
ClUeLeSs wrote:
Hey, I don't have a team this time, just a couple of Pokemon I wanted an opinion on:

{togekiss} @ Leftovers
Timid/Modest - Serene Grace
252 Sp Atk, 252 Spd, 6 HP
~Nasty Plot
~Aura Sphere
~Flamethrower/Roost
~Air Slash

Which nature should I use, Timid or Modest? And can Togekiss survive a Roost, or should I just go with Flamethrower?

Well, I would use Modest for more power. With more EVs on HP he can survive a Roost.

Yeah, Modest works the best. I would go with this spread: 252 HP / 152 SpA / 104 Spe. Maxing out HP increases chances of survival, so you'll have time to roost. The speed is there to help it outrun some things and hit first.

{snorlax} @ Leftovers
Impish - Thick Fat/Immunity
252 Atk, 129 Def, 129 HP
~Curse
~Rest
~Return
~Crunch

Which ability should I use? Immunity prevents Toxic, but I'm not sure if it's worth gving up a fire and ice resistance.

I would go with Thick Fat since you already have Rest for healing the Toxic. :wink:
And you're using curse and is bulky enough, so you can put all this Attack EVs on S.Def and use a Careful Nature


I'd go with a spread at least similar to this: 168 HP / 120 Def / 220 SpD. This makes him even harder to take down. The Curses will make up for the lack of Attack and Defense. Yep, Careful nature.


Bushin wrote:
MasterChef wrote:


@ Kingdra. 199 atk and 204 speed. What nature would you suggest? Modest was what I aimed for but got a calm with great IVs. Also w/ calm he can take a dragon pulse better. I ran with focus energy for a while but in the end it just wasn't worth the turn to use it. :? I honestly question if scope lens and focus energy stack >.>

I think Mild or Rash would be good if you want a Mix-Sniper Kingdra...

@ Muk. hmmm.. I'll mess with some calculators and see if I put into HP and S.DEF if she'll survive a Psychic from Gengar or Starmie. If so can you move EVs in D/P at lv100 via box trick? or was that older versions?

I don't think you can change it if you are on Level 00 already...

Actually, I think you can. You just need to drop their EVs, then EV train back up. Then do the box trick (deposit, withdraw, deposit, withdraw ad infinitum). It's a pain in the butt though. That's why I hate getting a level 100 EV'd Pokemon from a person. :(

Thanks for the advice :)

No problems. :wink:


Pokemaniac wrote:
Well I have a Timid Lucario with good IV's in SP.ATK(20) and SPD(30) Here are the moves I have for him. And Pokemon from Emerald.

{lucario} @Life Orb
Timid-Steadfast
EV's 252 SP ATK 252 SPD 6 DEF
~Psychic
~Dragon Pulse
~Aura Sphere
~Hidden Power Fire/???

Pretty cool. I personally would give him a Choice Specs, but if you like being able to choose attacks and don't mind the recoil, then Life Orb works too. I personally prefer Shadow Ball over Psychic, but they're overall the same, type coverage-wise. You could give it Dark Pulse instead of Psychic and Shadow Ball. It can flinch, whereas the previous move can drop SpD. It's all personal preference though. Obviously it doesn't have Hidden Power Ice, so yeah, Dragon Pulse is fine, unless you want to rebreed for one. In the last slot, you should give it Vacuum Wave. Priority moves are always welcome. HP Fire doesn't cover anything that the other moves doesn't already cover...well, except for grass, which, IMO, isn't worth it.

If you don't want to rebreed for HP Ice/ Vacuum Wave, you can put Dark Pulse/ Shadow Ball/ Psychic in the last slot. You can even try Calm Mind if you want.


{dusclops} @Leftovers
Careful-Pressure
~Shadow Punch
~Will-O-Wisp
~Confuse Ray
~Hidden Power Fighting

Make sure you evolve it. His special attack is already bad, and on top of that you're using a Careful nature (+SpD, -SpA), so no, Hidden Power Fighting is not the move to use. Shadow Sneak instead of Shadow Punch, because it allows Dusknoir to take a preemtive strike. The difference in power is of no consequence. Give it Pain Split in the fourth slot to heal and deal lots of damage. Pain Split and Will-O-Wisp is a must on Dusknoir, at least IMO. As for the other two slots, the elemental punches work, or you could go with the previously mentioned Shadow Sneak. The punches hits things like, depending on which punch, Gyarados, Garchomp, Heracross, Metagross, and more.

For the EV spread, max out HP, and the rest can be split into defense and special defense, depending on what you want it to be better at. I'm going to guess that you want to balance out the defenses, so this is the spread you should use: 252 HP/ 196 Def/ 62 SpD. Man, took me a while to calculate until I got them right. It doesn't look even, but once you factor in the Careful nature, it makes it even.

Sorry I couldn't get to all of them. I'm tired, and I have to go to bed.

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Tue Jul 29, 2008 9:21 pm
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Volke wrote:

Pokemaniac wrote:
Well I have a Timid Lucario with good IV's in SP.ATK(20) and SPD(30) Here are the moves I have for him. And Pokemon from Emerald.

{lucario} @Life Orb
Timid-Steadfast
EV's 252 SP ATK 252 SPD 6 DEF
~Psychic
~Dragon Pulse
~Aura Sphere
~Hidden Power Fire/???

Pretty cool. I personally would give him a Choice Specs, but if you like being able to choose attacks and don't mind the recoil, then Life Orb works too. I personally prefer Shadow Ball over Psychic, but they're overall the same, type coverage-wise. You could give it Dark Pulse instead of Psychic and Shadow Ball. It can flinch, whereas the previous move can drop SpD. It's all personal preference though. Obviously it doesn't have Hidden Power Ice, so yeah, Dragon Pulse is fine, unless you want to rebreed for one. In the last slot, you should give it Vacuum Wave. Priority moves are always welcome. HP Fire doesn't cover anything that the other moves doesn't already cover...well, except for grass, which, IMO, isn't worth it.

If you don't want to rebreed for HP Ice/ Vacuum Wave, you can put Dark Pulse/ Shadow Ball/ Psychic in the last slot. You can even try Calm Mind if you want.


{dusclops} @Leftovers
Careful-Pressure
~Shadow Punch
~Will-O-Wisp
~Confuse Ray
~Hidden Power Fighting

Make sure you evolve it. His special attack is already bad, and on top of that you're using a Careful nature (+SpD, -SpA), so no, Hidden Power Fighting is not the move to use. Shadow Sneak instead of Shadow Punch, because it allows Dusknoir to take a preemtive strike. The difference in power is of no consequence. Give it Pain Split in the fourth slot to heal and deal lots of damage. Pain Split and Will-O-Wisp is a must on Dusknoir, at least IMO. As for the other two slots, the elemental punches work, or you could go with the previously mentioned Shadow Sneak. The punches hits things like, depending on which punch, Gyarados, Garchomp, Heracross, Metagross, and more.

For the EV spread, max out HP, and the rest can be split into defense and special defense, depending on what you want it to be better at. I'm going to guess that you want to balance out the defenses, so this is the spread you should use: 252 HP/ 196 Def/ 62 SpD. Man, took me a while to calculate until I got them right. It doesn't look even, but once you factor in the Careful nature, it makes it even.

Sorry I couldn't get to all of them. I'm tired, and I have to go to bed.[/quote]

Don't push yourself... leave the rest with me. :wink:


Pokemaniac wrote:
Well I have a Timid Lucario with good IV's in SP.ATK(20) and SPD(30) Here are the moves I have for him. And Pokemon from Emerald.

{lucario} @Life Orb
Timid-Steadfast
EV's 252 SP ATK 252 SPD 6 DEF
~Psychic
~Dragon Pulse
~Aura Sphere
~Hidden Power Fire/???

You might want to change Psychic for Shadow Ball because Psychic has a bad coverage...
You only can do SE hits against poison and fighting,Hidden power Ice would be the best but if don't want to breed for another one,fire is fine you can get Forretress and bronzongs by surprise if swithc in expecting a SDLuke.


{sharpedo} @Focus Sash
Timid-Rough Skin
~Ice Beam
~Dark Pulse
~Hydro Pump
~Agility

Well... Looks fine to me ,but you really want to make him physical...Because he has great difference between his attacks... Attack:120 vs Sp.Att:95, Since you already has some special sweepers...
For EVs:Max Attack and Speed and put a Adamant Nature ,for attacks:Waterfall/Earthquake/Ice Fang/Crunch and Choice Scarf as item.


{aggron} @Chesto Berry
Gentle-Rock Head
~Aerial Ace
~Earth Quake
~Iron Tail
~Rest

There's good and bad news about Aggron...

Good News:He has nice stats,including one of the best defenses in all pokémons, a beautiful movepool including Physical BoltBeam, EQ/Stone Edge and Fighting/Ghost.

Bad News:He has two 4x Weakness to the most used attack types on the metagame Fighting and Ground and
a 2x Weakness to Water with is a very used type too,Despiting his defense a Stabed Close Combat will hurt and he don't have enough Speed to do something to avoid, and his low Special defense make him a sitting duck to Lucario's and Togekiss' Signature move,Aura Sphere.

Gentle Nature don't fits Aggron at all,since it lowers one of the defenses to raise the other... And i don't see much hope in trying to make him a sweeper...you could try to make put most speed you can get and use a Focus Sash/Rock Polish combo...and for moveset put Stone Edge over Aerial Ace, and you can hit everything for at least neutral


{shiftry} @Shell Bell
Relaxed-Early Bird
~Giga Drain
~Shadow Ball
~Extrasensory
~Brick Break

Interesting choice.But i don't see him working on OU...unless you work him like this.

{shiftry} @Heat Rock/Focus Sash
Modest-Chlorophyll
Evs:6 HP / 252 SpA / 252 Spe
-Sunny Day
-Hidden Power [Fire/Ice]
-Solar Beam
-Dark Pulse

But be warned that the sun will be bad for Aggron,Lucario and Sharpedo



{dusclops} @Leftovers
Careful-Pressure
~Shadow Punch
~Will-O-Wisp
~Confuse Ray
~Hidden Power Fighting

Pain Split over confuse ray and Thunderpunch over HP Fighting...Since you don't have any electric moves...remeber to max Hp because that's the lower of Dusky defensive stats.

Hmm... You have a nasty weakness to Fighting, three of you pokés are 2x Weak and one is 4x Weak, Putting a Dusclops(that i hope it will be a Dusknoir) is a good start ,but i'm afraid you might need to change things a little bit, to get a better balance on your resistances...Anyway you still have a pokémon left to form up the team there...I think that a Wall resists or take neutral damage to Fighting and Ground would be the best. (hint: {forretress} over {aggron} if you want my honest opinion. :wink: )

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Wed Jul 30, 2008 5:43 am
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UU team is now in building state. So now I decided to try OU, The tier that I hate most (Because Chomp). But I tried something different, OU stall team. (yep, I know, I have seen about 60 RMT, with title of "OU stall team") Rating please:

Weavile @ Expert Belt
Jolly | Pressure
40 Hp 252 Att 216 Spd
-Pursuit
-Ice Shard
-Brick break
-Night Slash
Now you may ask: "What the heck does 70 / 65 / 85 defenses owning pope in Stall team? The answer is simple: Lead. This will outrun any Non-Scarfed Gengars, Bronzong is out of question. This also serves the role of Lategame sweeper, when the other team is stalled to almost death.

Pursuit can OHKO the standard 4 Hp Gengar, even if it stays in, but when the chances are so slight, I'm considering switch to Life Orb. Ice Shard is for Ninjask leads, breaking Sashes and disabling the pass. Brick break helps against steels and Blissey. Night Slash is STAB move that helps against things like Vaporeon. The high Crit is also nice. Ice Shard also helps against Chomps, 2HKOing them, If they switch in. This 2HKOs also any Crobat with Ice Shard, until they are using very Bulky spread. (Standard 252 Hp is not very Bulky) This has slight chance of OHKOing the standard 4 HP Garchomp. This is also the reason why Life Orb may be better.

I'm considering switching Ice Shard to Punch, but I'm not sure. Ice Shard has the nice priority against weakened Chomps, and Aerodactyls.

I won't switch it to Zong, because after setting up Stealth Rock, it's just death weight. Weavile also helps me with my Lategame sweeper problem. Gengar is too slow, because while 110 base speed is good, you still get outspeeded a lot.

Zapdos @ Lefties
Bold | Pressure
252 Hp 220 Def 30 Spd
-Roost
-Thunderbolt
-HP Ice
-Light Screen
Zapdoses is often only looked as a sweeper, because of it's great sweeping stats (125 / 100). However, with it's excelent typing, immidiate Recovery, and nice Defensive stats, it makes a great wall. Light Screen is important attack, as it does it's job pretty well. Light Screen then Thunderbolt or Hp Ice, and Roost of Damage. Thunderbolt and Hp Ice offer great coverage. Not too much to say, as this is very simple set.

Gliscor @ Lefties
Impish | Sand Veil
252 Hp 252 Def 4 Att
-Stealth Rock
-Roost
-Aerial Ace
-Knock Off
Physical wall and Heracross counter. This takes almost nothing from Heracross attacks (Stone edge does 36 % max). And as I think, every sturdy stall team should have good counter to Bandcross. This can Roost if I predict Stone edge, and Aerial ace Cross down. Knock Off is one of the best support moves in game. It can tell me if the incoming Salamence is Specsed, or does it just bluff Band. This is also good counter to Unboostless Chomp, as this can utilize Sandstorm hax, and Knock Off it's item, and after that Roost of damage.

Forretress @ Lefties
Relaxed | Sturdy
IVs: Trying to get below 2
252 Hp 162 Att 96 Def
-Toxic Spikes
-Spikes
-Gyro Ball
-Rapid spin
A set of the 2 missing Spikes. I like this more than Skarm, because one less weakness. Also my Spinner. Toxic Spikes is nice add to the movepool, as Toxic damage adds up quickly. Now I can stall them to death with either Bliss, Forry, Noir or Dos. Gyro Ball will slowly wear them down. If I get All Spikes down, for example, Garchomp switching in will take 37 % damage, factoring the 6% from Poison. Also my premier Physical wall, Gliscor and Dos are more supportive.

Dusknoir @ Lefties (Again!)
Careful | Pressure
252 Hp 252 SpDef 4 Def
-Will-O-Wisp
-Thunderpunch
-Fire Punch
-Pain Split
While this already has High SpDef, this can also Cripple if something Physical comes in. Also, this main role is, block Spins. Every, I mean Every stall team must have SPin bloscker. Otherwise when Spinner comes in: Puff! Spikes gone. Thunderpunch will hurt Starmie, The second used spinner is Donphan, which sees toxic, and then gets beaten by Pain Split stalling. Fire Punch repels Pursuit Cross (Not Gross, Cross). I really like this guy (Altough Dusclops is much more funner to use in Advanced, And it looks so much better, Dusknoir is so ruined by it's look). In short: Great pope!

Blissey @ Lefties (When you get rid of these??)
Calm | Serene Grace
252 Def 40 SpAtt 216 SpDef
-Aromatheraphy
-Softboiled
-Ice beam
-Thunder Wave
This is the first time when I use Thunder Wave over Toxic on Blissey.

The general idea is this: Switch to Special, Status on switch, Ice beam to the death, And Softboiled when needed. Blissey is the best user of Aromatheraphy or Heal Bell, not **** Celebi which is unfortunately unavailable. (Otherwise it would be here) Can take Special hits like champ. Also anoer. Ice beam has good shot of OHKOing Garchomp on the switch, taken account the Spikes damage.

Here it is. Because it's 0.10 AM (Mid-Night), I'll write this today later. Hoping for rate!

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Thu Jul 31, 2008 2:11 pm
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Joined: Mon Aug 14, 2006 9:39 am
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koipen wrote:
UU team is now in building state. So now I decided to try OU, The tier that I hate most (Because Chomp). But I tried something different, OU stall team. (yep, I know, I have seen about 60 RMT, with title of "OU stall team") Rating please:

LOL...Actually i have a team on shoddy called OU Stall Team...
Well...Let's give a look...


Weavile @ Expert Belt
Jolly | Pressure
40 Hp 252 Att 216 Spd
-Pursuit
-Ice Shard
-Brick break
-Night Slash
Now you may ask: "What the heck does 70 / 65 / 85 defenses owning pope in Stall team? The answer is simple: Lead. This will outrun any Non-Scarfed Gengars, Bronzong is out of question. This also serves the role of Lategame sweeper, when the other team is stalled to almost death.

Pursuit can OHKO the standard 4 Hp Gengar, even if it stays in, but when the chances are so slight, I'm considering switch to Life Orb. Ice Shard is for Ninjask leads, breaking Sashes and disabling the pass. Brick break helps against steels and Blissey. Night Slash is STAB move that helps against things like Vaporeon. The high Crit is also nice. Ice Shard also helps against Chomps, 2HKOing them, If they switch in. This 2HKOs also any Crobat with Ice Shard, until they are using very Bulky spread. (Standard 252 Hp is not very Bulky) This has slight chance of OHKOing the standard 4 HP Garchomp. This is also the reason why Life Orb may be better.

I'm considering switching Ice Shard to Punch, but I'm not sure. Ice Shard has the nice priority against weakened Chomps, and Aerodactyls.

I won't switch it to Zong, because after setting up Stealth Rock, it's just death weight. Weavile also helps me with my Lategame sweeper problem. Gengar is too slow, because while 110 base speed is good, you still get outspeeded a lot.

Well, you could switch night slash for Aerial Ace to get Infernape and Heracross, but this one is fine...Pretty standard. I would use Life Orb since he can't take much hits anyway... But Expert Belt is better in the long run since you can attack more times...

Zapdos @ Lefties
Bold | Pressure
252 Hp 220 Def 30 Spd
-Roost
-Thunderbolt
-HP Ice
-Light Screen
Zapdoses is often only looked as a sweeper, because of it's great sweeping stats (125 / 100). However, with it's excelent typing, immidiate Recovery, and nice Defensive stats, it makes a great wall. Light Screen is important attack, as it does it's job pretty well. Light Screen then Thunderbolt or Hp Ice, and Roost of Damage. Thunderbolt and Hp Ice offer great coverage. Not too much to say, as this is very simple set.

Nice, no comments here...

Gliscor @ Lefties
Impish | Sand Veil
252 Hp 252 Def 4 Att
-Stealth Rock
-Roost
-Aerial Ace
-Knock Off
Physical wall and Heracross counter. This takes almost nothing from Heracross attacks (Stone edge does 36 % max). And as I think, every sturdy stall team should have good counter to Bandcross. This can Roost if I predict Stone edge, and Aerial ace Cross down. Knock Off is one of the best support moves in game. It can tell me if the incoming Salamence is Specsed, or does it just bluff Band. This is also good counter to Unboostless Chomp, as this can utilize Sandstorm hax, and Knock Off it's item, and after that Roost of damage.

No comments here either...(Someone has been on smogon... :lol: )

Forretress @ Lefties
Relaxed | Sturdy
IVs: Trying to get below 2
252 Hp 162 Att 96 Def
-Toxic Spikes
-Spikes
-Gyro Ball
-Rapid spin
A set of the 2 missing Spikes. I like this more than Skarm, because one less weakness. Also my Spinner. Toxic Spikes is nice add to the movepool, as Toxic damage adds up quickly. Now I can stall them to death with either Bliss, Forry, Noir or Dos. Gyro Ball will slowly wear them down. If I get All Spikes down, for example, Garchomp switching in will take 37 % damage, factoring the 6% from Poison. Also my premier Physical wall, Gliscor and Dos are more supportive.

Looks ok. But you might want to use Shed Shell over Lefties for keeping the Magnezones away from your best physical wall... But lefties is quite standard for him...

Dusknoir @ Lefties (Again!)
Careful | Pressure
252 Hp 252 SpDef 4 Def
-Will-O-Wisp
-Thunderpunch
-Fire Punch
-Pain Split
While this already has High SpDef, this can also Cripple if something Physical comes in. Also, this main role is, block Spins. Every, I mean Every stall team must have SPin bloscker. Otherwise when Spinner comes in: Puff! Spikes gone. Thunderpunch will hurt Starmie, The second used spinner is Donphan, which sees toxic, and then gets beaten by Pain Split stalling. Fire Punch repels Pursuit Cross (Not Gross, Cross). I really like this guy (Altough Dusclops is much more funner to use in Advanced, And it looks so much better, Dusknoir is so ruined by it's look). In short: Great pope!

No comments here either...(Not a surprise though,Nice team... :wink: )

Blissey @ Lefties (When you get rid of these??)
Calm | Serene Grace
252 Def 40 SpAtt 216 SpDef
-Aromatheraphy
-Softboiled
-Ice beam
-Thunder Wave
This is the first time when I use Thunder Wave over Toxic on Blissey.

The general idea is this: Switch to Special, Status on switch, Ice beam to the death, And Softboiled when needed. Blissey is the best user of Aromatheraphy or Heal Bell, not **** Celebi which is unfortunately unavailable. (Otherwise it would be here) Can take Special hits like champ. Also anoer. Ice beam has good shot of OHKOing Garchomp on the switch, taken account the Spikes damage.

I don't really like the Smogon Ev set for blissey but... I can't point anything bad about it... well you're good to go.

Here it is. Because it's 0.10 AM (Mid-Night), I'll write this today later. Hoping for rate!

Well it looks Bulky enough, but be careful about something, you don't have any Earthquake user and that's not good, especially with the likes of Heatran, MixApes ,Tyranitar ,Tentacruel and Magnezone lurking around ... but that aside, Nice team... Good luck with your Stalling. :D

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Thu Jul 31, 2008 3:09 pm
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Joined: Tue Jul 29, 2008 4:04 pm
Posts: 56
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I accidentally got skipped >.> When you have the time could you rate my team please? Thanks. ^_^

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Thu Jul 31, 2008 4:57 pm
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Eevee wrote:
I accidentally got skipped >.> When you have the time could you rate my team please? Thanks. ^_^


Well, sorry for that... :?

Eevee wrote:
I'm wanting my team to be built for battles against other real life trainers, but quite frankly I think my team is no good. I still haven't worked out a 6th pokemon for my team so any suggestions would be great.

{ninetales} @ Charcoal (flashfire)
Naughty

Fire blast
Will-o-wisp
Flamethrower
Ember

Naughty nature isn't good on ninetales, since it lowers it's best stat(S.Defense) and raises one that won't even use with that moveset(Attack), items that raises the power of a type like Charcoal aren't good either...

I would suggest this moveset:

{ninetales} @Wide Lens/Leftovers
Timid
Evs:Sp.Att & Speed Maxed
-Fire Blast
-Energy Ball / Hidden Power [Ground]
-Hypnosis
-Nasty Plot


{luxray} @ Scope lens (intimidate)
Hasty

Crunch
Discharge
Thunder Fang
Bite

I would suggest a Life Orb or Choice Band as Item ,Ice Fang and Return over Bite and Discharge. and an Adamant nature.

{staraptor} (intimidate)
Lax

Aerial Ace
Fly
Close Combat
Brave Bird

Return and U-Turn over Aerial Ace and Fly,Choice Band as Item and Jolly nature.

{gyarados} @ Mystic Water (intimidate)
Rash

Ice Fang
Surf
Waterfall
Hyper Beam

Hmm..As i said before...itmes like Mystic Water and Charcoal aren't very good because they only help in one attacking type,and never use attacks like Hyper Beam because you lost a turn and the opponenet can set up freely. for moveset i recommend this...

{gyarados} @Leftovers
Adamant
Evs:216 HP / 16 Atk / 176 Def / 100 Spe
-Waterfall
-Earthquake / Ice Fang / Stone Edge
-Dragon Dance
-Taunt


{roserade} @ Big Root (Natural Cure)
Calm

Absorb
Mega Drain
Toxic
Cut

For Roserade i suggest this set,since your Ninetales can gain some power from it...

{roserade} @Focus Sash / Heat Rock
Timid
EVs: Sp.Att & Speed Max
Natural Cure
-Grass Knot / Energy Ball
-Weather Ball
-Sleep Powder
-Sunny Day

Put something to sleep with Sleep Powder, then use Sunny Day so your Weather Ball will turn into a 100 base Fire Attack.





Well your team is too much based on offensive, and your pokémons have too much weaknesses in common like Ground to Luxray and Ninetales and Electric to Gyarados and Staraptor...and you don't have wall to give some balance to your team...For 6th pokémon i would suggest something Bulky like Blissey, Snorlax, Forretress, Skarmory ,Bronzong , Suicune and other walls...

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Thu Jul 31, 2008 5:53 pm
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Bushin wrote:
Eevee wrote:
I accidentally got skipped >.> When you have the time could you rate my team please? Thanks. ^_^


Well, sorry for that... :?

Eevee wrote:
I'm wanting my team to be built for battles against other real life trainers, but quite frankly I think my team is no good. I still haven't worked out a 6th pokemon for my team so any suggestions would be great.

{ninetales} @ Charcoal (flashfire)
Naughty

Fire blast
Will-o-wisp
Flamethrower
Ember

Naughty nature isn't good on ninetales, since it lowers it's best stat(S.Defense) and raises one that won't even use with that moveset(Attack), items that raises the power of a type like Charcoal aren't good either...

I would suggest this moveset:

{ninetales} @Wide Lens/Leftovers
Timid
Evs:Sp.Att & Speed Maxed
-Fire Blast
-Energy Ball / Hidden Power [Ground]
-Hypnosis
-Nasty Plot


{luxray} @ Scope lens (intimidate)
Hasty

Crunch
Discharge
Thunder Fang
Bite

I would suggest a Life Orb or Choice Band as Item ,Ice Fang and Return over Bite and Discharge. and an Adamant nature.

{staraptor} (intimidate)
Lax

Aerial Ace
Fly
Close Combat
Brave Bird

Return and U-Turn over Aerial Ace and Fly,Choice Band as Item and Jolly nature.

{gyarados} @ Mystic Water (intimidate)
Rash

Ice Fang
Surf
Waterfall
Hyper Beam

Hmm..As i said before...itmes like Mystic Water and Charcoal aren't very good because they only help in one attacking type,and never use attacks like Hyper Beam because you lost a turn and the opponenet can set up freely. for moveset i recommend this...

{gyarados} @Leftovers
Adamant
Evs:216 HP / 16 Atk / 176 Def / 100 Spe
-Waterfall
-Earthquake / Ice Fang / Stone Edge
-Dragon Dance
-Taunt


{roserade} @ Big Root (Natural Cure)
Calm

Absorb
Mega Drain
Toxic
Cut

For Roserade i suggest this set,since your Ninetales can gain some power from it...

{roserade} @Focus Sash / Heat Rock
Timid
EVs: Sp.Att & Speed Max
Natural Cure
-Grass Knot / Energy Ball
-Weather Ball
-Sleep Powder
-Sunny Day

Put something to sleep with Sleep Powder, then use Sunny Day so your Weather Ball will turn into a 100 base Fire Attack.





Well your team is too much based on offensive, and your pokémons have too much weaknesses in common like Ground to Luxray and Ninetales and Electric to Gyarados and Staraptor...and you don't have wall to give some balance to your team...For 6th pokémon i would suggest something Bulky like Blissey, Snorlax, Forretress, Skarmory ,Bronzong , Suicune and other walls...


Thank you so much ^_^ I'll get to work on my team right away.

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Thu Jul 31, 2008 6:23 pm
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Eevee wrote:

Thank you so much ^_^ I'll get to work on my team right away.


I'm glad i could help...^_^

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Thu Jul 31, 2008 7:23 pm
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Bushin wrote:
koipen wrote:
UU team is now in building state. So now I decided to try OU, The tier that I hate most (Because Chomp). But I tried something different, OU stall team. (yep, I know, I have seen about 60 RMT, with title of "OU stall team") Rating please:

LOL...Actually i have a team on shoddy called OU Stall Team...
Well...Let's give a look...


Weavile @ Expert Belt
Jolly | Pressure
40 Hp 252 Att 216 Spd
-Pursuit
-Ice Punch
-Brick break
-Night Slash
Now you may ask: "What the heck does 70 / 65 / 85 defenses owning pope in Stall team? The answer is simple: Lead. This will outrun any Non-Scarfed Gengars, Bronzong is out of question. This also serves the role of Lategame sweeper, when the other team is stalled to almost death.

Pursuit can OHKO the standard 4 Hp Gengar, even if it stays in, but when the chances are so slight, I'm considering switch to Life Orb. Ice Shard is for Ninjask leads, breaking Sashes and disabling the pass. Brick break helps against steels and Blissey. Night Slash is STAB move that helps against things like Vaporeon. The high Crit is also nice. Ice Shard also helps against Chomps, 2HKOing them, If they switch in. This 2HKOs also any Crobat with Ice Shard, until they are using very Bulky spread. (Standard 252 Hp is not very Bulky) This has slight chance of OHKOing the standard 4 HP Garchomp. This is also the reason why Life Orb may be better.

I'm considering switching Ice Shard to Punch, but I'm not sure. Ice Shard has the nice priority against weakened Chomps, and Aerodactyls.

I won't switch it to Zong, because after setting up Stealth Rock, it's just death weight. Weavile also helps me with my Lategame sweeper problem. Gengar is too slow, because while 110 base speed is good, you still get outspeeded a lot.

Well, you could switch night slash for Aerial Ace to get Infernape and Heracross, but this one is fine...Pretty standard. I would use Life Orb since he can't take much hits anyway... But Expert Belt is better in the long run since you can attack more times...

Switched Ice Shard for Ice Punch. With this, I get the possibility of 2HKOing Cross (Not Gross) on the switch. And because this is endgame sweeper, without Wish Support (WishBliss is llegal in someplaces), I thinked that Expert Belt would help him. And Most thing that this haunts (Chomp, Gengar and Azelf) has typing that allow me to easily kill them with EB. Ice Punch also has higher chance of OHKOing Chomp on the switch.

Zapdos @ Lefties
Bold | Pressure
252 Hp 220 Def 30 Spd
-Roost
-Thunderbolt
-HP Ice
-Light Screen
Zapdoses is often only looked as a sweeper, because of it's great sweeping stats (125 / 100). However, with it's excelent typing, immidiate Recovery, and nice Defensive stats, it makes a great wall. Light Screen is important attack, as it does it's job pretty well. Light Screen then Thunderbolt or Hp Ice, and Roost of Damage. Thunderbolt and Hp Ice offer great coverage. Not too much to say, as this is very simple set.

Nice, no comments here...

Gliscor @ Lefties
Impish | Sand Veil
252 Hp 252 Def 4 Att
-Stealth Rock
-Roost
-Aerial Ace
-Knock Off
Physical wall and Heracross counter. This takes almost nothing from Heracross attacks (Stone edge does 36 % max). And as I think, every sturdy stall team should have good counter to Bandcross. This can Roost if I predict Stone edge, and Aerial ace Cross down. Knock Off is one of the best support moves in game. It can tell me if the incoming Salamence is Specsed, or does it just bluff Band. This is also good counter to Unboostless Chomp, as this can utilize Sandstorm hax, and Knock Off it's item, and after that Roost of damage.

No comments here either...(Someone has been on smogon... :lol: )

Forretress @ Lefties
Relaxed | Sturdy
IVs: Trying to get below 2
252 Hp 162 Att 96 Def
-Toxic Spikes
-Spikes
-Gyro Ball
-Rapid spin
A set of the 2 missing Spikes. I like this more than Skarm, because one less weakness. Also my Spinner. Toxic Spikes is nice add to the movepool, as Toxic damage adds up quickly. Now I can stall them to death with either Bliss, Forry, Noir or Dos. Gyro Ball will slowly wear them down. If I get All Spikes down, for example, Garchomp switching in will take 37 % damage, factoring the 6% from Poison. Also my premier Physical wall, Gliscor and Dos are more supportive.

Looks ok. But you might want to use Shed Shell over Lefties for keeping the Magnezones away from your best physical wall... But lefties is quite standard for him...

Usually this is switched to things like Outraging Chomps. Then I switch it out for Cor, so I can scout for Magnezone. If they have not, Spikes to field.

Dusknoir @ Lefties (Again!)
Careful | Pressure
252 Hp 252 SpDef 4 Def
-Will-O-Wisp
-Thunderpunch
-Fire Punch
-Pain Split
While this already has High SpDef, this can also Cripple if something Physical comes in. Also, this main role is, block Spins. Every, I mean Every stall team must have SPin bloscker. Otherwise when Spinner comes in: Puff! Spikes gone. Thunderpunch will hurt Starmie, The second used spinner is Donphan, which sees toxic, and then gets beaten by Pain Split stalling. Fire Punch repels Pursuit Cross (Not Gross, Cross). I really like this guy (Altough Dusclops is much more funner to use in Advanced, And it looks so much better, Dusknoir is so ruined by it's look). In short: Great pope!

No comments here either...(Not a surprise though,Nice team... :wink: )

Blissey @ Lefties (When you get rid of these??)
Calm | Serene Grace
252 Def 40 SpAtt 216 SpDef
-Aromatheraphy
-Softboiled
-Ice beam
-Thunder Wave
This is the first time when I use Thunder Wave over Toxic on Blissey.

The general idea is this: Switch to Special, Status on switch, Ice beam to the death, And Softboiled when needed. Blissey is the best user of Aromatheraphy or Heal Bell, not **** Celebi which is unfortunately unavailable. (Otherwise it would be here) Can take Special hits like champ. Also anoer. Ice beam has good shot of OHKOing Garchomp on the switch, taken account the Spikes damage.

I don't really like the Smogon Ev set for blissey but... I can't point anything bad about it... well you're good to go.

Here it is. Because it's 0.10 AM (Mid-Night), I'll write this today later. Hoping for rate!

Well it looks Bulky enough, but be careful about something, you don't have any Earthquake user and that's not good, especially with the likes of Heatran, MixApes ,Tyranitar ,Tentacruel and Magnezone lurking around ... but that aside, Nice team... Good luck with your Stalling. :D


I'm considering to switch Gyro Ball to EQ in Forretress, altough normally there was Stealth Rock, which then got to got over Gliscors Quake.

And then comes the part...:

Threat list.
MixApe: This can pretty much walkover me, CC for Blis, Fire move for Forretress, Hp Ice to Gliscor, Fire move or CC to Weavile, Zapdos eats Hp Ice (Tough Softened with Light Screen). The only one who won't get 2HKOed is Dusknoir, but even him takes about 40% from Life Orb Flamethrower. I am considering to switch Tentacruel to solve this, but I don't know which needs switch.

Garchomp: While Forry can take easily Outrages and Gliscor Earthquakes, I can't really do anything else but Revenge kill it with Weavile. Also Fire Fang gives problems to Forry. I'm suggesting Cressy for this, but I don't know which needs switching.
[Continue Soon!]

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Last edited by koipen on Fri Aug 01, 2008 8:22 am, edited 1 time in total.



Fri Aug 01, 2008 12:20 am
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I couldnt resist getting the 1337 post!!!

Hows this for a team? The movesets are all standard, so I am more asking for a rate on the team as a whole (how well they work together, major weaknesses etc.)

{bronzong} @Leftovers
Sassy | 252HP 128SpD 128Atk
-Stealth Rock
-Gyro Ball
-Hypnosis
-EQ

{gengar} @life orb/expert belt
Timid | 252SpA 252Spe 6HP
-Hypnosis
-Shadow Ball
-T-bolt
-Focus Blast

{weavile} @life orb/expert belt
Jolly | 252Spe 252Atk 6HP
-Ice Punch
-Night Slash
-Brick Break
-Aerial Ace

{skarmory} @leftovers
Impish | 252HP 128Def 128 SpD (It fares much better against special threats with this spread)
-Spikes
-Roost
-Roar
-Drill Peck

{heatran} @Choice Scarf/Choice Specs
Modest | 40 HP 252 SpA 216 Spe
-Fire Blast
-Dragon Pulse
-Earth Power
-Explosion

{electivire} @Expert Belt
Adamant | 252Atk 252Spe 6HP
-T-Punch
-Ice Punch
-Cross Chop
-EQ

Skarmory and Bronzong's special weaknesses are taken care of by easy switches to Electivire and Heatran, while Electivire and Heatran's ground weaknesses are easy switches for 'zong, Skarm and Gengar. That is pretty much as far as my tactic for this team goes.

Good? Bad?

Thanks,
Bluestrike

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Fri Aug 01, 2008 2:16 am
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Good job guys you can take a break on Weekends cos I'm free to rate then. Here goes:
Bluestrike wrote:
I couldnt resist getting the 1337 post!!!

Hows this for a team? The movesets are all standard, so I am more asking for a rate on the team as a whole (how well they work together, major weaknesses etc.)

{bronzong} @Leftovers
Sassy | 252HP 128SpD 128Atk
-Stealth Rock
-Gyro Ball
-Hypnosis
-EQ

{gengar} @life orb/expert belt
Timid | 252SpA 252Spe 6HP
-Hypnosis
-Shadow Ball
-T-bolt
-Focus Blast

{weavile} @life orb/expert belt
Jolly | 252Spe 252Atk 6HP
-Ice Punch
-Night Slash
-Brick Break
-Aerial Ace

{skarmory} @leftovers
Impish | 252HP 128Def 128 SpD (It fares much better against special threats with this spread)
-Spikes
-Roost
-Roar
-Drill Peck

{heatran} @Choice Scarf/Choice Specs
Modest | 40 HP 252 SpA 216 Spe
-Fire Blast
-Dragon Pulse
-Earth Power
-Explosion

{electivire} @Expert Belt
Adamant | 252Atk 252Spe 6HP
-T-Punch
-Ice Punch
-Cross Chop
-EQ

Skarmory and Bronzong's special weaknesses are taken care of by easy switches to Electivire and Heatran, while Electivire and Heatran's ground weaknesses are easy switches for 'zong, Skarm and Gengar. That is pretty much as far as my tactic for this team goes.

Good? Bad?

Thanks,
Bluestrike


Lol :lol: looks like I didn't need to do much after all...looks good to me....though a Gyarados would be a most tempting Pokemon to put in here. It'll make your team a switch for free team. :wink:


Fri Aug 01, 2008 3:31 am
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Okay, after going back and finding Volke's post, here is my final question related to my team:

If i'm keeping Umbreon. Electivire and Dragonite, which should my final pokemon be?

{dusknoir} @ leftovers
Impish - Pressure
252 HP, 129 Atk, 129 Sp Def
~Shadow Sneak
~Earthquake
~Wil-o-Wisp
~Rest

Or {gengar} with Wide Lense and the set recommended

{alakazam} With Life Orb and the set recommended Or {gengar} (same as above)

{snorlax} Or {blissey}

I know I'm probably being a huge pain in the butt, but I really appreciate all the help. I'm going to lay off for a while after this. Thanks a ton!

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Fri Aug 01, 2008 5:46 am
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Everything I just typed got erased so I'll type this again.
Gengar@Black Sludge?
Bold [Not done training. He'll be trained in Defenses and Hp.]
Hypnosis
Mean look
Perish song
Dream Eater
I'll use the moves in order.

Wobbuffet@ ??? No sashes. [too expensive]
Relaxed. [252 Hp. 132 S.d. 124 Def]
SafeG
Counter
Magic C
Destiny B
To keep PS victims in battle.


If Wobb faints or I don't want to use him, then I'll use;

Rhyperior@ Wide/zoom lens
Mega Horn
EQ
Stone Edge
Sandstorm??

Regice@ Leftovers/ Chople Berry
Relaxed [252 Hp. 64 SD. The rest in Def.
Amnesia [Incase I'm up against Alakazam or Porygon-Z]
Curse [For Physicals]
Thunderbolt
Ice Beam

Self Explanatory. :]

Duskinor@ leftovers
Impish [Forgot Evs, but I'm sure they were 252 Hp and rest in Defenses]
Fire Punch
Shadow Punch
Pain Split
WoW
I'm not changing him.

Togekiss@ King's Rock
Hardy [No idea w/ these Evs.]
Serene Grace
Air Slash
Aura Sphere
Thunder Wave
Roost
Not changing this either.

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Fri Aug 01, 2008 6:19 am
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We're holding the line quite well I think... :lol:
ClUeLeSs wrote:
Okay, after going back and finding Volke's post, here is my final question related to my team:

If i'm keeping Umbreon. Electivire and Dragonite, which should my final pokemon be?

{dusknoir} @ leftovers
Impish - Pressure
252 HP, 129 Atk, 129 Sp Def
~Shadow Sneak
~Earthquake
~Wil-o-Wisp
~Rest

Or {gengar} with Wide Lense and the set recommended

{alakazam} With Life Orb and the set recommended Or {gengar} (same as above)

{snorlax} Or {blissey}

I know I'm probably being a huge pain in the butt, but I really appreciate all the help. I'm going to lay off for a while after this. Thanks a ton!
I would suggest you use a Gengar...a sleeper + sweeper is always welcomed in any team.


Jeneus wrote:
Everything I just typed got erased so I'll type this again.
Gengar@Black Sludge?
Bold [Not done training. He'll be trained in Defenses and Hp.]
Hypnosis
Mean look
Perish song
Dream Eater
I'll use the moves in order.

Hmm...I can see what you're trying to do, Put the opponent to sleep, Mean look, Song and wait it out....I'm not too sure about this one...what if the opponent switches out before you use Mean Look? Gengar becomes useless then, cos you can't sleep more than 1 Pokemon thanks to the Sleep Clause. I would suggest you use Gengar as a sweeper instead.

{gengar}
Item: Wide Lens
Nature: Timid
EVs: 252 Sp. Atk & Spd, 6 Hp
Moves:
~Hypnosis
~Shadow Ball
~Destiny Bond/Thunderbolt/Thunder
~Focus Blast/Psychic/Hidden Power Psychic


Wobbuffet@ ??? No sashes. [too expensive]
Relaxed. [252 Hp. 132 S.d. 124 Def]
SafeG
Counter
Magic C
Destiny B
To keep PS victims in battle.


If Wobb faints or I don't want to use him, then I'll use;

Wobb is still banned outside of Shoddy unfortunately, you'll have to use another Pokemon instead. A Garchomp or Snorlax or Lucario sounds good to me.

Rhyperior@ Wide/zoom lens
Mega Horn
EQ
Stone Edge
Sandstorm??

No. Rock Polish is better, turns a Slow Rhyperior into a Sweeper. :o Try this:
{rhyperior}
Item: Life Orb
Nature: Jolly
Moves:
~Rock Polish
~Stone Edge
~Earthquake
~Megahorn




Regice@ Leftovers/ Chople Berry
Relaxed [252 Hp. 64 SD. The rest in Def.
Amnesia [Incase I'm up against Alakazam or Porygon-Z]
Curse [For Physicals]
Thunderbolt
Ice Beam

Self Explanatory. :]

Without a Heal, Regice will die after suing maybe 1 Amnesia and 1 Curse? No good. Try this:
{regice}
Item: Chopple Berry/Occa Berry
Nature: Modest
EVs: 252 Sp. Atk, 252 Spd 6 Hp
Moves:
~Rock Polish
~Ice Beam
~Charge Beam/Thunderbolt
~HP ground/Counter
:wink:

Duskinor@ leftovers
Impish [Forgot Evs, but I'm sure they were 252 Hp and rest in Defenses]
Fire Punch
Shadow Punch
Pain Split
WoW
I'm not changing him.

As you wish then.

Togekiss@ King's Rock
Hardy [No idea w/ these Evs.]
Serene Grace
Air Slash
Aura Sphere
Thunder Wave
Roost
Not changing this either.

I'm not too sure about this piece of Information but I heard that King's Rock doesn't work with Serene Grace to increase Air Slash's Flinch Rate. :?


Fri Aug 01, 2008 7:36 am
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Would the following work as a team?:

I'm trying to run from Smogon's standards and all the like, so please have that in account too. In fact, my objective is to make something hardly ever seen but that still works, avoiding prediction.

Aerodactyl @ Passho/Yache Berry
Jolly / Pressure
204 Spd / 252 Atk / 54 HP
> Crunch
> Fire Fang
> Stone Edge
> Stealth Rock

I defintely am not making my Starmie lead or whatever, I've had a Rapid Spinner and a Scarfed one, I wanna try something different, just warning.
Now the point of aero is to be some sort of anti-lead. Bronzong will have a hard time with Fire Fang, Stone Edge for STAB goodness and Crunch against Starmies. I am, though, thinking of not switching out against a starmie, hence Passho/Yache Berry, I haven't calculated, but it's not hard to guess Starmie is either Ice Beaming or Surfing against me. So would Aero hang on to Crunch it afterwards?

Starmie @ Choice Specs
Timid / Natural Cure
252 Spd / 126 SP Atk / 126 Def
> Psychic
> Thunder
> Surf
> Ice Beam

This set kinda works with Rain Dance too, as said below.

This one is a lot more within the standards, I know, but the joy of Thunder with Rain Dance and the rest seducts me. Never tried this one, thought I should give a try.

Blissey @ Shuca Berry
Bold / Natural Cure
252 HP / 252 Def / 6 SP Atk
> Softboiled
> Rain Dance
> Ice Beam/Thunder
> Counter

So I need something that will surely set up Rain Dance without being OHKOed while switching in, for instance, so I decided giving Blissey this task, neglecting Seismic Toss and Aromatherapy over Rain Dance and Counter.
Counter is self explanatory, any Brick Breaker will fall to it.
I am quite undecided between Thunder and Ice Beam, but I'll go for Ice Beam unless you Psypokians say otherwise.
Question: Is Shuca Berry needed to make Blissey survive with half health?

Sceptile @ Life Orb
Jolly / Overgrow
252 Spd / 252 SP Atk / 6 HP
> Screech/Toxic
> Substitute
> Leaf Storm
> X-Scissor

Yes well this may sound a little crazy, but I'm almost surely going with Screech. I am not training Sceptile on Atk because I wanna get Leaf Storm's full potential, but because X-Scissor is a must, Screeching behind a Substitute, when the opportunity strikes (for instance against pokemon trying to setup), I'll definitely do it.
Life Orb is an attempt to get Sceptile's health below 1/3 to take advantage of Overgrow, and you can say Substitute kinda contributes towards that too.

Dusknoir @ Leftovers
Impish / Pressure
126 Def / 252 HP / 126 Atk
> Taunt
> Mean Look
> Will-o-Wisp
> Shadow Punch

Yes, I know Dusknoir's 45 base stat on HP is not really suitable for this.
However, as long as TTar or Heracross don't come in, I guess I could use some of this. Trap the foe and slowly kill them, not hard to understand, may be a little risky, whatever, you tell me. It'll do well this duty because of the following:

Forretress @ Leftovers
Relaxed / Sturdy
252 HP / 126 SP Def / 126 Def
> Rapid Spin
> Toxic Spikes
> Reflect
> Light Screen

Might seem completely useless at first, and if it's the last standing, it'll fall.
However, if I ever get the chance to switch in against someone without Taunt, this will be so helpful.
Reflect and Light Screen are self explanatory, those pokemon without weakning berries will benefit from this, and those with those berries will benefit even more.
Rapid Spin because I'm not using it in Starmie, Toxic Spikes 'cause well, it does its job.


So what do the Psypoke fowk think of this?


Fri Aug 01, 2008 8:40 am
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Posts: 197
Location: Look behind you. I'm the guy with the knife.
Here's my team in order in how they are lined up (all level 100):

{azelf} @ Expert Belt
Timid / levitate
220 speed / 252 Sp. A. / 36 HP
> Nasty Plot
> Psychic
> Flamethrower
> Grass Knot

{metagross} @ Expert belt
Naughty/Clear body
254 Attack/132 speed/124 Sp. A.
> Meteor Mash
> Earthquake
> Grass Knot
> Hidden Power Fire

{deoxys} (speed) @ Expert Belt
Hasty/ Pressure
160 attack/ 98 speed/ 252 Sp. A.
> Ice Beam
> Psychic
> Superpower
> Shadow ball

{garchomp} @ bright powder
Jolly/ Sand Veil
252 Attack/6 Def/252 speed
> Earthquake
> Outrage
> Swords Dance
> Substitute

{salamence} @ Leftovers
Adamant/ Intimidate
120 HP/ 252 attack/ 138 speed
> Dragon Claw
> Dragon Dance
> Earthquake
> Flamethrower

{heatran} @ Leftovers
Timid/ Flash Fire
24 HP/ 236 speed/ 250 Sp. A.
> Fire Blast
> Earth Power
> Taunt
> Explosion

Hope you like it. Rate soon!


Fri Aug 01, 2008 10:15 am
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Bug Catcher
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Joined: Fri Aug 01, 2008 8:23 pm
Posts: 8
Ninjask@Focus sash
Jolly 252spd 252atk 6hp
swords dance
agility
protect
baton pass


Rampardos@focus sash
Adamant 252spd 252atk 6hp
eathquake
zen headbutt
brick break
stone edge


Alakazam@focus sash
modest 252spd 252spa 6hp
psychic
energy ball
shadow ball
shock wave


Garchomp@life orb
jolly 252spd 252atk 6hp
substitute
swords dance
dragon claw
earthquake


Blissey
calm 252hp 252spD 6def
siesmic toss
softboiled
???
???


Metagross@leftovers
Adamant 252atk 252def 6hp
hammer arm
eathquake
zen headbutt
bullet punch


Fri Aug 01, 2008 9:38 pm
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Posts: 67
Manaphy @???
Ability: Hydration
Nature Hasty
EVs: HP 6, SP ATK 252, SPD 252
Rain Dance
Surf
Rest
???

Please rate and fill in the blanks. I hope to use it as a special sweeper.

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Sat Aug 02, 2008 12:05 pm
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Posts: 93
{drifblim} @ Leftovers
Modest | Aftermath
252 Sp Atk, 129 Spd, 129 HP
~Silver Wind
~Shadow Bal
~Thunderbolt
~Substitute


Sorry about this, I know its basically the standard move-set, but I was having trouble with the Calm-Mind. I was wondering if you guys think the Silver Wind will make due until I get the TM?


Sat Aug 02, 2008 4:26 pm
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Posts: 451
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Naturalistick wrote:
Would the following work as a team?:

I'm trying to run from Smogon's standards and all the like, so please have that in account too. In fact, my objective is to make something hardly ever seen but that still works, avoiding prediction.

Aerodactyl @ Passho/Yache Berry
Jolly / Pressure
204 Spd / 252 Atk / 54 HP
> Crunch
> Fire Fang
> Stone Edge
> Stealth Rock

I defintely am not making my Starmie lead or whatever, I've had a Rapid Spinner and a Scarfed one, I wanna try something different, just warning.
Now the point of aero is to be some sort of anti-lead. Bronzong will have a hard time with Fire Fang, Stone Edge for STAB goodness and Crunch against Starmies. I am, though, thinking of not switching out against a starmie, hence Passho/Yache Berry, I haven't calculated, but it's not hard to guess Starmie is either Ice Beaming or Surfing against me. So would Aero hang on to Crunch it afterwards?

Earthquake, Ice Fang, and Taunt are good options too. I can't see anything wrong with it. Bronzong with Heatproof could make Fire Fang useless, but those are uncommon. Good idea with Crunch. Aerodactyl will be attacking first against Starmie; it has a higher base speed (130) than Starmie (115), and you gave it a +speed nature and enough EVs. Lulz, know your Pokemon! :P

Starmie @ Choice Specs
Timid / Natural Cure
252 Spd / 126 SP Atk / 126 Def
> Psychic
> Thunder
> Surf
> Ice Beam

This set kinda works with Rain Dance too, as said below.

This one is a lot more within the standards, I know, but the joy of Thunder with Rain Dance and the rest seducts me. Never tried this one, thought I should give a try.

You could even try Recover if you want something different. Put it over Psychic if you do though. Or you can put Grass Knot over Psychic, so you can take down Swampert.

You may as well max out special attack, since I don't see the use in 126 Def. I mean, it's a Specs user; it's all about sweeping. If you really want those points used defensively, then you should give it to HP instead, cuz it boosts both defensive and special defensive capabilities.


Blissey @ Shuca Berry
Bold / Natural Cure
252 HP / 252 Def / 6 SP Atk
> Softboiled
> Rain Dance
> Ice Beam/Thunder
> Counter

So I need something that will surely set up Rain Dance without being OHKOed while switching in, for instance, so I decided giving Blissey this task, neglecting Seismic Toss and Aromatherapy over Rain Dance and Counter.
Counter is self explanatory, any Brick Breaker will fall to it.
I am quite undecided between Thunder and Ice Beam, but I'll go for Ice Beam unless you Psypokians say otherwise.
Question: Is Shuca Berry needed to make Blissey survive with half health?

I don't know the answer to your question. If you encounter Infernape, then Shuca Berry and Counter *could* come in handy (not sure if it'll survive). Mm, Leftovers work too, I guess. If it has Serene Grace, then you can abuse Thunder's 60% paralysis. Stick with Natural Cure, cuz it's more useful, and you have to have Rain Dance in effect to make Thunder worthwhile. Yeah, I agree with Ice Beam.

Sceptile @ Life Orb
Jolly / Overgrow
252 Spd / 252 SP Atk / 6 HP
> Screech/Toxic
> Substitute
> Leaf Storm
> X-Scissor

Yes well this may sound a little crazy, but I'm almost surely going with Screech. I am not training Sceptile on Atk because I wanna get Leaf Storm's full potential, but because X-Scissor is a must, Screeching behind a Substitute, when the opportunity strikes (for instance against pokemon trying to setup), I'll definitely do it.
Life Orb is an attempt to get Sceptile's health below 1/3 to take advantage of Overgrow, and you can say Substitute kinda contributes towards that too.

You should just go with Swords Dance if you plan to drop their defense. You should make it either a physical or special sweeper. If you want it to be mixed then move some SpA EVs into attack. You can make it a Subpuncher. Keep sub and give it Focus Punch. If you make it a Subpuncher, then don't give it SD, cuz you won't have time.

Dusknoir @ Leftovers
Impish / Pressure
126 Def / 252 HP / 126 Atk
> Taunt
> Mean Look
> Will-o-Wisp
> Shadow Punch

Yes, I know Dusknoir's 45 base stat on HP is not really suitable for this.
However, as long as TTar or Heracross don't come in, I guess I could use some of this. Trap the foe and slowly kill them, not hard to understand, may be a little risky, whatever, you tell me. It'll do well this duty because of the following:

What do you plan to KO with this? I noticed Taunt. Well, either way, Pain Split is an option to be considered, since you can heal and damage your enemy. Well, it only works for so long. :? Will-o-Wisp is a must, cuz it weakens their attack, making it easier to knock out. That doesn't leave you with many slots open. You might want to consider taking out Mean Look for something else. If you want to trap and KO, then Torment, in theory, could work; it's so they can't set up/ hammer you with attacks. I'm not entirely sure though. :?

Forretress @ Leftovers
Relaxed / Sturdy
252 HP / 126 SP Def / 126 Def
> Rapid Spin
> Toxic Spikes
> Reflect
> Light Screen

Might seem completely useless at first, and if it's the last standing, it'll fall.
However, if I ever get the chance to switch in against someone without Taunt, this will be so helpful.
Reflect and Light Screen are self explanatory, those pokemon without weakning berries will benefit from this, and those with those berries will benefit even more.
Rapid Spin because I'm not using it in Starmie, Toxic Spikes 'cause well, it does its job.


Doesn't look too bad. The thing with Toxic Spikes is, well, let's put it this way: 5 out of 6 of my team avoids/ is immune to it. Personally I don't like it much, but go ahead and use it; it's still very effective. Pick one of the screens if you must use one. Give it Explosion, so it can get you out of a jam.

So what do the Psypoke fowk think of this?

Infernape could cause some problems, since it hits everything for super effective damage.

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Sat Aug 02, 2008 8:22 pm
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Joined: Fri Aug 25, 2006 2:27 pm
Posts: 920
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Hey Bushin, Volke thanks for the rate! I have another team I am planing on making soon. So here is what I have planned out for now.


{gallade} @Shell Bell
Adamant-Inner Focus
~Leaf Blade
~Swords Dance
~Psycho Cut
~Close Combat

{porygon-z} @Life Orb/Choice Scarf
Modest-Download
~Tri-Attack/Hyper Beam
~Thunder Bolt
~Ice Beam
~Recover

{blaziken} @Leftovers
Docile-Blaze
Random EV's from Emerald
~Thunder Punch
~Flame Thrower
~Brave Bird
~Hidden Power Ice

{salamence} @Shell Bell
Jolly-Intimidate
252 Attack 7 HP 249 Speed
~Dragon Dance
~Dragon Claw
~Earth Quake
~Aerial Ace

From Emerald

{forretress} @Leftovers
Bold-???
~Rapid Spin
~Explosion
~Stealth Rock
~Toxic

A few things before I am done here. The only Pokemon that are complete here are Blaziken and Salamence(both raised on Emerald) I am still trying to get a good Ralts right now, Bold Pineco Boxed, and don't own a Porygon because Wi-Fi is broken and can't get one in Trophy Garden. The reason there isn't at 6th Pokemon is because that is where Lucario goes, I also finished my main battling team long ago(Garchomp, Gengar, Tyranitar, Electivire, Togekiss) I hatched a good Skarmory (got Impish on my first try) with nice IV's. So here it is.


{skarmory} @Leftovers
Impish-Keen Eye
252 Def 252 Special Def 6 HP
~Drill Peck
~Spikes
~Stealth Rock
~Roost

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Sun Aug 03, 2008 3:01 pm
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Pokemon Ranger
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Joined: Mon Aug 14, 2006 9:39 am
Posts: 689
Location: Brazil-Minas Gerais
Beav232 wrote:
Here's my team in order in how they are lined up (all level 100):

{azelf} @ Expert Belt
Timid / levitate
220 speed / 252 Sp. A. / 36 HP
> Nasty Plot
> Psychic
> Flamethrower
> Grass Knot

Well, Standard... No comments.

{metagross} @ Expert belt
Naughty/Clear body
254 Attack/132 speed/124 Sp. A.
> Meteor Mash
> Earthquake
> Grass Knot
> Hidden Power Fire

Interesting... Might work.

{deoxys} (speed) @ Expert Belt
Hasty/ Pressure
160 attack/ 98 speed/ 252 Sp. A.
> Ice Beam
> Psychic
> Superpower
> Shadow ball

Thunderbolt instead of Shadow Ball and you're good to go.

{garchomp} @ bright powder
Jolly/ Sand Veil
252 Attack/6 Def/252 speed
> Earthquake
> Outrage
> Swords Dance
> Substitute

Nice.

{salamence} @ Leftovers
Adamant/ Intimidate
120 HP/ 252 attack/ 138 speed
> Dragon Claw
> Dragon Dance
> Earthquake
> Flamethrower

Fire Blast or Stone Edge over Flamethrower.

{heatran} @ Leftovers
Timid/ Flash Fire
24 HP/ 236 speed/ 250 Sp. A.
> Fire Blast
> Earth Power
> Taunt
> Explosion

No comments here either.

Hope you like it. Rate soon!

Your team seens good enough but,be careful about gyarados, if he got some Dragon Dances you are finished since you don't have much electric attacks, and ScarfChomp is dangerous too.



shinyzam wrote:

Ninjask@Focus sash
Jolly 252spd 252atk 6hp
swords dance
agility
protect
baton pass

Ninjask don't need Agility at all... put X-Scissor or Aerial Ace instead and you're good to go.

Rampardos@focus sash
Adamant 252spd 252atk 6hp
eathquake
zen headbutt
brick break
stone edge

Maybe Crunch over Zen-Headbutt for type coverage...

Alakazam@focus sash
modest 252spd 252spa 6hp
psychic
energy ball
shadow ball
shock wave

Timid Nature since you can't outspeed things like gengar,swellow and azelf with Modest and
Calm Mind or Focus Blast over Shock Wave.


Garchomp@life orb
jolly 252spd 252atk 6hp
substitute
swords dance
dragon claw
earthquake

Never use Substitute with Life Orb or your Garchomp won't last enough to be useful...
Put Fire Fang/Fire Blast instead of Substitute or Yache Berry Instead of Life Orb.


Blissey
calm 252hp 252spD 6def
siesmic toss
softboiled
???
???

This is the set i use ...

{blissey} @Leftovers
EVs:Hp:128 Def:252 S.Att:130
Natural Cure
-Seismic Toss
-Ice Beam
-Counter / Thunderwave / Toxic
-Softboiled




Metagross@leftovers
Adamant 252atk 252def 6hp
hammer arm
eathquake
zen headbutt
bullet punch

You might want to Max his potential by using a Choice Band Set, Put a choice band,change the Evs on Defense to HP and use these attacks:
-Meteor Mash over Hammer Arm
-Explosion over Zen Headbutt



conman2k8 wrote:

Manaphy @???
Ability: Hydration
Nature Hasty
EVs: HP 6, SP ATK 252, SPD 252
Rain Dance
Surf
Rest
???

Please rate and fill in the blanks. I hope to use it as a special sweeper.


{manaphy} @Leftovers / Life Orb
Ability: Hydration
Nature Hasty
EVs: HP 6, SP ATK 252, SPD 252
-Surf
-Ice Beam/Grass Knot
-Tail Glow
-Rest

To get Rain just use it with a {kyogre} ,since manaphy is uber he can get all the rain it needs if you have Kyogre...


Loco_Ludicolo wrote:

{drifblim} @ Leftovers
Modest | Aftermath
252 Sp Atk, 129 Spd, 129 HP
~Silver Wind
~Shadow Bal
~Thunderbolt
~Substitute


Sorry about this, I know its basically the standard move-set, but I was having trouble with the Calm-Mind. I was wondering if you guys think the Silver Wind will make due until I get the TM?

If you're talking about Ingame,probably... But for competitive battles,no. Silver Wind has almost the same coverage of Shadow Ball and the 10% chance of raising your stats isn't very appeling...


Pokemaniac wrote:
Hey Bushin, Volke thanks for the rate! I have another team I am planing on making soon. So here is what I have planned out for now.

You're welcome! :wink:
Let's see...


{gallade} @Shell Bell
Adamant-Inner Focus
~Leaf Blade
~Swords Dance
~Psycho Cut
~Close Combat

Night Slash or Shadow Sneak over Leaf Blade. For Evs you want to put Max attack,at least 70 on HP and the rest on Speed.

{porygon-z} @Life Orb/Choice Scarf
Modest-Download
~Tri-Attack/Hyper Beam
~Thunder Bolt
~Ice Beam
~Recover

Porygon Z has some average Defnses but it's not the bulkiest of the pokémons, so Recover is quite a waste on it... use Dark Pulse or Shadow Ball if you're using Choice Scarf and Nasty Plot and Timid Nature if you're using Life Orb. EVs:Max Special Attack and Speed.

{blaziken} @Leftovers
Docile-Blaze
Random EV's from Emerald
~Thunder Punch
~Flame Thrower
~Brave Bird
~Hidden Power Ice

I suggest breeding for another Blaziken... For some reasons,his nature,his Ev spread and his moveset... and honestly i'm not sure in what to do with a Blaziken...
This site might help...


{salamence} @Shell Bell
Jolly-Intimidate
252 Attack 7 HP 249 Speed
~Dragon Dance
~Dragon Claw
~Earth Quake
~Aerial Ace

From Emerald

hmm... You made a Dragon Dancer with the Evs of Choice Bander... :?
If you want a Choice Bander put Stone Edge and Fire Blast over Aerial Ace and Dragon Dance...
If you want a Dragon Dancer use these EVs: 120 HP / 252 Atk / 136 Spe , Adamant Nature and Stone Edge or Fire Blast over Aerial Ace.


{forretress} @Leftovers
Bold-???
~Rapid Spin
~Explosion
~Stealth Rock
~Toxic

Shed Shell for Item,Toxic Spikes over Toxic and Maximize HP and Defense IVs and you're good to go...

A few things before I am done here. The only Pokemon that are complete here are Blaziken and Salamence(both raised on Emerald) I am still trying to get a good Ralts right now, Bold Pineco Boxed, and don't own a Porygon because Wi-Fi is broken and can't get one in Trophy Garden. The reason there isn't at 6th Pokemon is because that is where Lucario goes, I also finished my main battling team long ago(Garchomp, Gengar, Tyranitar, Electivire, Togekiss) I hatched a good Skarmory (got Impish on my first try) with nice IV's. So here it is.


{skarmory} @Leftovers
Impish-Keen Eye
252 Def 252 Special Def 6 HP
~Drill Peck
~Spikes
~Stealth Rock
~Roost

Just change the S.Def Evs to HP and you're good.

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Mon Aug 04, 2008 5:59 am
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