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 Rapid regeneration Blissey 
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Pokemon Ranger
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Rapid regeneration Blissey Combo team
Featureing Blissey and Gorebyss
Blissey {blissey}
Serene Grace
Item: Leftovers
Bold - Often dozes off
EVs HP 252 DF 160 SA 80 SP 18
Moves: Rest, Softboiled, Snore, Charge beam

Gorebyss {gorebyss}
Swift Swim
Item: Leftovers
Jolly - Often dozes off
EVs HP 252 SD 185 DF 65
Moves: Agility, Iron Defense, Aqua Ring, Baton Pass

How it works
Gorebyss is sent out first, It uses Aqua ring 1st, then maxes DF for turns 2-4, maxs SP turns 5-7, Baton passes to Blissey
Blissey is now recieving about 1/8 HP recovery every turn without healing, Using charge beam will raise its SA 100% of the time, Rest is a safe move because it fully heals Blissey, and It can use Snore while sleeping, and if it has maxed its SA It should do decent damage as well as 60% chance of flinch.

And for Double battles throw in
Swalot {swalot}
Liquid ooze
Black sludge
Modest - often dozes off
HP 252 SA 252 DF 6
Moves: Hidden power(Fire), Water pulse, Toxic, Pain Split
Toxic will wear away foes, Water for Rocks/Ground which blissey is ineffective, and fire for steel, painsplit on blissey to heal.

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Fri Nov 14, 2008 1:29 pm
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Pokemon Master
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Three problems

1. Gorebyss is frail, it wont be able to get a lot in before it has to pass, aqua ring and maybe a single iron defense. Taunt also stops the baton pass dead, which other leads usually have.

2. the 3 are running purely special moves, another bliss or special wall blocks the whole set.

3. Phazers. Haze, roar, encore, and lesser seen moves like power swap, spite, and snatch can cripple bliss and gorebyss.



If you can get it pulled off it'll work great. But I foresee it likely to be stopped more often than not.

Also with 3 Iron Defences, how well does bliss take STAB close combat?


Fri Nov 14, 2008 7:52 pm
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At 600% Defence With 160 EVs for defence It has about 80-120 Defence before the Iron Defence boost 400% is 4 time the stat
so you looking at a blissey with about 320 - 480 Defence which is nothing to sneeze at as its similair to that of a shuckle.
Now lets say a machamp with max attack stat which a little less than 400 uses focus punch (and hits, It would do about 1000 pts of damage to blissey) Blisseys Defence of 480 would absorb the AT leaving about 80 df left giveing you about 520 Damage going through Blssey has about 714 HP easily absorbing the atack leaving 194 HP left then it recovers 90 from leftovers and aqua ring
puting it at 284 Hp using soft boiled will return it to 651 HP which is able to with stand anouther focus punch or it can rest for full HP gain.

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Sat Nov 15, 2008 10:20 am
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MasterChef wrote:
1. Gorebyss is frail, it wont be able to get a lot in before it has to pass, aqua ring and maybe a single iron defense. Taunt also stops the baton pass dead, which other leads usually have.


Listen to this man.

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Sat Nov 15, 2008 3:59 pm
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Um, no. Machamp's Focus Punch would actually do less than what you proposed if you somehow manage to max Blissey's defense. Seriously, there's a damage calculator on the site. Take advantage of it. :?

The likelihood of you using all of those moves is extremely slim. What do you think the enemy is doing? They're not going to sit around as you stat up. Gorebyss isn't exactly the most bulky thing, so it's not going to take many hits. Its speed is very slow too, which allows the enemy to hit you before you start boosting. Oh wait, you're using Aqua Ring first turn, so you're going to have to eat 2 hits before you get in your first Iron Defense. Gorebyss doesn't have a reliable recovery either, making the likelihood of the plan working less plausible; Aqua Ring and Leftovers only do so much.

Even if you use Agility before Iron Defense, you'll be stuck in the same situation as before. Let's not forget that your special defense isn't gaining any benefit, not to mention its base stat is lower than defense, so it'll be preyed on by the enemy more times than not.

Another issue is the nature. Its boost is very minimal, since it's used in a very low base stat, not to mention you don't have any speed EVs invested in it, so the boost is only about 14 points, where as, say you maxed it out, then you gain ~30 points.

Taunt will ruin this set, cuz your Gorebyss has no attacking moves. Phazers will make your boosting all the more futile.

Like what Masterchef said before, if you manage to completely set up, that it'd work great (obviously, I mean, if any Pokemon manages to get +6 in any two stats, then it'd pwn, but that doesn't happen, because it takes too long to set up).

In a real battle, there is no way you can get in all of those boosts. If it's for an in-game team, or for the (in-game) battle tower (don't know much about Wifi battle tower), then this is fine. 7 turns is just way too long.

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Sat Nov 15, 2008 4:18 pm
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What if I Removed Gorebyss and added...


Vaporeon {vaporeon}
Water Absorb
Item: Leftovers
Timid - Often dozes off
EVs HP 252 DF 185 SD 65
Moves: Ice beam, Acid armor, Aqua Ring, Baton Pass
and due loss of agility

Gliscor {gliscor}
Sand Veil
Shoal salt
Jolly - Often dozes off
EVs HP 252 SD 185 DF 65
Moves:Baton Pass, Agility, Double team, Earthquake

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Mon Nov 17, 2008 3:45 pm
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Vaporeon is definitely a better option than gorebyss. But still don't expect to get more then one aqua ring and 1-2 Iron defenses before it has to pass. As for gliscor keep in mind evasion clause is played by about everyone so double team is a no no. Otherwise if you can pull off the BP chain it'll work, but still keep in mind phazers can bring all your work to set up and trash it.

Also I forgot to mention this in my earlier post, Ground types will stall out that blissey completely. Charge beam will fail to hit, it cant rest at full HP so it can't snore. So any ground type will just stand around and stat up and PP stall.


Tue Nov 18, 2008 8:45 pm
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Right how bout this
Make it a doubles team
throw in a....
Metagross {metagross}
Item: shoal salt
Adamant- Often Dozes off
EVs HP 252 AT 252 SD 6
Psych-up
Ice Punch
Meteor Mash
Zen headbutt

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Wed Nov 19, 2008 12:50 pm
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Well, I like the idea of Psych up to grab those boosts, it'll take some people off guard. But keep in mind pulling of a BP chain in doubles is generally harder to do since you can be attacked twice, making you pass sooner.

You could try a bulky poke like Clefable or Togekiss with follow me to work alongside Vaporeon and take hits while it stats up and BPs.

And as always beware or Taunt,Roar,Haze,Encore etc...


Thu Nov 20, 2008 6:51 am
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I'd give it Earthquake over Zen Headbutt, so it can have better type coverage, especially against steels, cuz they resist everything you currently have.

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Thu Nov 20, 2008 2:12 pm
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Yes but...
Earthquake in a double battle setting like this will tear apart vaporeon and blissey, blissey will still suvive it but it would pretty weak
zen headbutt is strong againest fighting types which both blissey and metagross are weak to
if anything I'd go with hammer arm instead because
a) won't hurt allies
b) speed can be restored by using psych up again

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Fri Nov 21, 2008 1:52 pm
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Ah, forgot this was for a double battle. If it's for double battles, then no Earthquake. Btw, Metagross isn't weak to fighting attacks; it takes neutral damage.

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Fri Nov 21, 2008 4:26 pm
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So that takes up 4 slots
What should I put I the other two
Maybe a special sweeper and a sleeper!

Metagross {metagross}
Item: shoal salt
Adamant- Often Dozes off
EVs HP 252 AT 252 SD 6
Psych-up
Ice Punch
Meteor Mash
Zen headbutt/Hammer arm

Gliscor {gliscor}
Sand Veil
Shoal salt
Jolly - Often dozes off
EVs HP 252 SD 185 DF 65
Moves:Baton Pass, Agility, Double team/(Swords dance-For metagross), Dig

Vaporeon {vaporeon}
Water Absorb
Item: Leftovers
Timid - Often dozes off
EVs HP 252 DF 185 SD 65
Moves: Ice beam, Acid armor, Aqua Ring, Baton Pass

Blissey {blissey}
Serene Grace
Item: Leftovers
Bold - Often dozes off
EVs HP 252 DF 160 SA 80 SP 18
Moves: Rest, Softboiled, Snore, Charge beam

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Fri Nov 21, 2008 7:41 pm
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So what's with the Shoal salt?


Sun Nov 23, 2008 1:04 pm
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MasterChef wrote:
So what's with the Shoal salt?

Haha, I don't even know what it does. :lol:

Don't make Vaporeon Timid. Vappy's speed sucks as it is, and you're not running any speed EVs, so the 10% boost is completely pointless. Get a bold nature.

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Sun Nov 23, 2008 3:06 pm
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In the ultimate national pokedex by nintendo (NOT Prima) Under Items It says that shoal salt if held by a pokemon it will restore a little HP each turn like left overs ( this is NOT to be confused with the shell bell)
However I have yet to try it out. So it may be an error.

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Sun Nov 23, 2008 5:11 pm
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hmmm I can't say that it does, I typically play by item clause and never once has someone suggested shoal salt >.> and every online site I check says nothing on it. it try it when I get a chance, but I'm willing to bet it does nothing.

And if that's the same pokedex book my friend has it also says croagunk is catchable everywhere geodude is....


Tue Nov 25, 2008 6:48 am
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Yeah, I think it must be an error, because I've never heard of it used in the competitive community, and if it was useable like Black Sludge and Leftovers, surely there would have been at least a mention of it by some random person. I didn't expect Nintendo to mess up on something like this.

Now, I checked Smogon's database under items, but I found no description by Shoal Salt and Shoal Shell. This is the first indicator that it does nothing, because Smogon lists all of the items and only bothers to put descriptions of items that actually has a use in battle. The next indicator is on this site. Just use Psypoke's database to find the item you are looking for. The description just states that it is very fine salt found in the Shoal Cave in R/S/E. You don't even get a lot of $ if you sell it. So no, it doesn't to anything.

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Tue Nov 25, 2008 4:54 pm
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This one
As for the shoal salt Its true until proven false.
But if it is what should I use instead?

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Tue Nov 25, 2008 6:10 pm
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http://bulbapedia.bulbagarden.net/wiki/Shoal_Salt

That page sorts out the dispute. As for a replacement, Shell Bell, but that only works when attacking, or Leftovers, which is the better choice IMO.

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Wed Nov 26, 2008 11:38 am
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/vXv\ wrote:
Its true until proven false.


If you make an assertion, and someone challenges that assertion, it is your responsibility to provide proof of said assertion. This is the way that logic operates. ;)

As for what can replace it: shot in the dark, but Shed Shell can help Gliscor BP in the face of Mean Look or Shadow Tag. (BP is blocked by those, right? I seem to remember that.) Since you're not playing by standard clauses, I assume that Wobuffet is allowed. Also, I've used a Mean Look Umbreon to great effect in doubles.

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ryan_dan wrote:
(S)ome dumb kids looked at Mewtwo and thought "Hey he can clone things and move objects with his mind and be weak to Ghost attacks, why can't I?" Because it is a freaking game!!! Not something you should actaully practice in real life!!!


Wed Nov 26, 2008 11:48 am
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Wow, nice find conman. I would just stick with Leftovers. No, Shadow Tag and Mean Look do not block Baton Pass. The Pokemon coming in will be trapped though, because Mean Look's effect is Baton Passed to the new Pokemon, while Arena Trap and Shadow Tag are abilities.

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Wed Nov 26, 2008 7:21 pm
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Well, that's my mistake, then. :P Yeah, Lefties will serve both Metagross and Gliscor nicely.

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ryan_dan wrote:
(S)ome dumb kids looked at Mewtwo and thought "Hey he can clone things and move objects with his mind and be weak to Ghost attacks, why can't I?" Because it is a freaking game!!! Not something you should actaully practice in real life!!!


Wed Nov 26, 2008 9:49 pm
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