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 Best Status? 
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Dragon Tamer
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I want to know what you think the best status is.
If anybody says 'fainted XDXDXD L0L', you suck.

Proper Status'

Burn - Cripples physical attackers and can slowly destroy stallers.

Paralysis - Cripples anything that dreams of sweeping and can make a win when the opponent can't move.

Toxic poison - Stallers worst nightmare, things that don't stay in long laugh at it though.

Sleep/Freeze - So good they made a clause for it. Can be used well as a lead.


Temporary Status'

Infatuation - Might not attack. Diluted sleep/freeze.

Confusion - Strong attackers can lose a game due to this. (see Garchomp)

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Mon Sep 29, 2008 11:11 am
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Pokemon Ranger
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'fainted XDXDXD L0L'

Anyway, it depends.

Against the kid in my class? Can't afford to miss a shot. If he paralysed my entire team I'd personally murder him.

Against trainers? I hate confusion. Messes with their minds. I hate it. Love it.

Against virtually anything?

Freeze. I cannot get enough of seeing my friend cry as his hacked kyogre gets frozen and won't move.


Mon Sep 29, 2008 11:15 am
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Dragon Tamer
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freeze and confusion. as i am an avid ghost, ice, and psychic.

it is just so funny to freeze someone and watch as they get hit by ice moves till they die XD bad thing back in r/b/y was that only fire + ice moves could hit through it <_< stupid nintendo.......


Mon Sep 29, 2008 11:40 am
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Facade can get the benefit from all of them except the temporary ones, so I'll just leave that aside.

Poison is unnefective against Poison-types, Sleep may serve to active Snore or Sleep Talk, and I guess most moves that have good chances of Freezing are hard to hit. I guess I would say Burn or Paralysis, but I'm not really that much into battling to make a better analysis of the issue. :x

I actually like Confusion too, more than Infatuation.

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Mon Sep 29, 2008 12:25 pm
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Pokemon Master
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It really depends on the poke and the situation.

Burn - Great against any physical attacker w/o guts or quick feet as it halfs the attack stat and hurts walls well at 1/8 HP per turn. Best accuracy to burn is 75% via will-o-wisp which quite a few learn via TM.

Paralysis - Reduces speed by 75% and a 25% chance of not moving at all. Great against fast pokes and sweepers in general. Also quite common with 100% accurate T-wave which is mass learned.

Toxic poison - Better against stallers than burn or regular poison (over time) but no stats are reduced. Toxic is 85% accurate and learned by almost everything! which makes it great as you can surprise walls with it. However 2 types are immune to it which are both common to see at least one on a team.

Sleep - Fully disables for 2-5 turns, but it usually claused as well as there are moves such as sleep talk that can foil it w/ good prediction. Best accuracy is with the 3 pokes that learn Spore at 100% rate then Hypnosis and sleep powder at 70-75% each. the latter are both common in a team and is usually used by all that learn it. (so it's expected)

Freeze - If you can pull it off it is the best, but luck can be a bitch and they can thaw out the next turn at a 10% chance. The best chance for it is also only 10% w/ many ice moves.

Infatuation - Good if pulled off but probability-wise it is slightly more likely your opponent is going to be the same gender or genderless. Also you can switch out of it and the switch in will be a fast sweeper or a gender you can't attract.

Confusion - 2-5 turns to have a 50% chance of attack or a 40bp attack to yourself, it is awesome. esp. Swagger on a special sweeper. (which is a TM move) Using either swagger, confuse ray or teeter dance may wreck a physical sweeper (or swagger may help them after 2 turns or Lum heal :x). Also the downside is that it can be cured w/ a switch out.

(added) Drowsy - Induced by using Yawn and gives the opponent the option to stay in and fall asleep or switch out. As long as Lum isnt on the said pokemon... It can be good for a lure tatic or a method for phazing. Sleep clause ruins it's effectiveness some (which I think yawn-induced sleep should be allow to break unless you poke is trapping the opponent in play as the sleep effect is almost voluntary. /rant) Yawn is also 100%+ accurate, hits regardless of evasion.


Personally I feel that Paralysis is the best, it's widely learned and 100% accurate w/ T-wave and a few various type moves that give a 10-30% chance of it. and will hinder any poke (aside from the few that have quick feet/guts) and 2nd I'd say is Swagger induced confusion... because I like to gamble :lol:


Last edited by MasonTheChef on Mon Sep 29, 2008 1:30 pm, edited 2 times in total.



Mon Sep 29, 2008 1:13 pm
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Dragon Tamer
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Freezing is the most evil because you cannot do anything while your frozen as opposed to sleep when you can snore and sleep talk.

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Mon Sep 29, 2008 1:24 pm
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Cellblock wrote:
'fainted XDXDXD L0L'

OH YOU. Unrelated, but you've managed to appear in every thread I've read today so far. I've got my eye on you...

I myself like Infatuation and Poison/Toxic Poison the most. I've been really lucky getting opponents poisoned as a side effect of poison type-attacks like Sludge Bomb in the past, sometimes scarily often. As for Infatuation, I just like annoying my foes. Not that I really fight much anymore anyways.

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Mon Sep 29, 2008 4:05 pm
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Masterchef, you forgot about Darkrai's Dark Void as being the second most accurate sleep move (80%).

0. Fainted...hehe
1. Sleep
2. Paralysis
3. Burn
4. Toxic Poison
5. Freeze
6. Confusion
7. Infatuation

Freeze is the best IF it freezes, since you can do absolutely nothing while being frozen. At least you can thaw out if they hit you with a fire move, but good luck with that. Good luck freezing someone...

Sleep is fatal, since it cripples them just as much as Freeze. It's hindered by sleep clause (main reason sleep absorbers exist), sleep absorbers (without sleep talk and snore), sleep talkers, and snorers. Snore is pointless though, since it's overshadowed by sleep talk. :?

Paralysis - You know the term everyone throws around? Parahax? That alone should be enough to be one of the best. 25% chance of not moving can decide a match. It screws over most sweepers (esp. frail ones) by slowing them down. And that's not all; Thunder Wave is easily accessible and has 100% accuracy.

Burn - Not only does it sap HP, it halves physical attack.

Toxic Poison - Gets worse every turn and generally ruins walls. The reason why I don't find it as threatening is because it doesn't mess with any of the other stats (and most of my team is immune/doesn't care whether or not it's poisoned). It also doesn't affect steels (very common) and poison types, which is another reason why I don't find it as threatening as the others.

:?: Question about Toxic poison: Does the multiplier on Toxic reset after switching out?

Infatuation is junkish in my opinion; it's like sleep, but worse, since it may or may not attack, and it gets canceled out by switching...plus the whole 'correct gender' thing. Confusion is...okay, but since the Pokemon has 50% chance of attacking through it and gets cancelled by switching, I see it as inferior.

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Wed Oct 01, 2008 12:46 pm
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I prefer to Burn my Opponents because of lowering the Attack stat and not seeing it often too. Freeze is also another favorite because of the fact that it rarely happens and looks cool.

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Wed Oct 01, 2008 1:11 pm
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Paralysis is the best because not only does it stop the opponent 25% of the time but it slows them down too, essentially speeding up yourself. This is really important for slower pokemon, because it gives you some time to attack, and then almost assures you'll attack first.
The secend best is Burn, because it hurts the opponent and lowers its attack, meaning you might get to last a little longer, while the opponent dies quickly, but the attack lowering doesn't really make a difference if it's against a special sweeper. Also, if you are holding a flame orb, you can burn yourself and possibly get in some good hits with Guts+Facade.

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Thu Oct 02, 2008 3:47 pm
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Yes, but it'd make more sense to use Toxic Orb as it doesn't lower attack.

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Fri Oct 03, 2008 10:29 am
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Prof. Dom wrote:
Yes, but it'd make more sense to use Toxic Orb as it doesn't lower attack.


If the poke has Guts it won't take the attack drop from burn. basically the choice is if you want consistent 1/8 damage or gradual poison damage.


Fri Oct 03, 2008 6:40 pm
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Oh. So it's like a weak Life Orb? That's quite strange.
I guess that's why they don't have an 'Electric Orb' that paralyzes.

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Mon Oct 06, 2008 9:14 am
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Prof. Dom wrote:
Oh. So it's like a weak Life Orb? That's quite strange.
I guess that's why they don't have an 'Electric Orb' that paralyzes.


Actually it's a more powerful life orb for just attack :P

Life orb is 1.3 power for 10% hp
guts+ burn orb is 1.5 power for 12.5% hp


Mon Oct 06, 2008 11:53 am
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Burn is very bad o physical sweepers. Ruining htem totally. Another thing is Paralysis. This could lead to something like Breloom Subbing in front of you, and killing you're whole team. But the best thing for defender, is sleep. With sleep Talk and the gaining of immune to other status, Sleep and status absorbers are common. Also, GutsChamp and Cross are happy. Overall Freeze is bad status, but since it's so rare, it can be keeped control by Freeze clause. poison in Toxic is not useful in other than Toxic Spikes.

Pseudostatuses are all meh but I think Confusion is the only usable.

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Mon Oct 06, 2008 9:59 pm
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it defenitly depends all on the trainer stategy.

my fave is toxic, due to its edge it can give the non toxic poke. no reg psn, TM toxic!!!
also sleep is good especially when coupled with bad dreams ability or dream eater. a good counter is snore or sleeptalk.
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Wed Nov 12, 2008 6:35 pm
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ITT everyone says the same thing over and over.

Personally, I think confusion is undervalued, especially Swagger. I like to take risks with moves like that, whether delivering or receiving. I'm willing to Swagger a DDed Gyarados, or stay in and Outrage if I've been Swaggered myself. If someone throws down the gauntlet, why not play chicken a little? :twisted:

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Thu Nov 13, 2008 6:56 am
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Well, I mean, the question was "what do you think the best status is?", so we stated our opinions. There really isn't much else to it. :? The most we can get out of it is if we get into a debate about which is better, but everyone so far seems to be thinking the same way or are neutral. Then again, we can't really debate, cuz it's our opinion at best. :?

Btw, what does ITT stand for?

So far, it looks like attract is least favored. I think the conditions required to using it in a battle are a little too steep.

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Thu Nov 13, 2008 5:21 pm
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Volke wrote:


Btw, what does ITT stand for?


In this thread.


Thu Nov 13, 2008 6:32 pm
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